Player Matchup

Atlas
Atlas
Diezombies222
Atlas
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 35L
1,570 Elo+
Solo
Medusa
Medusa
MythicValor
Medusa
Level 139
God Stats
21W - 18L
1,236 SR
Queue Stats
455W - 470L
1,501 Elo+
Solo
Chiron
Chiron
PR3DA0R
Chiron
Level 135
God Stats
2W - 3L
1,191 SR
Queue Stats
40W - 58L
1,477 Elo+
Party 1
Ra
Ra
Sahanni
Ra
Level 156
God Stats
1W - 0L
1,359 SR
Queue Stats
7W - 11L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
UrbaneMonkey666
Cthulhu
Level 116
God Stats
4W - 0L
1,817 SR
Queue Stats
151W - 154L
1,472 Elo+
Solo
Team Averages
Level 122
1,421 SR
1,507 Elo+

VS

Team Averages
Level 122
1,641 SR
1,479 Elo+
Hera
Hera
BamItsManny
Hera
Level 125
God Stats
3W - 8L
1,500 SR
Queue Stats
351W - 352L
1,484 Elo+
Solo
Ra
Ra
Erushiruba
Ra
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,445 Elo+
Solo
Serqet
Serqet
LizardofWonders
Serqet
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 45L
1,544 Elo+
Solo
Cu Chulainn
Cu Chulainn
The_Mean_Spleen
Cu Chulainn
Level 160
God Stats
3W - 6L
1,722 SR
Queue Stats
512W - 462L
1,503 Elo+
Solo
Ganesha
Ganesha
XxibalanquexX
Ganesha
Level 108
God Stats
0W - 1L
1,983 SR
Queue Stats
13W - 19L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 23
9,353
850
10,792
15,821
14,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
18
6 / 1 / 18
10,022
911
10,993
9,172
3,339
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chiron
PR3DA0R
Chiron
16
9 / 1 / 10
10,138
922
10,860
8,909
4,366
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
5 / 3 / 15
9,193
836
9,589
9,537
3,826
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 7 / 11
9,329
848
10,084
16,777
14,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 3
8,067
733
12,624
7,774
3,070
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 6 / 5
7,659
696
7,677
12,669
9,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
4 / 6 / 5
8,865
806
7,338
10,111
4,659
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
The_Mean_Spleen
Cu Chulainn
14
1 / 5 / 6
8,287
753
6,329
13,381
13,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
15
1 / 5 / 9
8,531
776
8,045
15,785
20,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
40
27
Kills
12
14
Deaths
27
77
Assists
28
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
W
0
2
23
5.75
L
2
6
5
0.75
L
4
6
5
1.08
W
Medusa
6
1
18
15
W
Chiron
PR3DA0R
Chiron
9
1
10
14
W
5
3
15
4.17
L
Cu Chulainn
The_Mean_Spleen
Cu Chulainn
1
5
6
0.8
W
7
7
11
1.79
L
Ganesha
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,318
Damage
42,013
60,216
Taken
59,720
40,675
Mitigated
52,022
20,500
Healing
18,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,624
4,033
1,128
1,353
7,774
3,070
372
4,696
3,038
21,355
0
W
10,792
3,805
878
3,497
15,821
14,427
371
9,300
6,041
19,387
0
L
7,677
766
5,270
3,853
12,669
9,922
21
7,446
5,183
18,405
0
L
7,338
1,756
1,409
1,257
10,111
4,659
857
5,472
4,588
0
13,085
W
Medusa
10,993
4,782
1,017
2,357
9,172
3,339
2,624
6,364
2,604
0
31,292
W
Chiron
PR3DA0R
Chiron
10,860
2,765
2,874
2,619
8,909
4,366
1,192
3,217
5,623
0
24,567
W
9,589
330
3,890
2,488
9,537
3,826
654
5,025
4,512
22,040
0
L
Cu Chulainn
The_Mean_Spleen
Cu Chulainn
6,329
232
440
911
13,381
13,799
109
5,372
7,797
4,383
10,249
W
10,084
379
282
598
16,777
14,717
240
6,263
10,266
20,600
0
L
Ganesha
8,045
183
783
1,783
15,785
20,572
0
6,936
8,649
17,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,035
Gold Earned
41,409
122
Minions Killed
94
0
Camps Cleared
0
1,068,677
Distance Traveled
923,024
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,067
733
19
2
0
160,431
2
W
Atlas
9,353
850
15
1
0
211,194
0
L
Ra
7,659
696
33
3
0
186,064
0
L
Serqet
8,865
806
14
1
0
204,712
0
W
Medusa
10,022
911
36
3
0
234,758
2
W
Chiron
10,138
922
34
3
0
221,928
0
W
Ra
9,193
836
22
2
0
193,935
0
L
Cu Chulainn
8,287
753
28
3
0
181,581
1
W
Cthulhu
9,329
848
15
1
0
206,862
0
L
Ganesha
8,531
776
0
0
0
190,236
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role