Player Matchup

Cerberus
Cerberus
Mastery-II
Cerberus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,749 Elo+
Party 2
Ra
Ra
NooIbFeeder
Ra
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 4L
1,755 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
joseftroche30
Ah Muzen Cab
Level 108
God Stats
4W - 0L
1,500 SR
Queue Stats
28W - 13L
1,810 Elo+
Party 2
Team Averages
Level 50
1,500 SR
1,771 Elo+

VS

Team Averages
Level 51
1,435 SR
1,226 Elo+
Cthulhu
Cthulhu
FearTheD17
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,232 Elo+
Party 1
Kukulkan
Kukulkan
Il Aries ll
Kukulkan
Level 86
God Stats
10W - 24L
1,306 SR
Queue Stats
33W - 57L
1,298 Elo+
Solo
Odin
Odin
Old Raine
Odin
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 9L
1,150 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Mastery-II
Cerberus
14
3 / 1 / 16
9,116
760
8,453
12,741
13,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
8 / 1 / 10
9,825
819
10,865
8,498
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
joseftroche30
Ah Muzen Cab
15
10 / 0 / 8
10,347
862
12,167
8,253
3,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FearTheD17
Cthulhu
11
0 / 9 / 2
7,118
593
9,627
14,346
12,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Il Aries ll
Kukulkan
11
0 / 7 / 2
7,147
596
5,596
10,748
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Odin
12
2 / 6 / 0
8,708
726
4,312
12,649
9,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
6
21
Kills
2
2
Deaths
22
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FearTheD17
Cthulhu
0
9
2
0.11
L
Kukulkan
Il Aries ll
Kukulkan
0
7
2
0.14
W
Cerberus
Mastery-II
Cerberus
3
1
16
11
W
8
1
10
13
L
Odin
2
6
0
0.33
W
Ah Muzen Cab
joseftroche30
Ah Muzen Cab
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,485
Damage
19,535
29,492
Taken
37,743
21,603
Mitigated
24,232
14,557
Healing
3,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FearTheD17
Cthulhu
9,627
638
281
894
14,346
12,326
0
5,616
8,545
26,811
0
L
Kukulkan
Il Aries ll
Kukulkan
5,596
647
212
801
10,748
2,853
0
7,285
3,281
23,096
0
W
Cerberus
Mastery-II
Cerberus
8,453
915
0
2,529
12,741
13,980
393
5,476
6,719
26,992
0
W
10,865
1,677
2,922
4,560
8,498
3,732
701
4,080
4,020
39,934
0
L
Odin
4,312
1,362
0
1,602
12,649
9,053
0
5,883
6,517
0
11,062
W
Ah Muzen Cab
joseftroche30
Ah Muzen Cab
12,167
6,264
0
4,546
8,253
3,891
1,282
4,852
3,063
0
38,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,288
Gold Earned
22,973
183
Minions Killed
96
10
Camps Cleared
2
670,112
Distance Traveled
536,354
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,118
593
32
3
0
178,598
3
L
Kukulkan
7,147
596
50
4
2
169,694
0
W
Cerberus
9,116
760
54
5
2
208,438
7
W
Ra
9,825
819
73
6
2
225,827
3
L
Odin
8,708
726
14
1
0
188,062
3
W
Ah Muzen Cab
10,347
862
56
5
6
235,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role