Player Matchup

Izanami
Izanami
DieTrulla
Izanami
Level 89
God Stats
4W - 7L
1,410 SR
Queue Stats
110W - 81L
1,550 Elo+
Party 1
Ra
Ra
Doenis91
Ra
Level 156
God Stats
5W - 5L
1,815 SR
Queue Stats
99W - 70L
1,544 Elo+
Party 1
Shiva
Shiva
OrientFuzzball
Shiva
Level 134
God Stats
14W - 10L
1,451 SR
Queue Stats
119W - 132L
1,464 Elo+
Solo
Arachne
Arachne
ROGUE Pistolas
Arachne
Level 66
God Stats
40W - 36L
1,537 SR
Queue Stats
175W - 207L
1,444 Elo+
Party 3
Mulan
Mulan
bxldur
Mulan
Level 110
God Stats
5W - 5L
1,292 SR
Queue Stats
577W - 574L
1,544 Elo+
Party 3
Team Averages
Level 111
1,501 SR
1,509 Elo+

VS

Team Averages
Level 64
1,390 SR
1,386 Elo+
Discordia
Discordia
 
Discordia
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Ayssia
Terra
Level 38
God Stats
1W - 2L
1,314 SR
Queue Stats
10W - 23L
1,243 Elo+
Solo
Vulcan
Vulcan
DuSk_NEOhunter72
Vulcan
Level 47
God Stats
0W - 2L
1,231 SR
Queue Stats
101W - 140L
1,322 Elo+
Party 2
Ymir
Ymir
M0Donnell
Ymir
Level 49
God Stats
4W - 7L
1,403 SR
Queue Stats
95W - 95L
1,545 Elo+
Solo
Fenrir
Fenrir
matchman5772
Fenrir
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 100L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DieTrulla
Izanami
12
4 / 0 / 4
7,208
554
1,949
5,527
1,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 1 / 4
8,160
628
4,971
5,507
2,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 8
6,476
498
7,593
7,841
5,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
6 / 1 / 2
7,969
613
5,500
9,993
3,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
bxldur
Mulan
13
4 / 3 / 1
7,682
591
6,456
10,170
6,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 3 / 0
7,240
557
7,013
7,886
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Terra
Ayssia
Terra
9
0 / 2 / 2
5,716
440
631
7,142
3,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
1 / 8 / 0
5,364
413
5,044
7,569
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
9
1 / 2 / 1
6,189
476
4,247
7,646
7,759
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
9
2 / 6 / 1
6,256
481
2,406
8,523
2,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
21
Kills
6
7
Deaths
21
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
3
0
0.67
L
Terra
Ayssia
Terra
0
2
2
0.5
W
Izanami
DieTrulla
Izanami
4
0
4
6
W
5
1
4
7
L
1
8
0
0.13
L
Ymir
1
2
1
0.75
W
2
2
8
3
W
6
1
2
7
W
Mulan
bxldur
Mulan
4
3
1
1.5
L
Fenrir
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,469
Damage
19,341
39,038
Taken
38,766
18,823
Mitigated
17,991
15,387
Healing
8,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
7,013
45
0
2,610
7,886
2,310
312
2,292
5,382
44,872
0
L
Terra
Ayssia
Terra
631
177
463
1,882
7,142
3,385
0
1,104
5,962
6,951
0
W
Izanami
DieTrulla
Izanami
1,949
946
0
1,469
5,527
1,784
819
2,899
2,628
0
44,916
W
4,971
816
567
1,998
5,507
2,029
1,126
2,788
2,719
53,324
0
L
5,044
825
0
500
7,569
1,848
0
0
7,569
30,127
0
L
Ymir
4,247
1,786
0
2,165
7,646
7,759
0
0
7,326
28,235
0
W
7,593
1,526
1,081
2,974
7,841
5,061
988
3,241
4,600
0
17,714
W
5,500
3,396
0
3,351
9,993
3,825
993
3,054
6,939
0
45,190
W
Mulan
bxldur
Mulan
6,456
1,820
0
3,947
10,170
6,124
166
4,953
5,217
0
40,894
L
Fenrir
2,406
324
203
398
8,523
2,689
0
1,275
7,094
0
25,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,495
Gold Earned
30,765
400
Minions Killed
265
0
Camps Cleared
0
1,244,695
Distance Traveled
1,119,772
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,240
557
80
6
0
242,140
6
L
Terra
5,716
440
23
2
0
237,980
4
W
Izanami
7,208
554
103
8
0
239,697
4
W
Ra
8,160
628
109
8
0
238,766
5
L
Vulcan
5,364
413
39
3
0
227,212
2
L
Ymir
6,189
476
63
5
0
167,867
1
W
Shiva
6,476
498
23
2
0
267,458
1
W
Arachne
7,969
613
82
6
0
266,753
0
W
Mulan
7,682
591
83
6
0
232,021
3
L
Fenrir
6,256
481
60
5
0
244,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role