Player Matchup

Fenrir
Fenrir
Abbask47
Fenrir
Level 119
God Stats
7W - 6L
1,500 SR
Queue Stats
183W - 184L
1,567 Elo+
Party 2
Chronos
Chronos
Ratatoskr X
Chronos
Level 68
God Stats
15W - 16L
1,762 SR
Queue Stats
150W - 139L
1,499 Elo+
Solo
Neith
Neith
Zeth213
Neith
Level 65
God Stats
1W - 1L
1,373 SR
Queue Stats
17W - 20L
1,466 Elo+
Solo
Nu Wa
Nu Wa
babygirl1995 95
Nu Wa
Level 121
God Stats
15W - 7L
1,761 SR
Queue Stats
320W - 355L
1,486 Elo+
Solo
Chang'e
Chang'e
think2wice
Chang'e
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 82L
1,566 Elo+
Party 2
Team Averages
Level 94
1,579 SR
1,517 Elo+

VS

Team Averages
Level 104
1,539 SR
1,461 Elo+
Shiva
Shiva
CausticMindz
Shiva
Level 132
God Stats
0W - 1L
1,331 SR
Queue Stats
19W - 17L
1,578 Elo+
Solo
Ravana
Ravana
Chromaticllama
Ravana
Level 124
God Stats
5W - 11L
1,771 SR
Queue Stats
171W - 183L
1,326 Elo+
Party 1
Ymir
Ymir
TheSexyGandalf
Ymir
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 42L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
mateoburbur96
Ah Muzen Cab
Level 107
God Stats
3W - 6L
1,693 SR
Queue Stats
103W - 143L
1,326 Elo+
Party 1
Discordia
Discordia
ohmyb
Discordia
Level 48
God Stats
5W - 6L
1,401 SR
Queue Stats
205W - 205L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Abbask47
Fenrir
20
14 / 7 / 11
14,695
816
15,745
27,234
36,491
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
Ratatoskr X
Chronos
20
1 / 5 / 3
13,710
762
8,893
27,612
11,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
Zeth213
Neith
20
11 / 6 / 13
14,528
807
33,290
24,458
10,318
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 3 / 14
14,608
812
27,635
14,101
5,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
think2wice
Chang'e
20
2 / 2 / 14
13,265
737
17,812
17,176
7,804
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 11
12,352
686
19,795
30,339
33,392
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
4 / 11 / 9
12,546
697
15,763
25,510
39,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
3 / 9 / 9
12,446
691
10,659
31,612
19,294
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ah Muzen Cab
mateoburbur96
Ah Muzen Cab
20
7 / 6 / 10
14,862
826
24,214
21,256
8,204
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
ohmyb
Discordia
20
6 / 4 / 9
15,165
843
19,616
16,645
6,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
71
33
Kills
23
23
Deaths
33
55
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Abbask47
Fenrir
14
7
11
2.79
L
3
3
11
2.83
L
4
11
9
0.77
W
Chronos
Ratatoskr X
Chronos
1
5
3
0.5
L
3
9
9
0.83
W
Neith
Zeth213
Neith
11
6
13
2.92
W
5
3
14
4
L
Ah Muzen Cab
mateoburbur96
Ah Muzen Cab
7
6
10
2
L
Discordia
ohmyb
Discordia
6
4
9
2.63
W
Chang'e
think2wice
Chang'e
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,375
Damage
90,047
110,581
Taken
125,362
71,977
Mitigated
106,404
35,678
Healing
25,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Abbask47
Fenrir
15,745
3,778
0
3,130
27,234
36,491
320
7,251
19,983
0
24,683
L
19,795
2,049
424
10,537
30,339
33,392
0
14,923
15,081
0
61,589
L
15,763
3,550
15
1,572
25,510
39,409
9
7,918
17,441
0
41,205
W
Chronos
Ratatoskr X
Chronos
8,893
3,878
0
6,440
27,612
11,609
6,265
6,591
21,021
74,356
0
L
10,659
1,226
684
4,792
31,612
19,294
118
11,962
19,464
46,811
0
W
Neith
Zeth213
Neith
33,290
14,369
0
5,921
24,458
10,318
2,059
7,272
17,186
0
52,474
W
27,635
10,076
534
2,102
14,101
5,755
2,999
4,429
9,672
76,616
3,883
L
Ah Muzen Cab
mateoburbur96
Ah Muzen Cab
24,214
7,597
0
6,226
21,256
8,204
915
10,045
11,012
0
94,442
L
Discordia
ohmyb
Discordia
19,616
1,473
34
798
16,645
6,105
0
8,600
7,895
82,890
0
W
Chang'e
think2wice
Chang'e
17,812
1,237
9,082
8,469
17,176
7,804
168
4,732
12,444
45,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,806
Gold Earned
67,371
356
Minions Killed
434
0
Camps Cleared
0
1,825,304
Distance Traveled
1,711,162
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,695
816
28
2
0
386,507
4
L
Shiva
12,352
686
54
3
0
385,664
3
L
Ravana
12,546
697
40
2
0
312,584
4
W
Chronos
13,710
762
112
6
0
398,805
11
L
Ymir
12,446
691
64
4
0
308,204
1
W
Neith
14,528
807
57
3
0
337,891
1
W
Nu Wa
14,608
812
92
5
0
295,818
3
L
Ah Muzen Cab
14,862
826
131
7
0
340,848
0
L
Discordia
15,165
843
145
8
0
363,862
3
W
Chang'e
13,265
737
67
4
0
406,283
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role