Player Matchup

Persephone
Persephone
 
Persephone
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
CrazyPhrogThog
Da Ji
Level 121
God Stats
5W - 5L
1,721 SR
Queue Stats
273W - 255L
1,586 Elo+
Party 3
Raijin
Raijin
RedDewils
Raijin
Level 103
God Stats
3W - 3L
1,600 SR
Queue Stats
136W - 90L
1,545 Elo+
Solo
Sobek
Sobek
Skylox4368
Sobek
Level 145
God Stats
3W - 1L
1,682 SR
Queue Stats
190W - 144L
1,580 Elo+
Solo
Hun Batz
Hun Batz
danfeldor
Hun Batz
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 65L
1,377 Elo+
Solo
Team Averages
Level 123
1,601 SR
1,518 Elo+

VS

Team Averages
Level 102
1,516 SR
1,547 Elo+
Cthulhu
Cthulhu
D7XR
Cthulhu
Level 126
God Stats
2W - 1L
1,411 SR
Queue Stats
48W - 32L
1,601 Elo+
Party 2
Ah Puch
Ah Puch
Hungster01
Ah Puch
Level 82
God Stats
6W - 3L
1,887 SR
Queue Stats
135W - 129L
1,458 Elo+
Party 1
Sol
Sol
StratosTheGamer
Sol
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 33L
1,617 Elo+
Party 2
Poseidon
Poseidon
nMonkeh
Poseidon
Level 107
God Stats
1W - 1L
1,285 SR
Queue Stats
37W - 23L
1,614 Elo+
Party 2
Medusa
Medusa
neptune92upbeat
Medusa
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 112L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
16
1 / 1 / 6
9,118
701
7,511
8,648
4,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 5 / 9
9,733
749
8,079
10,715
5,276
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
RedDewils
Raijin
18
6 / 1 / 9
10,329
795
10,963
9,604
9,270
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
16
2 / 5 / 11
9,367
721
4,739
14,935
19,222
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
danfeldor
Hun Batz
16
4 / 5 / 11
9,529
733
12,743
11,180
5,115
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D7XR
Cthulhu
16
4 / 5 / 12
10,235
787
11,244
14,602
17,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Hungster01
Ah Puch
17
5 / 2 / 10
9,937
764
14,172
9,196
3,941
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 3 / 13
10,331
795
7,027
8,482
3,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Poseidon
nMonkeh
Poseidon
15
4 / 5 / 10
9,696
746
9,175
8,474
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 3 / 12
9,722
748
6,905
9,750
4,007
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
74
18
Kills
17
17
Deaths
18
46
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
1
1
6
4
L
5
5
9
1.9
W
Cthulhu
D7XR
Cthulhu
4
5
12
2
W
Ah Puch
Hungster01
Ah Puch
5
2
10
5
L
Raijin
RedDewils
Raijin
6
1
9
10.5
L
Sobek
2
5
11
1.5
W
2
3
13
2.83
L
Hun Batz
danfeldor
Hun Batz
4
5
11
1.9
W
Poseidon
nMonkeh
Poseidon
4
5
10
1.8
W
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,035
Damage
48,523
55,082
Taken
50,504
42,958
Mitigated
32,265
18,615
Healing
14,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
7,511
273
2,409
2,879
8,648
4,075
435
7,802
682
20,905
0
L
8,079
1,557
2,027
1,522
10,715
5,276
102
7,654
2,954
0
9,908
W
Cthulhu
D7XR
Cthulhu
11,244
186
2,403
1,587
14,602
17,279
260
6,291
7,386
27,467
0
W
Ah Puch
Hungster01
Ah Puch
14,172
589
1,200
2,371
9,196
3,941
657
3,780
5,384
25,158
0
L
Raijin
RedDewils
Raijin
10,963
689
2,250
2,022
9,604
9,270
588
7,664
1,689
36,895
0
L
Sobek
4,739
112
273
2,388
14,935
19,222
0
8,457
6,141
11,977
0
W
7,027
1,460
1,155
2,083
8,482
3,607
2,505
4,139
4,312
21,888
1,265
L
Hun Batz
danfeldor
Hun Batz
12,743
1,325
1,869
976
11,180
5,115
604
8,552
2,553
0
19,143
W
Poseidon
nMonkeh
Poseidon
9,175
977
891
468
8,474
3,431
1,047
4,107
4,198
25,176
0
W
6,905
2,891
915
1,911
9,750
4,007
1,008
4,429
5,321
0
15,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,076
Gold Earned
49,921
134
Minions Killed
146
0
Camps Cleared
0
1,207,544
Distance Traveled
1,181,600
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
9,118
701
38
3
0
272,747
0
L
Da Ji
9,733
749
10
1
0
237,076
1
W
Cthulhu
10,235
787
24
2
0
234,432
0
W
Ah Puch
9,937
764
33
3
0
244,702
4
L
Raijin
10,329
795
53
4
0
228,989
4
L
Sobek
9,367
721
8
1
0
236,724
0
W
Sol
10,331
795
39
3
0
235,965
0
L
Hun Batz
9,529
733
25
2
0
232,008
3
W
Poseidon
9,696
746
34
3
0
215,085
0
W
Medusa
9,722
748
16
1
0
251,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role