Player Matchup

Bellona
Bellona
DaneHawke
Bellona
Level 67
God Stats
2W - 4L
1,226 SR
Queue Stats
98W - 128L
1,512 Elo+
Party 1
Kali
Kali
Magafox9
Kali
Level 43
God Stats
3W - 0L
1,870 SR
Queue Stats
39W - 24L
1,645 Elo+
Party 1
Izanami
Izanami
RomanSalvador
Izanami
Level 84
God Stats
46W - 50L
1,556 SR
Queue Stats
190W - 205L
1,476 Elo+
Party 1
Tiamat
Tiamat
Welshy12
Tiamat
Level 107
God Stats
6W - 5L
1,693 SR
Queue Stats
266W - 297L
1,495 Elo+
Party 1
Fafnir
Fafnir
bastone
Fafnir
Level 108
God Stats
5W - 3L
1,427 SR
Queue Stats
238W - 252L
1,510 Elo+
Party 1
Team Averages
Level 82
1,555 SR
1,527 Elo+

VS

Team Averages
Level 68
1,618 SR
1,477 Elo+
Horus
Horus
BrandonPB3
Horus
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 167L
1,505 Elo+
Party 2
Baron Samedi
Baron Samedi
SaintCalzone
Baron Samedi
Level 82
God Stats
10W - 12L
1,408 SR
Queue Stats
357W - 374L
1,470 Elo+
Party 2
Neith
Neith
ShaftPatrol
Neith
Level 23
God Stats
15W - 15L
1,524 SR
Queue Stats
23W - 23L
1,458 Elo+
Party 2
Zhong Kui
Zhong Kui
brandonpetridge
Zhong Kui
Level 80
God Stats
8W - 5L
1,850 SR
Queue Stats
216W - 244L
1,457 Elo+
Party 2
Sylvanus
Sylvanus
tryharder1236
Sylvanus
Level 44
God Stats
22W - 11L
1,806 SR
Queue Stats
427W - 468L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DaneHawke
Bellona
13
1 / 1 / 3
7,918
566
6,352
11,725
10,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kali
12
5 / 0 / 0
8,236
588
5,101
8,793
2,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
14
2 / 1 / 3
8,253
590
5,315
7,659
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Welshy12
Tiamat
13
0 / 2 / 5
7,755
554
5,840
4,729
2,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
bastone
Fafnir
10
1 / 1 / 7
7,321
523
3,151
9,211
8,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
1 / 1 / 3
7,047
503
6,212
11,351
4,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
SaintCalzone
Baron Samedi
13
0 / 1 / 0
7,290
521
6,201
7,337
7,340
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 2 / 0
6,781
484
2,365
4,996
1,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Zhong Kui
brandonpetridge
Zhong Kui
13
4 / 1 / 0
7,718
551
6,702
5,004
3,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
tryharder1236
Sylvanus
9
0 / 4 / 1
6,056
433
3,820
11,047
8,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
9
Kills
5
5
Deaths
9
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
1
1
3
2.5
W
Bellona
DaneHawke
Bellona
1
1
3
2.5
W
Kali
5
0
0
5
W
Izanami
2
1
3
3.5
L
Baron Samedi
SaintCalzone
Baron Samedi
0
1
0
0
L
0
2
0
0
W
Tiamat
Welshy12
Tiamat
0
2
5
1.25
W
Fafnir
bastone
Fafnir
1
1
7
4.5
L
Zhong Kui
brandonpetridge
Zhong Kui
4
1
0
4
L
Sylvanus
tryharder1236
Sylvanus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,759
Damage
25,300
42,117
Taken
39,735
26,605
Mitigated
25,062
14,309
Healing
19,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
6,212
3,071
582
7,006
11,351
4,496
0
1,922
9,429
0
46,518
W
Bellona
DaneHawke
Bellona
6,352
1,676
0
5,268
11,725
10,718
394
6,482
5,243
0
42,361
W
Kali
5,101
2,290
0
2,138
8,793
2,648
436
2,902
5,639
0
45,122
W
Izanami
5,315
3,640
0
2,858
7,659
2,333
112
1,756
5,903
0
67,155
L
Baron Samedi
SaintCalzone
Baron Samedi
6,201
957
446
3,710
7,337
7,340
0
680
6,657
46,458
0
L
2,365
669
0
1,323
4,996
1,358
0
336
4,660
0
38,593
W
Tiamat
Welshy12
Tiamat
5,840
615
0
1,342
4,729
2,212
60
1,458
3,271
49,790
0
W
Fafnir
bastone
Fafnir
3,151
364
0
2,703
9,211
8,694
161
3,877
5,170
9,680
885
L
Zhong Kui
brandonpetridge
Zhong Kui
6,702
772
0
1,858
5,004
3,627
736
1,529
3,475
36,265
7,928
L
Sylvanus
tryharder1236
Sylvanus
3,820
1,565
1,361
2,854
11,047
8,241
0
4,299
6,748
18,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,483
Gold Earned
34,892
388
Minions Killed
386
0
Camps Cleared
0
1,435,646
Distance Traveled
1,275,054
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,047
503
87
6
0
315,340
7
W
Bellona
7,918
566
78
6
0
289,282
3
W
Kali
8,236
588
72
5
0
305,406
0
W
Izanami
8,253
590
124
9
0
273,635
0
L
Baron Samedi
7,290
521
90
6
0
234,542
6
L
Neith
6,781
484
89
6
0
246,132
1
W
Tiamat
7,755
554
98
7
0
293,258
5
W
Fafnir
7,321
523
16
1
0
274,065
5
L
Zhong Kui
7,718
551
87
6
0
231,547
3
L
Sylvanus
6,056
433
33
2
0
247,493
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role