Player Matchup

Odin
Odin
Tato420
Odin
Level 69
God Stats
5W - 7L
1,208 SR
Queue Stats
66W - 139L
1,295 Elo+
Party 1
Medusa
Medusa
savitarbt
Medusa
Level 36
God Stats
2W - 1L
1,757 SR
Queue Stats
10W - 11L
1,351 Elo+
Solo
Hera
Hera
schulm1
Hera
Level 67
God Stats
11W - 18L
1,479 SR
Queue Stats
67W - 133L
1,331 Elo+
Party 1
Team Averages
Level 57
1,481 SR
1,326 Elo+

VS

Team Averages
Level 98
1,410 SR
1,429 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DievSepid
Apollo
Level 69
God Stats
0W - 2L
1,209 SR
Queue Stats
13W - 21L
1,375 Elo+
Party 2
Terra
Terra
omidrad123op
Terra
Level 69
God Stats
0W - 1L
1,521 SR
Queue Stats
45W - 60L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Tato420
Odin
13
3 / 0 / 5
8,428
766
3,681
6,142
4,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
savitarbt
Medusa
12
1 / 0 / 6
7,310
665
6,180
4,420
1,434
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
schulm1
Hera
13
4 / 1 / 4
8,057
732
9,094
6,003
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 5 / 1
6,574
598
4,722
6,734
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
DievSepid
Apollo
12
1 / 1 / 0
7,166
651
2,508
6,316
2,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 1
7,121
647
3,726
9,107
7,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
1
1
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
5
1
0.1
L
Apollo
DievSepid
Apollo
1
1
0
1
W
Odin
Tato420
Odin
3
0
5
5.5
L
0
2
1
0.25
W
Medusa
savitarbt
Medusa
1
0
6
4
W
Hera
schulm1
Hera
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,955
Damage
10,956
16,565
Taken
22,157
7,594
Mitigated
12,571
3,840
Healing
4,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,722
584
0
223
6,734
2,422
8
3,639
3,095
23,367
0
L
Apollo
DievSepid
Apollo
2,508
699
0
1,664
6,316
2,751
0
2,048
4,268
0
17,552
W
Odin
Tato420
Odin
3,681
882
142
1,961
6,142
4,205
46
2,378
3,559
0
19,033
L
3,726
192
736
2,009
9,107
7,398
0
3,652
5,455
13,879
0
W
Medusa
savitarbt
Medusa
6,180
1,651
0
704
4,420
1,434
146
2,437
1,797
0
30,175
W
Hera
schulm1
Hera
9,094
1,555
0
1,033
6,003
1,955
826
3,341
2,449
31,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,795
Gold Earned
20,861
149
Minions Killed
112
6
Camps Cleared
3
620,695
Distance Traveled
627,056
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,574
598
41
4
0
192,662
6
L
Apollo
7,166
651
53
5
0
223,194
0
W
Odin
8,428
766
35
3
3
227,034
4
L
Terra
7,121
647
18
2
3
211,200
1
W
Medusa
7,310
665
62
6
0
181,947
3
W
Hera
8,057
732
52
5
3
211,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role