Player Matchup

Baron Samedi
Baron Samedi
Feedaz
Baron Samedi
Level 87
God Stats
2W - 3L
1,211 SR
Queue Stats
44W - 55L
1,446 Elo+
Solo
Ares
Ares
TheCreamQueen
Ares
Level 102
God Stats
6W - 5L
1,565 SR
Queue Stats
622W - 552L
1,421 Elo+
Party 2
Heimdallr
Heimdallr
TheCreamery
Heimdallr
Level 62
God Stats
63W - 51L
1,500 SR
Queue Stats
559W - 476L
1,517 Elo+
Party 2
Team Averages
Level 84
1,425 SR
1,461 Elo+

VS

Team Averages
Level 100
1,500 SR
1,463 Elo+
Da Ji
Da Ji
 
Da Ji
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Teahmeplz06
He Bo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,460 Elo+
Party 1
Skadi
Skadi
xterobster
Skadi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 50L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Feedaz
Baron Samedi
12
3 / 4 / 2
7,648
695
4,453
7,887
2,786
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 7
8,846
804
5,094
14,839
9,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heimdallr
TheCreamery
Heimdallr
13
4 / 0 / 4
8,386
762
7,169
6,565
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
2 / 4 / 2
6,790
617
7,047
8,015
3,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 4
6,527
593
4,589
4,800
3,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
12
2 / 2 / 1
7,144
649
9,157
6,616
2,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
9
Kills
4
4
Deaths
9
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
4
2
0.75
W
Baron Samedi
Feedaz
Baron Samedi
3
4
2
1
L
0
3
4
0.67
W
2
0
7
5.5
W
Heimdallr
TheCreamery
Heimdallr
4
0
4
6
L
Skadi
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,716
Damage
20,793
29,291
Taken
19,431
14,503
Mitigated
8,908
12,928
Healing
1,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,047
1,251
0
360
8,015
3,510
0
3,973
4,042
0
16,204
W
Baron Samedi
Feedaz
Baron Samedi
4,453
0
1,297
2,866
7,887
2,786
737
1,886
6,001
28,848
0
L
4,589
333
0
410
4,800
3,095
0
3,145
1,655
12,277
0
W
5,094
142
0
6,478
14,839
9,183
138
2,200
12,639
8,899
0
W
Heimdallr
TheCreamery
Heimdallr
7,169
1,990
0
2,287
6,565
2,534
316
1,037
5,528
0
34,562
L
Skadi
9,157
3,656
0
1,110
6,616
2,303
0
2,717
3,899
0
32,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,880
Gold Earned
20,461
135
Minions Killed
94
8
Camps Cleared
2
590,337
Distance Traveled
596,548
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,790
617
21
2
0
221,083
3
W
Baron Samedi
7,648
695
59
5
1
172,359
1
L
He Bo
6,527
593
12
1
0
174,691
2
W
Ares
8,846
804
7
1
0
215,495
4
W
Heimdallr
8,386
762
69
6
7
202,483
2
L
Skadi
7,144
649
61
6
2
200,774
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role