Player Matchup

Gilgamesh
Gilgamesh
A_Snoop4k
Gilgamesh
Level 98
God Stats
3W - 1L
1,854 SR
Queue Stats
38W - 38L
1,539 Elo+
Solo
Atlas
Atlas
ArthurThe3rd-
Atlas
Level 49
God Stats
6W - 4L
1,675 SR
Queue Stats
49W - 45L
1,554 Elo+
Party 1
Rama
Rama
KeNs_Sins
Rama
Level 69
God Stats
14W - 17L
1,311 SR
Queue Stats
424W - 481L
1,420 Elo+
Solo
Athena
Athena
TylaTooPretty
Athena
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
101W - 74L
1,566 Elo+
Party 1
Poseidon
Poseidon
tousi003tryagain
Poseidon
Level 105
God Stats
3W - 3L
1,728 SR
Queue Stats
159W - 152L
1,489 Elo+
Solo
Team Averages
Level 94
1,614 SR
1,514 Elo+

VS

Team Averages
Level 117
1,522 SR
1,544 Elo+
Chang'e
Chang'e
 
Chang'e
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Fwoomie
Sol
Level 115
God Stats
3W - 2L
1,497 SR
Queue Stats
21W - 24L
1,627 Elo+
Party 2
Thanatos
Thanatos
KieranLascel
Thanatos
Level 44
God Stats
1W - 1L
1,306 SR
Queue Stats
3W - 3L
1,573 Elo+
Solo
Erlang Shen
Erlang Shen
felixgolfwang
Erlang Shen
Level 109
God Stats
37W - 15L
1,808 SR
Queue Stats
238W - 220L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
A_Snoop4k
Gilgamesh
11
2 / 1 / 2
6,191
619
4,469
8,050
5,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 3 / 0
5,461
546
3,420
8,407
3,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
8
0 / 2 / 1
4,776
478
1,492
5,677
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 3 / 2
5,078
508
4,240
8,165
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 1
5,326
533
1,944
4,872
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
4 / 0 / 3
6,467
647
7,131
4,211
1,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
 
Izanami
10
1 / 4 / 0
5,705
571
3,857
5,702
2,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
10
3 / 0 / 4
6,011
601
4,180
3,601
1,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
KieranLascel
Thanatos
11
3 / 1 / 3
6,301
630
4,208
8,473
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
felixgolfwang
Erlang Shen
9
1 / 0 / 9
5,415
542
4,765
6,428
3,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
12
12
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
0
3
5.5
W
Izanami
 
Izanami
1
4
0
0.25
L
Gilgamesh
A_Snoop4k
Gilgamesh
2
1
2
3
L
2
3
0
0.67
W
Sol
3
0
4
5
L
Rama
0
2
1
0.25
W
Thanatos
KieranLascel
Thanatos
3
1
3
4.5
L
1
3
2
0.67
W
Erlang Shen
felixgolfwang
Erlang Shen
1
0
9
5.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,565
Damage
24,141
35,171
Taken
28,415
13,474
Mitigated
10,429
11,352
Healing
15,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,131
180
1,085
2,222
4,211
1,345
90
1,663
2,548
32,442
0
W
Izanami
 
Izanami
3,857
2,183
0
66
5,702
2,142
372
1,098
4,604
0
31,798
L
Gilgamesh
A_Snoop4k
Gilgamesh
4,469
1,845
0
3,201
8,050
5,178
451
1,215
6,835
0
36,793
L
3,420
1,662
1,057
1,708
8,407
3,232
0
2,836
5,571
13,187
0
W
Sol
4,180
1,804
0
1,725
3,601
1,151
657
1,980
1,621
26,370
4,706
L
Rama
1,492
1,358
0
1,570
5,677
1,265
0
1,932
3,745
0
25,168
W
Thanatos
KieranLascel
Thanatos
4,208
1,724
0
7,575
8,473
2,608
0
2,469
5,760
0
31,369
L
4,240
946
0
2,741
8,165
2,745
0
2,678
5,487
21,694
0
W
Erlang Shen
felixgolfwang
Erlang Shen
4,765
1,208
355
2,584
6,428
3,183
79
2,394
4,034
0
23,070
L
1,944
186
0
1,075
4,872
1,054
0
2,017
2,855
35,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,832
Gold Earned
29,899
279
Minions Killed
295
0
Camps Cleared
0
1,002,874
Distance Traveled
1,018,858
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,467
647
67
7
0
230,074
2
W
Izanami
5,705
571
64
6
0
165,285
7
L
Gilgamesh
6,191
619
86
9
0
198,397
2
L
Atlas
5,461
546
14
1
0
204,648
3
W
Sol
6,011
601
65
7
0
192,496
3
L
Rama
4,776
478
63
6
0
177,856
0
W
Thanatos
6,301
630
62
6
0
219,789
3
L
Athena
5,078
508
40
4
0
224,147
4
W
Erlang Shen
5,415
542
37
4
0
211,214
2
L
Poseidon
5,326
533
76
8
0
197,826
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role