Player Matchup

Tyr
Tyr
Bolcano
Tyr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,573 Elo+
Party 1
Bacchus
Bacchus
Cola8
Bacchus
Level 96
God Stats
3W - 3L
1,697 SR
Queue Stats
312W - 328L
1,511 Elo+
Party 1
Cernunnos
Cernunnos
Kestas2012
Cernunnos
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Scylla
Scylla
Kestutis124
Scylla
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
He Bo
He Bo
Wunderkindas
He Bo
Level 68
God Stats
0W - 2L
1,180 SR
Queue Stats
95W - 93L
1,479 Elo+
Party 1
Team Averages
Level 41
1,475 SR
1,512 Elo+

VS

Team Averages
Level 79
1,528 SR
1,535 Elo+
Bastet
Bastet
CosmoRules09
Bastet
Level 69
God Stats
6W - 3L
1,530 SR
Queue Stats
282W - 221L
1,620 Elo+
Party 2
Tiamat
Tiamat
Fîtzy
Tiamat
Level 147
God Stats
2W - 2L
1,530 SR
Queue Stats
319W - 281L
1,588 Elo+
Party 2
Medusa
Medusa
GizmoDePonto78
Medusa
Level 64
God Stats
53W - 43L
1,675 SR
Queue Stats
95W - 94L
1,525 Elo+
Solo
Ymir
Ymir
JinguJangu
Ymir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,450 Elo+
Party 2
Achilles
Achilles
MBoodhoo
Achilles
Level 88
God Stats
8W - 8L
1,407 SR
Queue Stats
334W - 304L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
9
1 / 2 / 3
5,508
551
3,244
7,433
3,791
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Cola8
Bacchus
8
1 / 2 / 1
5,259
526
2,759
7,544
6,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
Kestas2012
Cernunnos
8
1 / 3 / 1
4,656
466
2,039
6,535
1,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Scylla
10
2 / 5 / 1
5,614
561
1,615
4,985
913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 8 / 1
4,729
473
5,544
8,146
1,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
7 / 1 / 4
7,191
719
5,545
7,442
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
Fîtzy
Tiamat
12
9 / 1 / 4
7,679
768
6,579
4,732
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 1
5,440
544
6,510
4,670
1,557
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 1 / 1
5,214
521
2,179
5,836
2,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
MBoodhoo
Achilles
10
2 / 2 / 4
6,049
605
6,009
9,406
7,397
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
5
Kills
20
20
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tyr
1
2
3
1.25
L
Bacchus
Cola8
Bacchus
1
2
1
0.75
W
Bastet
7
1
4
9
W
Tiamat
Fîtzy
Tiamat
9
1
4
11
W
1
1
1
1.5
W
1
1
1
1.5
L
Cernunnos
Kestas2012
Cernunnos
1
3
1
0.5
L
Scylla
2
5
1
0.5
W
Achilles
MBoodhoo
Achilles
2
2
4
2
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,201
Damage
26,822
34,643
Taken
32,086
14,209
Mitigated
16,179
4,782
Healing
10,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
3,244
780
0
669
7,433
3,791
0
949
6,484
0
15,882
L
Bacchus
Cola8
Bacchus
2,759
213
148
1,971
7,544
6,337
0
1,384
6,160
10,563
0
W
Bastet
5,545
2,008
0
4,350
7,442
2,440
14
2,678
4,724
0
40,622
W
Tiamat
Fîtzy
Tiamat
6,579
1,078
0
2,220
4,732
2,506
128
1,910
2,716
43,926
0
W
6,510
2,492
0
1,218
4,670
1,557
1,282
847
3,823
0
33,450
W
2,179
260
0
456
5,836
2,279
516
1,066
4,730
18,030
2,582
L
Cernunnos
Kestas2012
Cernunnos
2,039
967
0
858
6,535
1,505
0
1,384
5,151
0
15,328
L
Scylla
1,615
32
0
0
4,985
913
0
2,615
2,370
19,371
0
W
Achilles
MBoodhoo
Achilles
6,009
1,660
0
2,012
9,406
7,397
36
3,231
6,175
0
24,177
L
5,544
531
0
1,136
8,146
1,663
0
2,181
5,965
21,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,766
Gold Earned
31,573
148
Minions Killed
301
0
Camps Cleared
0
994,560
Distance Traveled
1,026,541
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,508
551
26
3
0
226,465
2
L
Bacchus
5,259
526
30
3
0
201,091
1
W
Bastet
7,191
719
82
8
0
241,549
3
W
Tiamat
7,679
768
78
8
0
202,546
0
W
Medusa
5,440
544
60
6
0
182,057
0
W
Ymir
5,214
521
40
4
0
194,651
0
L
Cernunnos
4,656
466
22
2
0
184,182
0
L
Scylla
5,614
561
33
3
0
191,005
0
W
Achilles
6,049
605
41
4
0
205,738
6
L
He Bo
4,729
473
37
4
0
191,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role