Player Matchup

Gilgamesh
Gilgamesh
HelixFossil420
Gilgamesh
Level 108
God Stats
2W - 7L
1,500 SR
Queue Stats
106W - 113L
1,383 Elo+
Party 1
Arachne
Arachne
JokingV3il
Arachne
Level 129
God Stats
1W - 1L
1,551 SR
Queue Stats
181W - 214L
1,415 Elo+
Party 1
Zeus
Zeus
MattOBF
Zeus
Level 74
God Stats
12W - 18L
1,302 SR
Queue Stats
200W - 279L
1,365 Elo+
Party 1
Team Averages
Level 104
1,451 SR
1,388 Elo+

VS

Team Averages
Level 77
1,521 SR
1,373 Elo+
Danzaburou
Danzaburou
EtanJevo
Danzaburou
Level 134
God Stats
1W - 2L
1,695 SR
Queue Stats
55W - 83L
1,359 Elo+
Solo
Scylla
Scylla
HypeX_Legacy
Scylla
Level 58
God Stats
1W - 3L
1,497 SR
Queue Stats
98W - 131L
1,486 Elo+
Solo
Hercules
Hercules
RoaninX
Hercules
Level 40
God Stats
20W - 28L
1,372 SR
Queue Stats
27W - 44L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HelixFossil420
Gilgamesh
16
7 / 3 / 9
11,331
755
15,131
14,194
14,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
JokingV3il
Arachne
17
5 / 1 / 12
11,486
766
16,857
15,890
9,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zeus
MattOBF
Zeus
18
10 / 0 / 7
12,519
835
16,784
6,893
2,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EtanJevo
Danzaburou
14
1 / 8 / 3
9,806
654
8,012
16,014
6,272
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
14
3 / 8 / 0
9,918
661
8,171
12,207
4,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
RoaninX
Hercules
14
0 / 6 / 4
8,962
597
5,506
23,852
22,362
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
22
Kills
4
4
Deaths
22
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
EtanJevo
Danzaburou
1
8
3
0.31
W
Gilgamesh
HelixFossil420
Gilgamesh
7
3
9
3.83
L
Scylla
3
8
0
0.38
W
Arachne
JokingV3il
Arachne
5
1
12
11
W
Zeus
MattOBF
Zeus
10
0
7
13.5
L
Hercules
RoaninX
Hercules
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,772
Damage
21,689
36,977
Taken
52,073
26,631
Mitigated
33,256
10,547
Healing
12,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
EtanJevo
Danzaburou
8,012
3,011
395
1,772
16,014
6,272
124
4,692
10,854
0
36,905
W
Gilgamesh
HelixFossil420
Gilgamesh
15,131
4,818
738
2,977
14,194
14,601
596
2,578
11,616
0
33,440
L
Scylla
8,171
1,328
0
0
12,207
4,622
0
3,739
8,222
26,250
0
W
Arachne
JokingV3il
Arachne
16,857
10,772
0
5,706
15,890
9,785
36
3,784
11,036
0
51,876
W
Zeus
MattOBF
Zeus
16,784
1,860
0
1,126
6,893
2,245
1,586
2,826
4,067
51,468
0
L
Hercules
RoaninX
Hercules
5,506
2,092
213
9,872
23,852
22,362
393
7,225
15,845
0
19,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,336
Gold Earned
28,686
173
Minions Killed
146
11
Camps Cleared
3
859,539
Distance Traveled
687,678
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,806
654
70
5
2
218,274
2
W
Gilgamesh
11,331
755
35
2
1
265,505
2
L
Scylla
9,918
661
42
3
0
222,102
1
W
Arachne
11,486
766
63
4
7
295,859
1
W
Zeus
12,519
835
75
5
3
298,175
0
L
Hercules
8,962
597
34
2
1
247,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role