Player Matchup

Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
FlashBoy09
Anhur
Level 129
God Stats
0W - 4L
1,196 SR
Queue Stats
124W - 138L
1,416 Elo+
Solo
Cu Chulainn
Cu Chulainn
black_moon29
Cu Chulainn
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 97L
1,407 Elo+
Solo
Arachne
Arachne
digimonfann
Arachne
Level 33
God Stats
0W - 3L
1,500 SR
Queue Stats
72W - 87L
1,339 Elo+
Solo
Team Averages
Level 94
1,439 SR
1,432 Elo+

VS

Team Averages
Level 63
1,654 SR
1,266 Elo+
Ah Puch
Ah Puch
AirSmurf1
Ah Puch
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 123L
1,263 Elo+
Party 1
Charybdis
Charybdis
Shyel
Charybdis
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,111 Elo+
Solo
Da Ji
Da Ji
cjae_ee
Da Ji
Level 87
God Stats
2W - 2L
1,753 SR
Queue Stats
159W - 146L
1,338 Elo+
Party 1
Jormungandr
Jormungandr
ninjanas04
Jormungandr
Level 51
God Stats
9W - 9L
1,753 SR
Queue Stats
166W - 171L
1,256 Elo+
Party 1
Osiris
Osiris
zooyorkgr8s
Osiris
Level 89
God Stats
21W - 12L
1,762 SR
Queue Stats
272W - 281L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
13 / 16 / 5
14,904
481
26,314
23,395
8,403
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ares
 
Ares
18
2 / 10 / 10
12,790
413
11,933
37,638
58,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
11
2 / 7 / 1
9,660
312
3,417
10,306
2,189
Cu Chulainn
black_moon29
Cu Chulainn
12
1 / 9 / 0
10,291
332
12,227
17,152
13,873
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
digimonfann
Arachne
20
6 / 6 / 2
14,389
464
13,262
24,561
14,858
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AirSmurf1
Ah Puch
20
9 / 8 / 14
15,868
512
19,454
22,683
9,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
Shyel
Charybdis
19
2 / 10 / 4
13,531
436
9,241
22,151
8,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
cjae_ee
Da Ji
20
26 / 0 / 6
18,068
583
32,640
25,259
12,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
ninjanas04
Jormungandr
17
4 / 6 / 10
13,336
430
9,372
31,902
37,497
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
20
7 / 2 / 14
15,167
489
13,659
31,022
32,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
96
24
Kills
48
48
Deaths
26
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
13
16
5
0.97
L
Ares
 
Ares
2
10
10
0.7
W
Ah Puch
AirSmurf1
Ah Puch
9
8
14
2
L
Anhur
2
7
1
0.36
W
Charybdis
Shyel
Charybdis
2
10
4
0.4
L
Cu Chulainn
black_moon29
Cu Chulainn
1
9
0
0.11
W
Da Ji
cjae_ee
Da Ji
26
0
6
29
L
Arachne
digimonfann
Arachne
6
6
2
1.17
W
Jormungandr
ninjanas04
Jormungandr
4
6
10
1.5
W
Osiris
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,153
Damage
84,366
113,052
Taken
133,017
98,235
Mitigated
100,017
15,837
Healing
33,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
26,314
4,469
0
1,822
23,395
8,403
0
10,896
12,499
98,659
0
L
Ares
 
Ares
11,933
477
0
6,024
37,638
58,912
362
13,071
24,567
58,575
0
W
Ah Puch
AirSmurf1
Ah Puch
19,454
1,578
82
6,801
22,683
9,338
3,456
13,916
8,767
112,939
0
L
Anhur
3,417
1,948
0
1,308
10,306
2,189
0
2,541
7,765
0
34,260
W
Charybdis
Shyel
Charybdis
9,241
6,158
0
7,416
22,151
8,807
3,071
11,242
10,909
0
74,607
L
Cu Chulainn
black_moon29
Cu Chulainn
12,227
3,410
0
1,037
17,152
13,873
212
289
16,863
9,389
35,172
W
Da Ji
cjae_ee
Da Ji
32,640
10,646
0
9,825
25,259
12,267
995
7,788
17,471
0
150,586
L
Arachne
digimonfann
Arachne
13,262
9,235
0
5,646
24,561
14,858
0
2,636
21,925
0
112,672
W
Jormungandr
ninjanas04
Jormungandr
9,372
2,178
0
723
31,902
37,497
1,367
5,801
26,101
52,230
5,758
W
Osiris
13,659
8,702
0
8,541
31,022
32,108
3,601
8,093
22,929
0
91,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,034
Gold Earned
75,970
477
Minions Killed
654
0
Camps Cleared
0
2,111,770
Distance Traveled
2,778,392
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
14,904
481
133
4
0
415,400
1
L
Ares
12,790
413
55
2
0
475,491
4
W
Ah Puch
15,868
512
153
5
0
519,426
5
L
Anhur
9,660
312
67
2
0
380,786
2
W
Charybdis
13,531
436
113
4
0
515,904
1
L
Cu Chulainn
10,291
332
71
2
0
291,144
0
W
Da Ji
18,068
583
166
5
0
679,453
1
L
Arachne
14,389
464
151
5
0
548,949
0
W
Jormungandr
13,336
430
74
2
0
498,540
1
W
Osiris
15,167
489
148
5
0
565,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role