Player Matchup

Cthulhu
Cthulhu
DesDeGamerNL
Cthulhu
Level 59
God Stats
2W - 1L
1,716 SR
Queue Stats
51W - 46L
1,430 Elo+
Party 3
Neith
Neith
Pilloe
Neith
Level 89
God Stats
16W - 13L
1,965 SR
Queue Stats
87W - 82L
1,581 Elo+
Party 3
Serqet
Serqet
Ruffix7
Serqet
Level 34
God Stats
8W - 6L
1,604 SR
Queue Stats
69W - 77L
1,515 Elo+
Party 1
Merlin
Merlin
YeeterMcGee
Merlin
Level 83
God Stats
6W - 8L
1,295 SR
Queue Stats
65W - 65L
1,267 Elo+
Solo
Osiris
Osiris
kidgonemad
Osiris
Level 31
God Stats
2W - 6L
1,135 SR
Queue Stats
171W - 180L
1,464 Elo+
Party 1
Team Averages
Level 59
1,543 SR
1,451 Elo+

VS

Team Averages
Level 61
1,478 SR
1,464 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Szap0
Jing Wei
Level 89
God Stats
1W - 0L
1,357 SR
Queue Stats
111W - 109L
1,402 Elo+
Party 4
Bacchus
Bacchus
derg347
Bacchus
Level 64
God Stats
1W - 1L
1,395 SR
Queue Stats
106W - 108L
1,391 Elo+
Party 4
Fenrir
Fenrir
lnarin
Fenrir
Level 28
God Stats
24W - 22L
1,639 SR
Queue Stats
239W - 224L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DesDeGamerNL
Cthulhu
9
2 / 3 / 2
5,597
466
3,916
10,426
5,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Pilloe
Neith
8
0 / 7 / 4
4,942
412
4,881
7,370
1,737
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Ruffix7
Serqet
10
4 / 2 / 2
6,236
520
4,917
8,178
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
11
3 / 4 / 5
6,471
539
4,260
6,362
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
kidgonemad
Osiris
11
2 / 1 / 0
6,045
504
5,384
10,869
7,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 2 / 3
6,720
560
8,057
6,770
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
 
Morgan Le Fay
10
2 / 2 / 2
6,376
531
4,803
6,017
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Szap0
Jing Wei
11
5 / 3 / 2
6,613
551
6,744
9,164
2,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
derg347
Bacchus
9
1 / 2 / 9
6,137
511
4,944
7,930
6,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
lnarin
Fenrir
11
8 / 2 / 0
7,100
592
7,351
8,480
2,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
11
Kills
17
17
Deaths
11
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
2
3
1.25
W
Morgan Le Fay
 
Morgan Le Fay
2
2
2
1.5
L
Cthulhu
DesDeGamerNL
Cthulhu
2
3
2
1
L
Neith
Pilloe
Neith
0
7
4
0.29
L
Serqet
Ruffix7
Serqet
4
2
2
2.5
W
Jing Wei
Szap0
Jing Wei
5
3
2
2
L
Merlin
3
4
5
1.38
W
Bacchus
derg347
Bacchus
1
2
9
2.75
L
Osiris
kidgonemad
Osiris
2
1
0
2
W
Fenrir
lnarin
Fenrir
8
2
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,358
Damage
31,899
43,205
Taken
38,361
19,108
Mitigated
15,450
8,272
Healing
15,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,057
2,315
0
3,349
6,770
1,781
136
0
6,770
39,337
0
W
Morgan Le Fay
 
Morgan Le Fay
4,803
394
0
1,771
6,017
1,782
128
2,347
3,530
27,079
0
L
Cthulhu
DesDeGamerNL
Cthulhu
3,916
235
200
1,125
10,426
5,622
0
3,052
7,305
12,738
0
L
Neith
Pilloe
Neith
4,881
1,922
232
824
7,370
1,737
0
2,672
4,600
0
19,290
L
Serqet
Ruffix7
Serqet
4,917
1,266
0
125
8,178
2,614
0
1,901
6,119
0
31,994
W
Jing Wei
Szap0
Jing Wei
6,744
5,597
0
4,813
9,164
2,667
138
2,403
6,569
0
42,607
L
Merlin
4,260
328
0
500
6,362
1,829
246
3,052
2,944
26,677
0
W
Bacchus
derg347
Bacchus
4,944
541
324
2,238
7,930
6,462
4
2,514
5,416
12,260
0
L
Osiris
kidgonemad
Osiris
5,384
1,815
0
5,266
10,869
7,306
0
5,891
4,433
0
33,098
W
Fenrir
lnarin
Fenrir
7,351
2,029
0
3,298
8,480
2,758
0
912
7,408
0
26,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,291
Gold Earned
32,946
228
Minions Killed
254
0
Camps Cleared
0
1,202,739
Distance Traveled
1,141,494
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,720
560
75
6
0
197,543
2
W
Morgan Le Fay
6,376
531
51
4
0
241,111
2
L
Cthulhu
5,597
466
30
3
0
253,763
2
L
Neith
4,942
412
27
2
0
226,457
5
L
Serqet
6,236
520
62
5
0
277,680
0
W
Jing Wei
6,613
551
70
6
0
202,796
4
L
Merlin
6,471
539
52
4
0
208,773
5
W
Bacchus
6,137
511
18
2
0
238,052
1
L
Osiris
6,045
504
57
5
0
236,066
2
W
Fenrir
7,100
592
40
3
0
261,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role