Player Matchup

Nemesis
Nemesis
HopeofLightXx
Nemesis
Level 78
God Stats
6W - 16L
1,215 SR
Queue Stats
23W - 26L
1,223 Elo+
Solo
Ganesha
Ganesha
NegaMewtwo
Ganesha
Level 88
God Stats
3W - 0L
1,842 SR
Queue Stats
9W - 14L
1,284 Elo+
Solo
Sun Wukong
Sun Wukong
TankDiff
Sun Wukong
Level 65
God Stats
2W - 2L
1,576 SR
Queue Stats
64W - 72L
1,411 Elo+
Solo
Hou Yi
Hou Yi
eltotolpqtp
Hou Yi
Level 159
God Stats
10W - 29L
1,057 SR
Queue Stats
1,171W - 1,219L
1,435 Elo+
Solo
Olorun
Olorun
zRayleigh
Olorun
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,641 Elo+
Solo
Team Averages
Level 87
1,438 SR
1,399 Elo+

VS

Team Averages
Level 48
1,408 SR
1,381 Elo+
Mercury
Mercury
 
Mercury
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DicqueSartini
Bellona
Level 6
God Stats
0W - 2L
1,223 SR
Queue Stats
5W - 7L
1,458 Elo+
Party 1
Janus
Janus
DrButtMeat
Janus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 57L
1,322 Elo+
Party 1
Sylvanus
Sylvanus
ZayGrady
Sylvanus
Level 80
God Stats
0W - 2L
1,318 SR
Queue Stats
24W - 44L
1,304 Elo+
Party 1
Medusa
Medusa
aargu004
Medusa
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 49L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
7
2 / 2 / 0
4,823
603
2,891
5,375
1,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
NegaMewtwo
Ganesha
7
0 / 2 / 6
4,884
611
3,642
6,680
3,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
TankDiff
Sun Wukong
9
4 / 1 / 0
5,384
673
3,254
5,139
5,130
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
9
6 / 0 / 0
5,305
663
3,866
4,492
1,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Olorun
zRayleigh
Olorun
9
2 / 0 / 1
5,435
679
1,633
3,040
814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
2 / 2 / 1
4,784
598
2,454
5,633
1,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
8
0 / 3 / 2
4,804
601
1,950
6,723
4,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
7
1 / 4 / 0
4,311
539
1,443
3,636
975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
ZayGrady
Sylvanus
6
1 / 3 / 0
3,975
497
1,426
5,689
1,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
aargu004
Medusa
4
0 / 2 / 2
3,479
435
1,353
2,467
320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
14
Kills
4
5
Deaths
14
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
2
1
1.25
L
Bellona
0
3
2
0.33
L
Janus
1
4
0
0.25
W
Nemesis
2
2
0
1
W
Ganesha
NegaMewtwo
Ganesha
0
2
6
1.5
W
Sun Wukong
TankDiff
Sun Wukong
4
1
0
4
L
Sylvanus
ZayGrady
Sylvanus
1
3
0
0.33
L
Medusa
aargu004
Medusa
0
2
2
0.5
W
Hou Yi
6
0
0
6
W
Olorun
zRayleigh
Olorun
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,286
Damage
8,626
24,726
Taken
24,148
11,961
Mitigated
8,817
6,988
Healing
5,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,454
1,364
0
1,475
5,633
1,137
0
352
5,281
0
17,046
L
Bellona
1,950
1,164
0
2,401
6,723
4,537
0
0
6,723
0
22,960
L
Janus
1,443
265
0
0
3,636
975
251
1,747
1,889
18,113
0
W
Nemesis
2,891
1,523
0
1,496
5,375
1,401
0
270
5,105
0
20,259
W
Ganesha
NegaMewtwo
Ganesha
3,642
688
335
986
6,680
3,349
0
1,310
5,370
13,244
0
W
Sun Wukong
TankDiff
Sun Wukong
3,254
1,069
0
471
5,139
5,130
0
0
5,139
0
22,843
L
Sylvanus
ZayGrady
Sylvanus
1,426
665
267
1,097
5,689
1,848
0
1,807
3,882
10,299
0
L
Medusa
aargu004
Medusa
1,353
966
0
541
2,467
320
0
1,369
1,098
0
4,279
W
Hou Yi
3,866
1,614
0
1,614
4,492
1,267
38
345
4,147
0
24,083
W
Olorun
zRayleigh
Olorun
1,633
812
0
2,086
3,040
814
650
944
2,096
27,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,831
Gold Earned
21,353
213
Minions Killed
147
0
Camps Cleared
0
741,626
Distance Traveled
604,514
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,784
598
36
5
0
164,557
0
L
Bellona
4,804
601
59
7
0
158,455
0
L
Janus
4,311
539
33
4
0
116,148
1
W
Nemesis
4,823
603
40
5
0
150,226
4
W
Ganesha
4,884
611
10
1
0
146,017
2
W
Sun Wukong
5,384
673
46
6
0
162,935
3
L
Sylvanus
3,975
497
14
2
0
110,424
0
L
Medusa
3,479
435
5
1
0
54,930
0
W
Hou Yi
5,305
663
61
8
0
128,647
1
W
Olorun
5,435
679
56
7
0
153,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role