Player Matchup

Shiva
Shiva
BoxiestMedusa20
Shiva
Level 100
God Stats
7W - 4L
1,697 SR
Queue Stats
146W - 126L
1,732 Elo+
Party 1
Yemoja
Yemoja
Fatedvila
Yemoja
Level 149
God Stats
2W - 3L
1,500 SR
Queue Stats
176W - 152L
1,634 Elo+
Solo
Merlin
Merlin
ScarletBottom
Merlin
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 38L
1,820 Elo+
Party 1
Chiron
Chiron
VySDark
Chiron
Level 127
God Stats
1W - 6L
1,448 SR
Queue Stats
140W - 109L
1,575 Elo+
Solo
Eset
Eset
tantalicsage69
Eset
Level 160
God Stats
4W - 3L
1,884 SR
Queue Stats
194W - 204L
1,513 Elo+
Party 1
Team Averages
Level 130
1,606 SR
1,655 Elo+

VS

Team Averages
Level 102
1,357 SR
1,638 Elo+
Anubis
Anubis
EliudVII
Anubis
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 17L
1,558 Elo+
Solo
Odin
Odin
No1ButSome1Else
Odin
Level 89
God Stats
2W - 0L
1,218 SR
Queue Stats
42W - 39L
1,580 Elo+
Solo
Neith
Neith
SaffronHatesYou
Neith
Level 160
God Stats
96W - 91L
1,501 SR
Queue Stats
256W - 225L
1,591 Elo+
Solo
Chaac
Chaac
SkarJoe
Chaac
Level 64
God Stats
3W - 4L
1,287 SR
Queue Stats
32W - 28L
1,588 Elo+
Party 2
Cliodhna
Cliodhna
vFonkii
Cliodhna
Level 67
God Stats
5W - 0L
1,277 SR
Queue Stats
39W - 11L
1,874 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 8 / 13
14,955
787
25,619
31,885
54,728
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Fatedvila
Yemoja
20
3 / 7 / 14
13,351
703
11,583
34,784
37,875
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 12 / 9
13,413
706
16,228
21,246
8,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
VySDark
Chiron
20
7 / 5 / 5
14,242
750
20,315
20,600
8,559
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 11 / 11
13,427
707
15,147
20,082
7,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
EliudVII
Anubis
20
8 / 5 / 17
15,317
806
21,007
19,890
10,812
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
4 / 5 / 24
14,466
761
11,500
24,966
32,406
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
4 / 4 / 14
15,080
794
16,321
15,434
6,848
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
SkarJoe
Chaac
20
8 / 4 / 20
16,100
847
22,567
27,746
31,036
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cliodhna
vFonkii
Cliodhna
20
18 / 7 / 13
17,622
927
41,162
26,181
12,163
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
130
25
Kills
42
43
Deaths
25
52
Assists
88
Player
Kills
Deaths
Assists
KDA
L
7
8
13
1.69
W
Anubis
EliudVII
Anubis
8
5
17
3.3
L
Yemoja
Fatedvila
Yemoja
3
7
14
1.43
W
4
5
24
3.2
W
4
4
14
2.75
L
5
12
9
0.79
W
Chaac
SkarJoe
Chaac
8
4
20
4.5
L
Chiron
VySDark
Chiron
7
5
5
1.9
L
3
11
11
0.77
W
Cliodhna
vFonkii
Cliodhna
18
7
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,892
Damage
112,557
128,597
Taken
114,217
117,134
Mitigated
93,265
21,293
Healing
34,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,619
2,776
398
4,648
31,885
54,728
0
7,235
24,086
0
59,461
W
Anubis
EliudVII
Anubis
21,007
1,620
0
7,718
19,890
10,812
2,142
6,747
12,983
72,958
0
L
Yemoja
Fatedvila
Yemoja
11,583
1,385
4,028
3,248
34,784
37,875
149
4,395
29,905
31,955
0
W
11,500
2,497
0
3,719
24,966
32,406
741
10,797
13,664
0
26,561
W
16,321
5,874
0
4,216
15,434
6,848
5,821
6,367
8,895
0
61,305
L
16,228
856
93
868
21,246
8,603
234
4,614
16,632
38,708
0
W
Chaac
SkarJoe
Chaac
22,567
6,301
0
9,771
27,746
31,036
1,340
8,315
18,915
0
62,621
L
Chiron
VySDark
Chiron
20,315
5,807
2,080
4,409
20,600
8,559
1,605
1,371
19,229
0
72,088
L
15,147
1,123
808
713
20,082
7,369
253
3,392
16,570
49,513
0
W
Cliodhna
vFonkii
Cliodhna
41,162
7,714
0
9,054
26,181
12,163
2,050
9,227
16,593
0
86,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,388
Gold Earned
78,585
340
Minions Killed
402
0
Camps Cleared
0
1,652,172
Distance Traveled
1,944,827
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
14,955
787
71
4
0
379,016
0
W
Anubis
15,317
806
99
5
0
348,077
0
L
Yemoja
13,351
703
34
2
0
354,391
3
W
Odin
14,466
761
26
1
0
386,211
1
W
Neith
15,080
794
99
5
0
331,704
3
L
Merlin
13,413
706
62
3
0
285,112
2
W
Chaac
16,100
847
90
5
0
441,041
0
L
Chiron
14,242
750
99
5
0
332,194
3
L
Eset
13,427
707
74
4
0
301,459
11
W
Cliodhna
17,622
927
88
5
0
437,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role