Player Matchup

Fenrir
Fenrir
GlizzyGager
Fenrir
Level 138
God Stats
2W - 4L
1,625 SR
Queue Stats
94W - 84L
1,652 Elo+
Party 1
Sol
Sol
KxrriiFrFr
Sol
Level 124
God Stats
0W - 1L
1,520 SR
Queue Stats
21W - 24L
1,562 Elo+
Party 1
Arachne
Arachne
ShadowLust187
Arachne
Level 124
God Stats
0W - 1L
1,504 SR
Queue Stats
27W - 29L
1,324 Elo+
Party 1
Hercules
Hercules
WinnyWoot
Hercules
Level 13
God Stats
3W - 2L
1,446 SR
Queue Stats
3W - 2L
1,696 Elo+
Party 1
Cthulhu
Cthulhu
jakewarm1
Cthulhu
Level 147
God Stats
1W - 1L
2,021 SR
Queue Stats
30W - 18L
1,620 Elo+
Party 1
Team Averages
Level 109
1,623 SR
1,571 Elo+

VS

Team Averages
Level 103
1,691 SR
1,573 Elo+
Baron Samedi
Baron Samedi
BeastOfThaEAST23
Baron Samedi
Level 89
God Stats
6W - 2L
1,747 SR
Queue Stats
149W - 118L
1,592 Elo+
Party 2
Khepri
Khepri
BeeSyrup5
Khepri
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 53L
1,553 Elo+
Party 2
Achilles
Achilles
DonovanB1
Achilles
Level 71
God Stats
9W - 9L
1,675 SR
Queue Stats
127W - 106L
1,571 Elo+
Party 2
Izanami
Izanami
MrsCharismaCat
Izanami
Level 98
God Stats
8W - 4L
1,881 SR
Queue Stats
35W - 30L
1,582 Elo+
Party 3
Arachne
Arachne
SM4LLZZ
Arachne
Level 158
God Stats
5W - 1L
1,651 SR
Queue Stats
113W - 116L
1,567 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 6 / 2
9,581
639
5,974
15,293
9,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
1 / 6 / 3
10,375
692
13,467
12,690
4,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
16
1 / 11 / 2
9,836
656
3,917
17,958
6,782
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
WinnyWoot
Hercules
16
1 / 9 / 4
9,935
662
6,682
30,438
28,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
jakewarm1
Cthulhu
15
2 / 7 / 3
9,481
632
13,845
20,232
18,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BeastOfThaEAST23
Baron Samedi
20
10 / 1 / 19
12,687
846
29,096
12,123
8,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
BeeSyrup5
Khepri
18
1 / 1 / 29
11,886
792
8,127
16,266
18,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
DonovanB1
Achilles
20
14 / 1 / 20
13,109
874
19,541
16,550
22,151
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
2 / 2 / 15
11,902
793
8,709
7,634
3,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
SM4LLZZ
Arachne
19
11 / 2 / 19
12,311
821
16,716
16,400
13,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
140
7
Kills
38
39
Deaths
7
14
Assists
102
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BeastOfThaEAST23
Baron Samedi
10
1
19
19.5
W
Khepri
BeeSyrup5
Khepri
1
1
29
15.5
W
Achilles
DonovanB1
Achilles
14
1
20
24
L
Fenrir
2
6
2
0.5
L
1
6
3
0.42
W
2
2
15
4.75
W
Arachne
SM4LLZZ
Arachne
11
2
19
10.25
L
Arachne
1
11
2
0.18
L
Hercules
WinnyWoot
Hercules
1
9
4
0.33
L
Cthulhu
jakewarm1
Cthulhu
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,885
Damage
82,189
96,611
Taken
68,973
67,882
Mitigated
66,270
17,350
Healing
30,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BeastOfThaEAST23
Baron Samedi
29,096
2,489
7,421
6,408
12,123
8,438
3,134
4,523
5,941
71,256
0
W
Khepri
BeeSyrup5
Khepri
8,127
1,185
0
2,815
16,266
18,540
1,003
6,032
9,030
21,448
0
W
Achilles
DonovanB1
Achilles
19,541
5,656
0
4,562
16,550
22,151
618
4,868
11,346
0
49,944
L
Fenrir
5,974
851
0
1,186
15,293
9,952
0
4,721
10,463
0
22,407
L
13,467
4,520
0
2,311
12,690
4,138
44
5,594
6,948
55,863
0
W
8,709
5,692
0
2,617
7,634
3,856
4,016
4,428
3,062
0
64,603
W
Arachne
SM4LLZZ
Arachne
16,716
10,510
0
7,073
16,400
13,285
2,060
8,200
7,479
0
38,754
L
Arachne
3,917
3,015
369
556
17,958
6,782
1,633
3,533
14,284
0
21,542
L
Hercules
WinnyWoot
Hercules
6,682
1,045
8
8,559
30,438
28,519
249
12,923
15,774
6,046
28,190
L
Cthulhu
jakewarm1
Cthulhu
13,845
350
891
3,470
20,232
18,491
0
9,976
9,949
34,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,208
Gold Earned
61,895
268
Minions Killed
318
0
Camps Cleared
0
1,431,550
Distance Traveled
1,602,858
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,687
846
94
6
0
318,555
4
W
Khepri
11,886
792
19
1
0
313,463
2
W
Achilles
13,109
874
63
4
0
377,965
3
L
Fenrir
9,581
639
31
2
0
311,770
1
L
Sol
10,375
692
82
5
0
279,390
0
W
Izanami
11,902
793
101
7
0
278,339
4
W
Arachne
12,311
821
41
3
0
314,536
2
L
Arachne
9,836
656
47
3
0
285,370
0
L
Hercules
9,935
662
63
4
0
257,225
1
L
Cthulhu
9,481
632
45
3
0
297,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role