Player Matchup

Bastet
Bastet
 
Bastet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Fenitarn
Danzaburou
Level 159
God Stats
6W - 1L
1,729 SR
Queue Stats
48W - 47L
1,540 Elo+
Party 1
Nike
Nike
Iasher
Nike
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 13L
1,307 Elo+
Party 1
Ganesha
Ganesha
Suarus
Ganesha
Level 140
God Stats
3W - 1L
1,738 SR
Queue Stats
39W - 36L
1,560 Elo+
Party 1
Agni
Agni
Thogot
Agni
Level 23
God Stats
5W - 3L
1,577 SR
Queue Stats
12W - 12L
1,375 Elo+
Party 1
Team Averages
Level 113
1,609 SR
1,456 Elo+

VS

Team Averages
Level 54
1,535 SR
1,508 Elo+
Jing Wei
Jing Wei
Cyruso
Jing Wei
Level 49
God Stats
1W - 1L
1,762 SR
Queue Stats
78W - 72L
1,522 Elo+
Party 3
Kuzenbo
Kuzenbo
Czokolungma
Kuzenbo
Level 29
God Stats
1W - 5L
1,333 SR
Queue Stats
91W - 101L
1,489 Elo+
Party 3
Serqet
Serqet
Ruffix7
Serqet
Level 34
God Stats
8W - 6L
1,642 SR
Queue Stats
69W - 77L
1,540 Elo+
Party 2
Osiris
Osiris
kidgonemad
Osiris
Level 31
God Stats
2W - 6L
1,290 SR
Queue Stats
171W - 180L
1,487 Elo+
Party 2
Discordia
Discordia
laglag0
Discordia
Level 129
God Stats
7W - 9L
1,648 SR
Queue Stats
634W - 565L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
4 / 1 / 0
5,447
605
3,795
6,656
1,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
Fenitarn
Danzaburou
11
5 / 0 / 2
6,382
709
6,343
3,995
1,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nike
Iasher
Nike
9
0 / 2 / 0
4,799
533
4,450
6,130
3,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Suarus
Ganesha
8
0 / 0 / 8
5,246
583
2,526
5,367
3,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Agni
Thogot
Agni
10
3 / 2 / 4
5,997
666
5,372
4,639
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cyruso
Jing Wei
6
0 / 3 / 1
4,265
474
2,176
4,018
682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
Czokolungma
Kuzenbo
7
0 / 3 / 2
4,788
532
2,367
8,771
5,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
Ruffix7
Serqet
10
0 / 2 / 1
5,472
608
2,875
6,289
1,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
kidgonemad
Osiris
11
2 / 0 / 0
6,274
697
4,768
7,497
3,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
laglag0
Discordia
9
3 / 4 / 1
5,598
622
3,867
5,014
939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
12
Kills
5
5
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
1
0
4
L
Jing Wei
Cyruso
Jing Wei
0
3
1
0.17
L
Kuzenbo
Czokolungma
Kuzenbo
0
3
2
0.33
W
Danzaburou
Fenitarn
Danzaburou
5
0
2
6
W
Nike
Iasher
Nike
0
2
0
0
L
Serqet
Ruffix7
Serqet
0
2
1
0.25
W
Ganesha
Suarus
Ganesha
0
0
8
4
W
Agni
Thogot
Agni
3
2
4
2.5
L
Osiris
kidgonemad
Osiris
2
0
0
2
L
Discordia
laglag0
Discordia
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,486
Damage
16,053
26,787
Taken
31,589
11,336
Mitigated
12,049
8,891
Healing
7,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,795
1,032
0
2,871
6,656
1,761
0
797
5,829
0
25,862
L
Jing Wei
Cyruso
Jing Wei
2,176
1,796
0
1,029
4,018
682
0
1,137
2,881
0
20,825
L
Kuzenbo
Czokolungma
Kuzenbo
2,367
984
0
1,530
8,771
5,131
0
3,223
5,548
7,458
1,806
W
Danzaburou
Fenitarn
Danzaburou
6,343
2,976
0
2,266
3,995
1,114
706
1,119
2,638
0
41,869
W
Nike
Iasher
Nike
4,450
906
0
1,040
6,130
3,571
0
932
5,100
0
21,888
L
Serqet
Ruffix7
Serqet
2,875
607
0
625
6,289
1,609
0
778
5,485
0
35,681
W
Ganesha
Suarus
Ganesha
2,526
576
0
1,087
5,367
3,705
0
1,088
4,259
8,629
0
W
Agni
Thogot
Agni
5,372
667
0
1,627
4,639
1,185
235
1,485
2,872
32,761
0
L
Osiris
kidgonemad
Osiris
4,768
1,827
0
3,226
7,497
3,688
0
0
7,031
0
33,452
L
Discordia
laglag0
Discordia
3,867
209
0
650
5,014
939
0
2,760
2,254
20,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,871
Gold Earned
26,397
255
Minions Killed
260
0
Camps Cleared
0
978,941
Distance Traveled
911,703
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,447
605
60
7
0
219,322
2
L
Jing Wei
4,265
474
46
5
0
136,644
2
L
Kuzenbo
4,788
532
20
2
0
179,794
0
W
Danzaburou
6,382
709
86
10
0
189,077
2
W
Nike
4,799
533
39
4
0
183,141
1
L
Serqet
5,472
608
68
8
0
232,951
1
W
Ganesha
5,246
583
0
0
0
201,843
3
W
Agni
5,997
666
70
8
0
185,558
3
L
Osiris
6,274
697
84
9
0
192,447
1
L
Discordia
5,598
622
42
5
0
169,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role