Player Matchup

Zhong Kui
Zhong Kui
AmericanBrute
Zhong Kui
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Punkpop
Xing Tian
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
2,047 Elo+
Party 1
Ullr
Ullr
feelsbadman13
Ullr
Level 158
God Stats
1W - 0L
1,807 SR
Queue Stats
60W - 40L
1,735 Elo+
Party 1
Team Averages
Level 144
1,602 SR
1,761 Elo+

VS

Team Averages
Level 132
1,435 SR
1,600 Elo+
Sol
Sol
 
Sol
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
semimaru
Chaac
Level 123
God Stats
0W - 1L
1,304 SR
Queue Stats
17W - 22L
1,800 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AmericanBrute
Zhong Kui
18
10 / 2 / 5
12,804
800
21,097
11,437
8,909
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Punkpop
Xing Tian
16
2 / 4 / 13
11,879
742
7,244
19,164
25,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
4 / 4 / 8
11,219
701
11,695
10,331
4,149
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 5 / 5
11,047
690
13,490
12,484
3,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
 
Ne Zha
14
3 / 6 / 6
10,289
643
6,834
15,024
4,391
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

Chaac
semimaru
Chaac
17
3 / 5 / 6
11,220
701
11,977
18,605
14,625
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
16
Kills
10
10
Deaths
16
26
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
5
1.3
L
Ne Zha
 
Ne Zha
3
6
6
1
W
Zhong Kui
AmericanBrute
Zhong Kui
10
2
5
6.25
W
Xing Tian
Punkpop
Xing Tian
2
4
13
2.13
W
4
4
8
2
L
Chaac
semimaru
Chaac
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,036
Damage
32,301
40,932
Taken
46,113
38,860
Mitigated
22,766
5,788
Healing
8,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,490
5,139
0
3,298
12,484
3,750
837
7,521
4,963
39,852
4,925
L
Ne Zha
 
Ne Zha
6,834
1,464
0
1,866
15,024
4,391
0
9,167
5,857
0
24,492
W
Zhong Kui
AmericanBrute
Zhong Kui
21,097
2,663
0
3,660
11,437
8,909
657
4,046
7,391
49,953
0
W
Xing Tian
Punkpop
Xing Tian
7,244
695
0
1,584
19,164
25,802
129
5,256
13,908
15,199
0
W
11,695
3,237
0
544
10,331
4,149
1,693
2,987
7,344
0
51,988
L
Chaac
semimaru
Chaac
11,977
2,570
7
3,411
18,605
14,625
756
12,155
6,450
0
45,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,902
Gold Earned
32,556
169
Minions Killed
162
7
Camps Cleared
8
829,594
Distance Traveled
762,101
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,047
690
71
4
4
250,197
3
L
Ne Zha
10,289
643
23
1
1
231,797
2
W
Zhong Kui
12,804
800
83
5
2
268,281
0
W
Xing Tian
11,879
742
4
0
0
281,040
8
W
Ullr
11,219
701
82
5
5
280,273
3
L
Chaac
11,220
701
68
4
3
280,107
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role