Player Matchup

Neith
Neith
 
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Skjortaa
Hel
Level 54
God Stats
191W - 212L
1,453 SR
Queue Stats
476W - 541L
1,460 Elo+
Solo
Shiva
Shiva
SocramjRam
Shiva
Level 89
God Stats
4W - 7L
1,175 SR
Queue Stats
241W - 257L
1,477 Elo+
Solo
Eset
Eset
jona20twenty
Eset
Level 101
God Stats
4W - 2L
1,531 SR
Queue Stats
307W - 304L
1,492 Elo+
Solo
Team Averages
Level 87
1,432 SR
1,486 Elo+

VS

Team Averages
Level 84
1,432 SR
1,461 Elo+
Odin
Odin
BosttaDeVaca
Odin
Level 103
God Stats
4W - 5L
1,642 SR
Queue Stats
63W - 53L
1,543 Elo+
Solo
Heimdallr
Heimdallr
Dudu_Mah14
Heimdallr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,382 Elo+
Party 1
Horus
Horus
Galegow-_-14
Horus
Level 76
God Stats
1W - 2L
1,452 SR
Queue Stats
19W - 33L
1,490 Elo+
Party 1
Thor
Thor
laucha_baroni
Thor
Level 81
God Stats
3W - 3L
1,303 SR
Queue Stats
114W - 121L
1,468 Elo+
Solo
Merlin
Merlin
y-_-H3NR1QU3z___
Merlin
Level 96
God Stats
0W - 1L
1,261 SR
Queue Stats
22W - 36L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
7 / 0 / 5
7,933
661
9,586
6,210
1,744
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
 
Mercury
14
5 / 0 / 4
7,756
646
5,603
9,010
3,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
1 / 1 / 1
7,551
629
6,342
7,904
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shiva
11
4 / 0 / 4
7,173
598
8,238
10,454
7,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 2 / 1
6,881
573
5,529
6,592
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,253
521
2,568
9,101
6,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Dudu_Mah14
Heimdallr
9
0 / 7 / 0
5,589
466
4,082
10,640
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 0
5,176
431
2,863
10,290
5,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 3 / 1
6,186
516
4,581
8,782
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 0
6,854
571
5,953
6,774
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
19
Kills
3
3
Deaths
19
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
0
5
9.5
W
Mercury
 
Mercury
5
0
4
7
L
0
2
1
0.25
L
Heimdallr
Dudu_Mah14
Heimdallr
0
7
0
0
L
1
4
0
0.25
W
1
1
1
1.5
W
Shiva
4
0
4
6
W
2
2
1
1.25
L
1
3
1
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,298
Damage
20,047
40,170
Taken
45,587
16,368
Mitigated
18,523
11,408
Healing
12,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,586
2,584
0
1,849
6,210
1,744
0
0
6,125
0
46,915
W
Mercury
 
Mercury
5,603
2,955
0
750
9,010
3,303
0
753
8,150
0
50,996
L
2,568
521
0
3,487
9,101
6,620
0
5,111
3,990
0
33,923
L
Heimdallr
Dudu_Mah14
Heimdallr
4,082
1,664
0
1,907
10,640
2,208
62
25
10,615
0
33,241
L
2,863
1,574
281
1,859
10,290
5,103
0
1,864
8,426
0
17,404
W
6,342
471
666
4,600
7,904
2,370
350
0
7,583
49,902
0
W
Shiva
8,238
1,281
48
2,311
10,454
7,198
0
1,858
8,361
1,169
23,989
W
5,529
465
184
1,000
6,592
1,753
268
2,873
3,388
47,336
0
L
4,581
1,027
0
3,224
8,782
2,745
0
2,163
6,619
0
33,378
L
5,953
238
0
1,663
6,774
1,847
0
3,546
3,228
41,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,294
Gold Earned
30,058
411
Minions Killed
348
0
Camps Cleared
0
1,328,481
Distance Traveled
1,187,313
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,933
661
83
7
0
261,279
5
W
Mercury
7,756
646
91
8
0
319,521
5
L
Odin
6,253
521
78
7
0
258,687
2
L
Heimdallr
5,589
466
67
6
0
224,623
1
L
Horus
5,176
431
30
3
0
222,889
1
W
Hel
7,551
629
110
9
0
248,304
7
W
Shiva
7,173
598
38
3
0
247,972
2
W
Eset
6,881
573
89
7
0
251,405
2
L
Thor
6,186
516
74
6
0
256,067
0
L
Merlin
6,854
571
99
8
0
225,047
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role