Player Matchup

Jing Wei
Jing Wei
Corvidus
Jing Wei
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
102W - 111L
1,417 Elo+
Solo
Anhur
Anhur
Dianameows3x
Anhur
Level 126
God Stats
2W - 2L
1,717 SR
Queue Stats
409W - 341L
1,387 Elo+
Solo
Tiamat
Tiamat
Disco Bear45
Tiamat
Level 89
God Stats
1W - 5L
1,708 SR
Queue Stats
252W - 271L
1,463 Elo+
Solo
Kumbhakarna
Kumbhakarna
K Wall85
Kumbhakarna
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,353 Elo+
Solo
King Arthur
King Arthur
Robby01988
King Arthur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 42L
1,538 Elo+
Solo
Team Averages
Level 110
1,585 SR
1,432 Elo+

VS

Team Averages
Level 106
1,337 SR
1,397 Elo+
Sobek
Sobek
Andres_Z_871
Sobek
Level 121
God Stats
1W - 1L
1,295 SR
Queue Stats
15W - 9L
1,526 Elo+
Solo
Merlin
Merlin
ClipRinse
Merlin
Level 111
God Stats
3W - 1L
1,296 SR
Queue Stats
94W - 77L
1,351 Elo+
Solo
Neith
Neith
Krimpoff
Neith
Level 149
God Stats
6W - 9L
1,204 SR
Queue Stats
348W - 365L
1,448 Elo+
Solo
Hachiman
Hachiman
PikachuPower117
Hachiman
Level 127
God Stats
3W - 3L
1,388 SR
Queue Stats
252W - 277L
1,473 Elo+
Solo
Hercules
Hercules
Slimtendo
Hercules
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Corvidus
Jing Wei
19
6 / 4 / 3
11,974
665
21,580
14,941
7,180
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 7 / 5
10,698
594
12,671
16,352
6,624
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
20
4 / 6 / 5
11,617
645
22,531
17,809
14,510
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
K Wall85
Kumbhakarna
19
1 / 5 / 8
10,771
598
6,682
21,410
28,268
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Robby01988
King Arthur
16
0 / 6 / 8
10,086
560
9,153
20,255
25,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 16
13,481
749
10,554
27,186
47,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Merlin
ClipRinse
Merlin
20
6 / 3 / 17
12,677
704
25,709
11,597
6,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Krimpoff
Neith
20
6 / 1 / 17
12,278
682
15,820
16,603
8,709
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
20
8 / 2 / 14
13,067
726
19,075
12,282
6,850
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Hercules
Slimtendo
Hercules
16
2 / 5 / 15
10,979
610
11,875
22,818
38,039
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
107
14
Kills
28
28
Deaths
15
29
Assists
79
Player
Kills
Deaths
Assists
KDA
W
6
4
16
3.5
W
Merlin
ClipRinse
Merlin
6
3
17
4.83
L
Jing Wei
Corvidus
Jing Wei
6
4
3
1.88
L
3
7
5
0.79
L
Tiamat
4
6
5
1.08
L
Kumbhakarna
K Wall85
Kumbhakarna
1
5
8
1
W
Neith
Krimpoff
Neith
6
1
17
14.5
W
Hachiman
8
2
14
7.5
L
King Arthur
Robby01988
King Arthur
0
6
8
0.67
W
Hercules
Slimtendo
Hercules
2
5
15
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,617
Damage
83,033
90,767
Taken
90,486
82,132
Mitigated
107,183
26,835
Healing
47,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,554
568
3,045
9,035
27,186
47,101
128
8,090
19,096
23,346
0
W
Merlin
ClipRinse
Merlin
25,709
365
2,936
2,234
11,597
6,484
933
4,040
7,557
59,867
0
L
Jing Wei
Corvidus
Jing Wei
21,580
13,018
1,015
2,401
14,941
7,180
0
6,468
8,473
0
36,127
L
12,671
4,382
2,862
2,942
16,352
6,624
300
6,884
9,468
0
25,627
L
Tiamat
22,531
521
1,369
5,798
17,809
14,510
0
7,203
10,606
45,736
0
L
Kumbhakarna
K Wall85
Kumbhakarna
6,682
236
1,999
1,868
21,410
28,268
60
7,170
14,240
22,943
0
W
Neith
Krimpoff
Neith
15,820
5,613
2,737
7,274
16,603
8,709
1,061
4,301
12,302
0
35,627
W
Hachiman
19,075
8,895
5,125
3,912
12,282
6,850
3,196
4,743
7,539
0
38,015
L
King Arthur
Robby01988
King Arthur
9,153
126
1,228
5,353
20,255
25,550
0
8,538
11,717
100
17,580
W
Hercules
Slimtendo
Hercules
11,875
1,775
1,183
9,817
22,818
38,039
105
8,139
14,679
0
16,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,146
Gold Earned
62,482
158
Minions Killed
190
0
Camps Cleared
0
1,500,455
Distance Traveled
1,657,269
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,481
749
18
1
0
370,062
0
W
Merlin
12,677
704
70
4
0
321,134
0
L
Jing Wei
11,974
665
39
2
0
280,620
0
L
Anhur
10,698
594
28
2
0
275,560
0
L
Tiamat
11,617
645
63
4
0
341,347
3
L
Kumbhakarna
10,771
598
20
1
0
309,514
0
W
Neith
12,278
682
34
2
0
329,856
1
W
Hachiman
13,067
726
55
3
0
309,732
0
L
King Arthur
10,086
560
8
0
0
293,414
0
W
Hercules
10,979
610
13
1
0
326,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role