Player Matchup

Sol
Sol
Platinum V
 
Sol
Platinum V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum III
Ablinker182
Ra
Platinum III
Level 154
God Stats
11W - 10L
1,763 SR
Queue Stats
360W - 368L
1,948 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum IV
Toobahh
Erlang Shen
Platinum IV
Level 45
God Stats
9W - 8L
1,674 SR
Queue Stats
33W - 24L
1,919 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum IV
Unkn0wnlegi0n
Sun Wukong
Platinum IV
Level 84
God Stats
26W - 17L
1,670 SR
Queue Stats
100W - 96L
1,871 MMR
Solo
Xing Tian
Xing Tian
Gold I
jumpingbean314
Xing Tian
Gold I
Level 159
God Stats
1W - 4L
1,949 SR
Queue Stats
127W - 127L
1,846 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 110
1,711 SR
1,817 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,664 SR
1,778 MMR
Kali
Kali
Diamond IV
 
Kali
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum IV
CalebLox
Ganesha
Platinum IV
Level 145
God Stats
14W - 12L
1,615 SR
Queue Stats
80W - 78L
1,865 MMR
Solo
Bellona
Bellona
Platinum V
Col7
Bellona
Platinum V
Level 156
God Stats
1W - 0L
1,836 SR
Queue Stats
62W - 37L
1,810 MMR
Party 1
Janus
Janus
Platinum V
MarqDaSharq
Janus
Platinum V
Level 156
God Stats
9W - 3L
1,637 SR
Queue Stats
35W - 15L
1,904 MMR
Solo
Medusa
Medusa
Platinum IV
ScorpionKing480
Medusa
Platinum IV
Level 157
God Stats
4W - 0L
1,730 SR
Queue Stats
62W - 37L
1,810 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 5 / 1
5,302
442
3,504
8,584
778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 0
6,715
560
3,262
4,816
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Toobahh
Erlang Shen
11
0 / 2 / 0
6,038
503
1,828
7,887
3,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
Unkn0wnlegi0n
Sun Wukong
12
0 / 1 / 0
6,409
534
2,552
7,008
6,222
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xing Tian
jumpingbean314
Xing Tian
8
0 / 4 / 1
5,321
443
3,007
9,747
3,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
King ArthurThothShivaCamazotz

VS

Bans
BastetApolloCliodhnaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
12
2 / 0 / 6
6,849
571
5,376
9,595
3,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
CalebLox
Ganesha
9
0 / 0 / 9
6,469
539
2,577
6,558
4,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Col7
Bellona
13
2 / 0 / 2
7,536
628
6,063
7,921
7,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
5 / 0 / 2
7,024
585
4,119
2,851
709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
6 / 1 / 2
7,724
644
9,686
8,253
2,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
15
15
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
1
0.1
W
Kali
 
Kali
2
0
6
5
L
1
3
0
0.33
W
Ganesha
CalebLox
Ganesha
0
0
9
4.5
W
Bellona
Col7
Bellona
2
0
2
3
W
5
0
2
6
W
6
1
2
7
L
Erlang Shen
Toobahh
Erlang Shen
0
2
0
0
L
Sun Wukong
Unkn0wnlegi0n
Sun Wukong
0
1
0
0
L
Xing Tian
jumpingbean314
Xing Tian
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,153
Damage
27,821
38,042
Taken
35,178
14,710
Mitigated
18,749
10,097
Healing
13,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,504
1,646
0
2,131
8,584
778
0
939
7,645
21,257
0
W
Kali
 
Kali
5,376
1,988
0
2,825
9,595
3,518
231
2,899
6,512
0
43,271
L
3,262
180
238
881
4,816
1,220
0
1,337
3,469
42,611
0
W
Ganesha
CalebLox
Ganesha
2,577
386
0
2,030
6,558
4,197
72
2,317
4,233
12,594
1,818
W
Bellona
Col7
Bellona
6,063
2,134
0
4,441
7,921
7,429
0
334
7,579
0
46,796
W
4,119
271
0
500
2,851
709
246
895
1,840
46,755
0
W
9,686
4,384
0
3,506
8,253
2,896
1,374
3,729
4,508
0
54,318
L
Erlang Shen
Toobahh
Erlang Shen
1,828
485
0
2,594
7,887
3,228
0
971
6,828
0
45,918
L
Sun Wukong
Unkn0wnlegi0n
Sun Wukong
2,552
286
0
2,068
7,008
6,222
0
0
7,008
0
38,041
L
Xing Tian
jumpingbean314
Xing Tian
3,007
471
798
1,387
9,747
3,262
0
2,905
6,732
7,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,785
Gold Earned
35,602
328
Minions Killed
386
0
Camps Cleared
0
1,196,708
Distance Traveled
1,262,196
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,302
442
42
4
0
189,718
2
W
Kali
6,849
571
88
7
0
271,060
5
L
Ra
6,715
560
96
8
0
240,705
4
W
Ganesha
6,469
539
0
0
0
247,101
5
W
Bellona
7,536
628
108
9
0
246,176
4
W
Janus
7,024
585
98
8
0
267,828
5
W
Medusa
7,724
644
92
8
0
230,031
4
L
Erlang Shen
6,038
503
86
7
0
268,060
1
L
Sun Wukong
6,409
534
94
8
0
231,752
6
L
Xing Tian
5,321
443
10
1
0
266,473
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role