Player Matchup

Ymir
Ymir
Dkrookz
Ymir
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
271W - 320L
1,369 Elo+
Solo
Mulan
Mulan
MaKe_Me_LeGaL666
Mulan
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,238 Elo+
Solo
Kali
Kali
Vinixzz
Kali
Level 27
God Stats
9W - 5L
1,405 SR
Queue Stats
83W - 115L
1,290 Elo+
Solo
Janus
Janus
xDreeks
Janus
Level 31
God Stats
3W - 4L
1,495 SR
Queue Stats
16W - 17L
1,350 Elo+
Solo
Heimdallr
Heimdallr
xTITANxPimponx
Heimdallr
Level 135
God Stats
8W - 9L
1,623 SR
Queue Stats
163W - 176L
1,398 Elo+
Solo
Team Averages
Level 59
1,505 SR
1,329 Elo+

VS

Team Averages
Level 73
1,411 SR
1,300 Elo+
Arachne
Arachne
Just_The_Tryhard
Arachne
Level 102
God Stats
3W - 6L
1,547 SR
Queue Stats
39W - 53L
1,302 Elo+
Party 1
Freya
Freya
MightyMonk17
Freya
Level 41
God Stats
0W - 1L
1,287 SR
Queue Stats
114W - 137L
1,305 Elo+
Solo
Janus
Janus
assasinKiller45
Janus
Level 29
God Stats
6W - 6L
1,486 SR
Queue Stats
327W - 358L
1,359 Elo+
Solo
Shiva
Shiva
neudetox069
Shiva
Level 89
God Stats
0W - 2L
1,442 SR
Queue Stats
8W - 18L
1,285 Elo+
Party 1
Cernunnos
Cernunnos
xxkiller15
Cernunnos
Level 105
God Stats
5W - 19L
1,294 SR
Queue Stats
10W - 23L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dkrookz
Ymir
14
0 / 0 / 6
8,678
723
2,717
8,258
7,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
5 / 2 / 4
9,123
760
8,042
9,334
7,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kali
Vinixzz
Kali
14
1 / 3 / 7
8,493
708
5,966
6,713
2,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
xDreeks
Janus
17
6 / 0 / 4
9,959
830
9,439
5,368
1,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
xTITANxPimponx
Heimdallr
16
3 / 2 / 4
9,149
762
6,828
5,581
2,173
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
8,357
696
5,656
9,730
4,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 4 / 1
8,308
692
4,273
11,565
4,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 4 / 2
7,856
655
6,712
8,141
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 3 / 2
8,267
689
6,442
9,293
5,329
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
xxkiller15
Cernunnos
15
0 / 1 / 3
7,775
648
3,620
4,217
1,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
15
Kills
7
7
Deaths
15
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
Dkrookz
Ymir
0
0
6
3
L
3
3
4
1.67
W
5
2
4
3.5
L
2
4
1
0.63
W
Kali
Vinixzz
Kali
1
3
7
1.5
L
1
4
2
0.5
L
1
3
2
0.67
W
Janus
xDreeks
Janus
6
0
4
8
W
Heimdallr
xTITANxPimponx
Heimdallr
3
2
4
2.5
L
Cernunnos
xxkiller15
Cernunnos
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,992
Damage
26,703
35,254
Taken
42,946
22,344
Mitigated
17,600
7,251
Healing
9,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Dkrookz
Ymir
2,717
268
0
2,778
8,258
7,794
238
2,212
5,886
10,161
0
L
5,656
3,562
92
2,960
9,730
4,125
149
1,466
8,264
0
18,239
W
8,042
1,961
424
1,561
9,334
7,785
85
3,597
5,621
0
21,746
L
4,273
1,758
0
1,374
11,565
4,093
118
4,671
6,894
17,007
0
W
Kali
Vinixzz
Kali
5,966
2,529
0
589
6,713
2,736
0
1,914
4,674
0
19,511
L
6,712
472
29
719
8,141
2,460
0
1,583
6,558
23,000
0
L
6,442
736
1,375
1,474
9,293
5,329
240
2,877
6,416
0
23,052
W
Janus
xDreeks
Janus
9,439
417
21
1,753
5,368
1,856
773
1,674
3,612
45,977
0
W
Heimdallr
xTITANxPimponx
Heimdallr
6,828
1,824
0
125
5,581
2,173
2,014
1,105
4,476
0
32,917
L
Cernunnos
xxkiller15
Cernunnos
3,620
1,089
0
1,324
4,217
1,593
182
1,559
2,658
0
19,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,402
Gold Earned
40,563
238
Minions Killed
175
0
Camps Cleared
0
1,244,217
Distance Traveled
1,227,536
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,678
723
20
2
0
234,883
4
L
Arachne
8,357
696
27
2
0
300,153
0
W
Mulan
9,123
760
34
3
0
242,285
2
L
Freya
8,308
692
34
3
0
232,769
2
W
Kali
8,493
708
33
3
0
274,452
5
L
Janus
7,856
655
38
3
0
214,719
0
L
Shiva
8,267
689
46
4
0
252,300
2
W
Janus
9,959
830
90
8
0
270,943
1
W
Heimdallr
9,149
762
61
5
0
221,654
2
L
Cernunnos
7,775
648
30
3
0
227,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role