Player Matchup

Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
BDK LaFlare
Chronos
Level 150
God Stats
3W - 1L
1,803 SR
Queue Stats
124W - 110L
1,622 Elo+
Party 2
Bacchus
Bacchus
Martron1981
Bacchus
Level 29
God Stats
7W - 6L
1,658 SR
Queue Stats
128W - 82L
1,636 Elo+
Party 2
Team Averages
Level 101
1,654 SR
1,586 Elo+

VS

Team Averages
Level 93
1,461 SR
1,440 Elo+
Izanami
Izanami
 
Izanami
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AnomalocarisFan
Cthulhu
Level 13
God Stats
0W - 1L
1,752 SR
Queue Stats
1W - 5L
1,410 Elo+
Party 1
Kukulkan
Kukulkan
bigbillintn
Kukulkan
Level 112
God Stats
0W - 1L
1,131 SR
Queue Stats
2W - 6L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 0 / 6
8,712
871
8,860
6,318
2,299
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
BDK LaFlare
Chronos
13
4 / 2 / 7
8,491
849
8,464
7,569
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Martron1981
Bacchus
12
4 / 3 / 7
8,617
862
5,592
8,777
9,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 4 / 4
6,364
636
3,589
7,580
2,485
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 5 / 3
6,940
694
3,772
10,706
10,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
bigbillintn
Kukulkan
12
2 / 4 / 3
7,344
734
4,896
7,263
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
13
Kills
4
5
Deaths
13
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
6
8
L
Izanami
 
Izanami
0
4
4
0.5
L
2
5
3
0.7
W
Chronos
BDK LaFlare
Chronos
4
2
7
3.75
W
Bacchus
Martron1981
Bacchus
4
3
7
2.5
L
Kukulkan
bigbillintn
Kukulkan
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,916
Damage
12,257
22,664
Taken
25,549
14,359
Mitigated
15,610
5,619
Healing
3,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,860
4,519
0
2,210
6,318
2,299
685
2,644
3,545
0
29,707
L
Izanami
 
Izanami
3,589
1,448
366
930
7,580
2,485
0
4,608
2,842
0
15,895
L
3,772
405
0
564
10,706
10,320
0
5,112
5,244
5,504
0
W
Chronos
BDK LaFlare
Chronos
8,464
2,909
0
2,006
7,569
2,487
1,825
2,581
4,907
33,695
0
W
Bacchus
Martron1981
Bacchus
5,592
495
208
1,195
8,777
9,573
36
3,209
5,153
8,547
0
L
Kukulkan
bigbillintn
Kukulkan
4,896
202
70
1,133
7,263
2,805
368
4,158
3,031
29,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,820
Gold Earned
20,648
122
Minions Killed
100
7
Camps Cleared
3
608,159
Distance Traveled
559,385
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,712
871
53
5
4
206,872
0
L
Izanami
6,364
636
26
3
2
183,602
6
L
Cthulhu
6,940
694
6
1
0
190,717
3
W
Chronos
8,491
849
63
6
3
203,366
1
W
Bacchus
8,617
862
6
1
0
197,921
2
L
Kukulkan
7,344
734
68
7
1
185,066
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role