Player Matchup

Osiris
Osiris
Eye_of_Hourus
Osiris
Level 124
God Stats
1W - 3L
1,434 SR
Queue Stats
42W - 48L
1,441 Elo+
Solo
Hel
Hel
Maddog12348200
Hel
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
chaocb
Charybdis
Level 8
God Stats
8W - 14L
1,488 SR
Queue Stats
10W - 21L
1,320 Elo+
Party 2
Sol
Sol
ponyopoke
Sol
Level 43
God Stats
6W - 12L
1,585 SR
Queue Stats
10W - 21L
1,320 Elo+
Party 2
Serqet
Serqet
yaboiglizzy
Serqet
Level 45
God Stats
3W - 2L
1,765 SR
Queue Stats
255W - 283L
1,488 Elo+
Solo
Team Averages
Level 45
1,555 SR
1,414 Elo+

VS

Team Averages
Level 27
1,518 SR
1,399 Elo+
Guan Yu
Guan Yu
Gengcar
Guan Yu
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 52L
1,344 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PhilBaby69
Ah Muzen Cab
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,492 Elo+
Party 1
Baron Samedi
Baron Samedi
Schweppps
Baron Samedi
Level 54
God Stats
2W - 2L
1,609 SR
Queue Stats
18W - 38L
1,283 Elo+
Party 1
Nu Wa
Nu Wa
jame1h
Nu Wa
Level 32
God Stats
47W - 48L
1,501 SR
Queue Stats
70W - 88L
1,427 Elo+
Solo
Bacchus
Bacchus
jatee
Bacchus
Level 18
God Stats
3W - 2L
1,480 SR
Queue Stats
27W - 23L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
5,403
772
4,184
8,753
6,651
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 3 / 0
4,829
690
516
3,044
875
Charybdis
chaocb
Charybdis
11
1 / 4 / 1
5,696
814
5,250
7,474
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 0 / 2
5,764
823
8,033
5,417
1,443
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
10
3 / 3 / 1
5,816
831
5,449
6,766
2,350
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Gengcar
Guan Yu
11
1 / 0 / 10
6,233
890
2,382
7,187
4,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
PhilBaby69
Ah Muzen Cab
12
3 / 1 / 8
6,512
930
7,767
5,140
1,839
Baron Samedi
Schweppps
Baron Samedi
12
5 / 2 / 8
6,443
920
5,477
7,640
3,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
jame1h
Nu Wa
13
3 / 1 / 8
6,508
930
7,491
4,284
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
jatee
Bacchus
11
3 / 1 / 10
6,455
922
4,235
7,722
9,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
59
5
Kills
15
15
Deaths
5
5
Assists
44
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Guan Yu
Gengcar
Guan Yu
1
0
10
6
L
0
3
0
0
W
Ah Muzen Cab
PhilBaby69
Ah Muzen Cab
3
1
8
7
W
Baron Samedi
Schweppps
Baron Samedi
5
2
8
4.5
L
Charybdis
chaocb
Charybdis
1
4
1
0.38
W
Nu Wa
jame1h
Nu Wa
3
1
8
7
W
Bacchus
jatee
Bacchus
3
1
10
8
L
1
0
2
2
L
Serqet
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,432
Damage
27,352
31,454
Taken
31,973
13,174
Mitigated
20,220
7,166
Healing
15,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,184
1,155
195
1,923
8,753
6,651
0
5,158
3,383
0
12,196
W
Guan Yu
Gengcar
Guan Yu
2,382
308
2,886
3,100
7,187
4,892
126
2,479
4,708
263
12,290
L
516
252
53
171
3,044
875
0
1,448
1,376
1,526
0
W
Ah Muzen Cab
PhilBaby69
Ah Muzen Cab
7,767
1,810
343
1,029
5,140
1,839
646
1,871
3,269
0
19,680
W
Baron Samedi
Schweppps
Baron Samedi
5,477
1,073
3,471
3,229
7,640
3,043
289
1,300
6,142
14,502
0
L
Charybdis
chaocb
Charybdis
5,250
2,377
85
1,474
7,474
1,855
0
3,358
3,878
0
15,842
W
Nu Wa
jame1h
Nu Wa
7,491
1,744
0
361
4,284
1,148
960
1,584
2,538
16,346
0
W
Bacchus
jatee
Bacchus
4,235
978
0
1,499
7,722
9,298
159
1,315
6,239
6,135
0
L
8,033
1,760
0
3,265
5,417
1,443
0
2,291
2,984
20,168
0
L
Serqet
5,449
997
0
0
6,766
2,350
0
4,011
2,547
0
6,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,508
Gold Earned
32,151
82
Minions Killed
109
0
Camps Cleared
0
653,078
Distance Traveled
742,369
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,403
772
19
3
0
125,003
2
W
Guan Yu
6,233
890
16
2
0
165,980
1
L
Hel
4,829
690
4
1
0
69,037
1
W
Ah Muzen Cab
6,512
930
35
5
0
139,307
4
W
Baron Samedi
6,443
920
15
2
0
142,651
2
L
Charybdis
5,696
814
35
5
0
147,818
0
W
Nu Wa
6,508
930
33
5
0
138,527
1
W
Bacchus
6,455
922
10
1
0
155,904
1
L
Sol
5,764
823
20
3
0
151,670
0
L
Serqet
5,816
831
4
1
0
159,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role