Player Matchup

Ah Puch
Ah Puch
DrNoodleWhip
Ah Puch
Level 123
God Stats
6W - 5L
1,500 SR
Queue Stats
362W - 430L
1,373 Elo+
Party 1
Kumbhakarna
Kumbhakarna
F_a_i_r_e_s_s
Kumbhakarna
Level 48
God Stats
7W - 4L
1,817 SR
Queue Stats
332W - 356L
1,455 Elo+
Solo
Merlin
Merlin
Ohhhh si
Merlin
Level 160
God Stats
4W - 4L
1,509 SR
Queue Stats
450W - 519L
1,358 Elo+
Party 1
Janus
Janus
athenafairy
Janus
Level 153
God Stats
3W - 3L
1,500 SR
Queue Stats
307W - 322L
1,446 Elo+
Solo
Horus
Horus
татусик
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 159L
1,353 Elo+
Solo
Team Averages
Level 103
1,565 SR
1,397 Elo+

VS

Team Averages
Level 101
1,366 SR
1,434 Elo+
Atlas
Atlas
 
Atlas
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
JimCerK
Da Ji
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 21L
1,323 Elo+
Solo
Ao Kuang
Ao Kuang
Lek Doido
Ao Kuang
Level 149
God Stats
4W - 6L
1,245 SR
Queue Stats
604W - 672L
1,315 Elo+
Solo
Ganesha
Ganesha
Pikaluk
Ganesha
Level 142
God Stats
7W - 13L
1,303 SR
Queue Stats
221W - 230L
1,480 Elo+
Solo
Guan Yu
Guan Yu
gloomee
Guan Yu
Level 61
God Stats
0W - 2L
1,280 SR
Queue Stats
27W - 35L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DrNoodleWhip
Ah Puch
17
7 / 2 / 20
10,682
822
19,957
11,372
4,349
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
F_a_i_r_e_s_s
Kumbhakarna
19
10 / 1 / 22
11,846
911
9,909
14,968
15,616
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Ohhhh si
Merlin
18
9 / 2 / 22
11,039
849
19,295
10,028
4,319
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
3 / 2 / 18
10,171
782
14,997
9,282
3,840
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
4 / 1 / 27
10,222
786
7,439
10,648
11,806
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
1 / 7 / 4
9,392
722
10,739
16,886
22,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
JimCerK
Da Ji
15
5 / 9 / 2
9,389
722
8,949
14,213
6,021
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ao Kuang
Lek Doido
Ao Kuang
14
1 / 6 / 3
8,225
633
4,754
15,108
8,719
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
Pikaluk
Ganesha
15
0 / 6 / 5
8,476
652
9,753
17,740
20,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
gloomee
Guan Yu
15
1 / 6 / 3
9,069
698
5,539
16,333
21,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
25
33
Kills
8
8
Deaths
34
109
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
7
4
0.43
W
Ah Puch
DrNoodleWhip
Ah Puch
7
2
20
8.5
W
Kumbhakarna
F_a_i_r_e_s_s
Kumbhakarna
10
1
22
21
L
Da Ji
JimCerK
Da Ji
5
9
2
0.67
L
Ao Kuang
Lek Doido
Ao Kuang
1
6
3
0.42
W
Merlin
Ohhhh si
Merlin
9
2
22
10
L
Ganesha
Pikaluk
Ganesha
0
6
5
0.42
W
3
2
18
6
L
Guan Yu
gloomee
Guan Yu
1
6
3
0.42
W
4
1
27
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,597
Damage
39,734
56,298
Taken
80,280
39,930
Mitigated
78,323
30,952
Healing
22,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
10,739
2,690
858
1,459
16,886
22,345
0
12,533
3,807
26,347
0
W
Ah Puch
DrNoodleWhip
Ah Puch
19,957
831
2,365
4,635
11,372
4,349
855
4,639
6,733
32,255
0
W
Kumbhakarna
F_a_i_r_e_s_s
Kumbhakarna
9,909
871
947
3,037
14,968
15,616
458
6,718
8,250
21,680
0
L
Da Ji
JimCerK
Da Ji
8,949
1,676
954
604
14,213
6,021
0
10,766
3,254
0
12,603
L
Ao Kuang
Lek Doido
Ao Kuang
4,754
1,704
676
3,268
15,108
8,719
0
12,426
2,439
10,316
0
W
Merlin
Ohhhh si
Merlin
19,295
1,852
3,571
3,582
10,028
4,319
1,080
4,839
5,189
37,546
0
L
Ganesha
Pikaluk
Ganesha
9,753
440
1,402
2,505
17,740
20,201
0
14,225
3,051
25,283
0
W
14,997
1,007
2,182
2,659
9,282
3,840
1,180
5,571
3,711
37,905
0
L
Guan Yu
gloomee
Guan Yu
5,539
428
5,691
5,095
16,333
21,037
0
12,348
3,571
338
13,776
W
7,439
2,578
3,958
4,016
10,648
11,806
312
3,728
6,920
0
10,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,960
Gold Earned
44,551
137
Minions Killed
106
0
Camps Cleared
0
1,293,982
Distance Traveled
969,554
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,392
722
36
3
0
175,671
0
W
Ah Puch
10,682
822
29
2
0
238,326
0
W
Kumbhakarna
11,846
911
18
1
0
274,583
0
L
Da Ji
9,389
722
7
1
0
185,164
0
L
Ao Kuang
8,225
633
30
2
0
184,352
1
W
Merlin
11,039
849
29
2
0
240,982
0
L
Ganesha
8,476
652
1
0
0
199,314
0
W
Janus
10,171
782
57
4
0
240,321
2
L
Guan Yu
9,069
698
32
2
0
225,053
0
W
Horus
10,222
786
4
0
0
299,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role