Player Matchup

Pele
Pele
Blu On Mixr
Pele
Level 27
God Stats
0W - 4L
1,035 SR
Queue Stats
46W - 64L
1,291 Elo+
Party 2
Ganesha
Ganesha
ImBrainDead420
Ganesha
Level 68
God Stats
9W - 6L
1,511 SR
Queue Stats
71W - 94L
1,310 Elo+
Party 2
Janus
Janus
ImFanatiic
Janus
Level 93
God Stats
0W - 3L
1,186 SR
Queue Stats
49W - 58L
1,409 Elo+
Party 2
Team Averages
Level 63
1,244 SR
1,337 Elo+

VS

Team Averages
Level 111
1,453 SR
1,600 Elo+
Charybdis
Charybdis
ChefTheKhep
Charybdis
Level 85
God Stats
5W - 4L
1,595 SR
Queue Stats
575W - 240L
1,667 Elo+
Party 1
Fafnir
Fafnir
KhemicaI
Fafnir
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 68L
1,701 Elo+
Party 1
Scylla
Scylla
XxSephirionXx
Scylla
Level 107
God Stats
4W - 2L
1,265 SR
Queue Stats
193W - 250L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 3
6,229
623
2,840
10,012
6,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 7 / 2
6,218
622
1,467
11,110
6,787
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
10
3 / 6 / 0
7,104
710
8,189
9,999
3,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ChefTheKhep
Charybdis
13
3 / 3 / 12
8,154
815
8,589
6,659
2,029
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
KhemicaI
Fafnir
13
4 / 0 / 15
9,597
960
5,878
8,517
9,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
12 / 0 / 7
9,490
949
14,164
5,759
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
53
3
Kills
19
19
Deaths
3
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
Charybdis
ChefTheKhep
Charybdis
3
3
12
3
L
0
7
2
0.14
L
Janus
3
6
0
0.5
W
Fafnir
KhemicaI
Fafnir
4
0
15
11.5
W
12
0
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,496
Damage
28,631
31,121
Taken
20,935
16,076
Mitigated
13,015
2,014
Healing
6,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,840
530
0
968
10,012
6,195
0
6,418
3,594
0
9,487
W
Charybdis
ChefTheKhep
Charybdis
8,589
4,174
0
528
6,659
2,029
807
4,284
2,257
0
41,693
L
1,467
267
0
478
11,110
6,787
0
6,818
4,292
2,819
0
L
Janus
8,189
238
69
499
9,999
3,094
0
6,856
3,143
21,598
0
W
Fafnir
KhemicaI
Fafnir
5,878
972
459
3,207
8,517
9,268
384
2,139
6,162
13,277
0
W
14,164
1,065
0
2,363
5,759
1,718
642
3,990
1,769
39,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,551
Gold Earned
27,241
52
Minions Killed
130
1
Camps Cleared
8
473,397
Distance Traveled
591,686
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,229
623
9
1
1
182,407
2
W
Charybdis
8,154
815
68
7
3
175,885
1
L
Ganesha
6,218
622
0
0
0
111,615
0
L
Janus
7,104
710
43
4
0
179,375
3
W
Fafnir
9,597
960
9
1
2
208,807
0
W
Scylla
9,490
949
53
5
3
206,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role