Player Matchup

Hachiman
Hachiman
Platinum II
Azreill
Hachiman
Platinum II
Level 160
God Stats
2W - 4L
1,500 SR
Queue Stats
396W - 389L
1,956 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum IV
CapinMuffins
Sun Wukong
Platinum IV
Level 132
God Stats
15W - 12L
1,647 SR
Queue Stats
149W - 148L
2,069 MMR
Solo
Merlin
Merlin
Diamond IV
Ralman
Merlin
Diamond IV
Level 160
God Stats
1W - 3L
1,224 SR
Queue Stats
260W - 269L
2,166 MMR
Party 2
Khepri
Khepri
Diamond IV
StubyOo
Khepri
Diamond IV
Level 149
God Stats
3W - 8L
1,589 SR
Queue Stats
387W - 386L
2,126 MMR
Solo
Nemesis
Nemesis
Platinum II
ЯAMB0
Nemesis
Platinum II
Level 128
God Stats
4W - 9L
1,573 SR
Queue Stats
167W - 167L
2,008 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,507 SR
2,065 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 123
1,523 SR
1,941 MMR
Jormungandr
Jormungandr
Diamond III
 
Jormungandr
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum V
Axíom
Chaac
Platinum V
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,925 MMR
Solo
Cliodhna
Cliodhna
Diamond III
HyperDilis
Cliodhna
Diamond III
Level 143
God Stats
7W - 1L
1,475 SR
Queue Stats
159W - 144L
2,180 MMR
Party 1
Geb
Geb
Diamond V
chiurly
Geb
Diamond V
Level 121
God Stats
3W - 5L
1,528 SR
Queue Stats
170W - 152L
2,029 MMR
Party 1
Medusa
Medusa
Diamond V
client1
Medusa
Diamond V
Level 69
God Stats
36W - 33L
1,612 SR
Queue Stats
134W - 127L
2,070 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Azreill
Hachiman
18
2 / 5 / 5
10,752
467
15,986
21,722
6,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
CapinMuffins
Sun Wukong
19
5 / 1 / 1
12,258
533
16,934
24,344
23,269
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Ralman
Merlin
18
2 / 7 / 6
10,799
470
15,249
15,382
4,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
StubyOo
Khepri
14
0 / 5 / 8
8,995
391
5,341
21,592
19,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
ЯAMB0
Nemesis
17
4 / 9 / 5
10,969
477
13,702
25,440
10,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
ThothChang'eShivaBastet

VS

Bans
KaliSetErlang ShenHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
20
7 / 1 / 11
14,414
627
19,380
18,005
8,430
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Axíom
Chaac
19
2 / 2 / 8
13,064
568
15,482
27,166
38,041
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cliodhna
HyperDilis
Cliodhna
20
10 / 4 / 8
14,776
642
27,220
26,250
11,146
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
17
2 / 2 / 11
12,103
526
12,868
21,016
27,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
client1
Medusa
20
6 / 4 / 5
14,206
618
16,957
16,747
6,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
70
13
Kills
27
27
Deaths
13
25
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
7
1
11
12.5
W
Chaac
Axíom
Chaac
2
2
8
3
L
Hachiman
Azreill
Hachiman
2
5
5
0.9
L
Sun Wukong
CapinMuffins
Sun Wukong
5
1
1
5.5
W
Cliodhna
HyperDilis
Cliodhna
10
4
8
3.5
L
Merlin
Ralman
Merlin
2
7
6
0.71
L
Khepri
StubyOo
Khepri
0
5
8
0.8
W
Geb
2
2
11
3.75
W
Medusa
client1
Medusa
6
4
5
2.13
L
Nemesis
ЯAMB0
Nemesis
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,212
Damage
91,907
108,480
Taken
109,184
64,198
Mitigated
91,380
25,500
Healing
37,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
19,380
3,919
0
4,414
18,005
8,430
940
5,321
12,684
116,673
0
W
Chaac
Axíom
Chaac
15,482
3,525
0
12,972
27,166
38,041
137
1,878
25,288
0
83,129
L
Hachiman
Azreill
Hachiman
15,986
9,385
0
5,492
21,722
6,563
0
9,228
12,494
0
78,989
L
Sun Wukong
CapinMuffins
Sun Wukong
16,934
4,407
0
10,412
24,344
23,269
45
6,004
18,340
1,005
94,046
W
Cliodhna
HyperDilis
Cliodhna
27,220
5,341
0
10,730
26,250
11,146
1,939
6,775
19,475
0
149,835
L
Merlin
Ralman
Merlin
15,249
554
0
1,691
15,382
4,882
0
4,766
10,616
91,204
0
L
Khepri
StubyOo
Khepri
5,341
369
0
1,908
21,592
19,373
0
5,138
16,454
17,967
0
W
Geb
12,868
1,282
0
2,936
21,016
27,187
195
4,974
16,042
31,146
2,770
W
Medusa
client1
Medusa
16,957
7,061
0
6,480
16,747
6,576
7,005
3,761
12,986
0
146,978
L
Nemesis
ЯAMB0
Nemesis
13,702
5,742
0
5,997
25,440
10,111
0
6,810
18,630
0
68,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,773
Gold Earned
68,563
566
Minions Killed
760
0
Camps Cleared
0
2,290,733
Distance Traveled
2,446,277
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,414
627
188
8
0
471,622
2
W
Chaac
13,064
568
154
7
0
494,771
6
L
Hachiman
10,752
467
128
6
0
431,366
5
L
Sun Wukong
12,258
533
169
7
0
538,420
1
W
Cliodhna
14,776
642
189
8
0
525,382
1
L
Merlin
10,799
470
157
7
0
398,110
8
L
Khepri
8,995
391
23
1
0
446,616
7
W
Geb
12,103
526
23
1
0
520,817
4
W
Medusa
14,206
618
206
9
0
433,685
9
L
Nemesis
10,969
477
89
4
0
476,221
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role