Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
EdwardSarmento
Merlin
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
244W - 265L
1,573 Elo+
Solo
Guan Yu
Guan Yu
INOTAPPROVE
Guan Yu
Level 75
God Stats
7W - 4L
1,766 SR
Queue Stats
522W - 503L
1,567 Elo+
Solo
Cernunnos
Cernunnos
NameChanged2016
Cernunnos
Level 139
God Stats
13W - 16L
1,595 SR
Queue Stats
402W - 391L
1,507 Elo+
Solo
Team Averages
Level 136
1,572 SR
1,529 Elo+

VS

Team Averages
Level 98
1,517 SR
1,518 Elo+
Ra
Ra
EchtKeinSmurf
Ra
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,504 Elo+
Solo
Athena
Athena
Escudo5
Athena
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,497 Elo+
Solo
Arachne
Arachne
Juniorjdjones
Arachne
Level 100
God Stats
19W - 24L
1,470 SR
Queue Stats
194W - 202L
1,549 Elo+
Solo
Neith
Neith
Panda_cuarto
Neith
Level 89
God Stats
15W - 20L
1,462 SR
Queue Stats
70W - 68L
1,541 Elo+
Party 1
King Arthur
King Arthur
martingrub
King Arthur
Level 159
God Stats
15W - 14L
1,653 SR
Queue Stats
101W - 109L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 0 / 1
6,336
576
2,609
3,496
2,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
 
Nemesis
12
1 / 2 / 1
6,271
570
3,197
5,485
1,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 1 / 0
6,059
551
1,798
3,256
874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
INOTAPPROVE
Guan Yu
12
4 / 2 / 1
6,754
614
7,847
10,810
10,126
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
NameChanged2016
Cernunnos
11
2 / 0 / 3
6,276
571
6,105
4,301
1,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 0
7,758
705
2,405
4,126
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Escudo5
Athena
8
0 / 1 / 1
5,127
466
1,455
5,725
2,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
9
0 / 3 / 2
5,356
487
3,529
9,011
2,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 3 / 0
4,711
428
2,348
4,196
701
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
martingrub
King Arthur
12
2 / 3 / 0
6,696
609
6,358
10,135
5,612
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
10
Kills
5
5
Deaths
10
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
1
3.5
W
Nemesis
 
Nemesis
1
2
1
0.75
L
3
0
0
3
W
0
1
0
0
L
Athena
Escudo5
Athena
0
1
1
0.5
W
Guan Yu
INOTAPPROVE
Guan Yu
4
2
1
2.25
L
Arachne
0
3
2
0.33
W
Cernunnos
NameChanged2016
Cernunnos
2
0
3
3.5
L
0
3
0
0
L
King Arthur
martingrub
King Arthur
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,556
Damage
16,095
27,348
Taken
33,193
17,029
Mitigated
11,867
8,694
Healing
10,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,609
423
0
1,325
3,496
2,751
176
586
2,905
12,922
0
W
Nemesis
 
Nemesis
3,197
920
0
605
5,485
1,715
0
1,160
4,287
0
44,921
L
2,405
168
440
1,939
4,126
1,214
0
1,817
2,309
58,115
0
W
1,798
57
0
759
3,256
874
0
1,098
2,050
44,303
0
L
Athena
Escudo5
Athena
1,455
411
0
1,248
5,725
2,160
0
921
4,804
9,026
0
W
Guan Yu
INOTAPPROVE
Guan Yu
7,847
1,649
95
4,415
10,810
10,126
0
1,286
9,524
0
39,742
L
Arachne
3,529
2,813
0
4,009
9,011
2,180
0
581
8,430
0
20,730
W
Cernunnos
NameChanged2016
Cernunnos
6,105
3,017
0
1,495
4,301
1,563
742
606
3,695
0
46,986
L
2,348
1,147
0
576
4,196
701
0
1,088
3,108
0
23,429
L
King Arthur
martingrub
King Arthur
6,358
870
0
2,730
10,135
5,612
15
0
10,135
5,392
41,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,696
Gold Earned
29,648
386
Minions Killed
378
0
Camps Cleared
0
1,071,985
Distance Traveled
1,099,597
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,336
576
29
3
0
230,838
3
W
Nemesis
6,271
570
84
8
0
242,593
3
L
Ra
7,758
705
148
13
0
249,321
3
W
Merlin
6,059
551
100
9
0
206,636
5
L
Athena
5,127
466
16
1
0
230,194
0
W
Guan Yu
6,754
614
88
8
0
201,259
0
L
Arachne
5,356
487
51
5
0
229,468
4
W
Cernunnos
6,276
571
85
8
0
190,659
2
L
Neith
4,711
428
57
5
0
184,073
4
L
King Arthur
6,696
609
106
10
0
206,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role