Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DiegoDWT03
Nu Wa
Level 146
God Stats
2W - 1L
1,375 SR
Queue Stats
89W - 82L
1,506 Elo+
Solo
Neith
Neith
TehkSavage
Neith
Level 68
God Stats
55W - 77L
1,463 SR
Queue Stats
149W - 172L
1,468 Elo+
Solo
Scylla
Scylla
rodriguez amen
Scylla
Level 125
God Stats
3W - 0L
1,377 SR
Queue Stats
97W - 92L
1,402 Elo+
Solo
Nike
Nike
viynled
Nike
Level 54
God Stats
4W - 6L
1,550 SR
Queue Stats
484W - 463L
1,526 Elo+
Solo
Team Averages
Level 108
1,453 SR
1,480 Elo+

VS

Team Averages
Level 117
1,598 SR
1,494 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Sift Hash
Ra
Level 64
God Stats
22W - 21L
1,607 SR
Queue Stats
34W - 42L
1,456 Elo+
Solo
Izanami
Izanami
bigbillintn
Izanami
Level 112
God Stats
11W - 4L
1,880 SR
Queue Stats
153W - 169L
1,487 Elo+
Solo
Odin
Odin
iSoC0NFUSED
Odin
Level 145
God Stats
3W - 4L
1,500 SR
Queue Stats
184W - 189L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
3 / 1 / 8
7,767
1,295
8,550
5,086
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
13
4 / 1 / 8
8,103
1,351
5,978
4,144
1,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
13
1 / 0 / 9
7,263
1,211
4,675
4,237
1,505
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 2 / 9
7,316
1,219
6,540
4,458
1,500
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
viynled
Nike
13
6 / 1 / 5
8,546
1,424
6,028
6,391
5,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

348

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 2 / 2
6,694
1,116
7,344
5,755
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
 
Ah Puch
11
0 / 2 / 3
6,355
1,059
3,585
3,979
1,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 3 / 2
7,796
1,299
4,951
5,112
1,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
bigbillintn
Izanami
12
1 / 3 / 3
7,272
1,212
3,332
9,185
3,327
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 5 / 2
6,875
1,146
3,254
10,397
9,418
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
15
Kills
5
5
Deaths
15
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
1
8
7
L
Merlin
 
Merlin
0
2
2
0.5
L
Ah Puch
 
Ah Puch
0
2
3
0.75
W
Nu Wa
4
1
8
8
L
3
3
2
1.33
W
Neith
1
0
9
5.5
L
Izanami
bigbillintn
Izanami
1
3
3
0.83
L
1
5
2
0.4
W
1
2
9
2.75
W
Nike
viynled
Nike
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,771
Damage
22,466
24,316
Taken
34,428
12,342
Mitigated
17,951
4,040
Healing
3,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,550
378
1,149
1,262
5,086
2,130
0
3,531
1,555
16,464
0
L
Merlin
 
Merlin
7,344
292
0
118
5,755
1,963
0
2,939
2,816
28,080
0
L
Ah Puch
 
Ah Puch
3,585
39
0
340
3,979
1,399
0
2,718
1,261
8,918
0
W
Nu Wa
5,978
1,513
55
217
4,144
1,428
0
2,890
1,254
16,406
0
L
4,951
115
1,742
923
5,112
1,844
0
3,601
1,511
11,290
0
W
Neith
4,675
2,510
0
467
4,237
1,505
0
2,544
1,693
0
13,595
L
Izanami
bigbillintn
Izanami
3,332
2,020
0
238
9,185
3,327
0
6,275
2,910
0
26,852
L
3,254
378
0
0
10,397
9,418
0
5,535
4,862
0
6,823
W
6,540
479
103
654
4,458
1,500
0
2,876
1,582
19,480
0
W
Nike
viynled
Nike
6,028
1,331
0
133
6,391
5,779
0
4,039
2,352
0
19,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,995
Gold Earned
34,992
137
Minions Killed
130
5
Camps Cleared
5
616,948
Distance Traveled
539,920
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,767
1,295
9
2
0
114,467
1
L
Merlin
6,694
1,116
51
9
4
105,945
1
L
Ah Puch
6,355
1,059
5
1
0
80,034
0
W
Nu Wa
8,103
1,351
24
4
4
126,428
0
L
Ra
7,796
1,299
20
3
1
129,396
0
W
Neith
7,263
1,211
31
5
1
129,017
1
L
Izanami
7,272
1,212
51
9
0
102,622
0
L
Odin
6,875
1,146
3
1
0
121,923
0
W
Scylla
7,316
1,219
47
8
0
111,421
0
W
Nike
8,546
1,424
26
4
0
135,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role