Player Matchup

Hachiman
Hachiman
BrMk DenisTreze
Hachiman
Level 160
God Stats
4W - 7L
1,363 SR
Queue Stats
398W - 478L
1,422 Elo+
Party 1
Cerberus
Cerberus
Doylehockey
Cerberus
Level 85
God Stats
2W - 2L
1,620 SR
Queue Stats
37W - 47L
1,367 Elo+
Party 3
Susano
Susano
JefAO
Susano
Level 160
God Stats
11W - 18L
1,356 SR
Queue Stats
441W - 440L
1,447 Elo+
Party 1
Tiamat
Tiamat
MikeyCameron
Tiamat
Level 89
God Stats
2W - 2L
1,484 SR
Queue Stats
17W - 16L
1,479 Elo+
Party 3
Ne Zha
Ne Zha
pierre7p
Ne Zha
Level 105
God Stats
4W - 2L
1,849 SR
Queue Stats
96W - 89L
1,462 Elo+
Solo
Team Averages
Level 120
1,534 SR
1,435 Elo+

VS

Team Averages
Level 86
1,451 SR
1,454 Elo+
Tyr
Tyr
BIG_HOSS_0228
Tyr
Level 135
God Stats
10W - 15L
1,132 SR
Queue Stats
322W - 357L
1,417 Elo+
Solo
Fenrir
Fenrir
MaQuInOnJoN
Fenrir
Level 103
God Stats
32W - 21L
1,549 SR
Queue Stats
241W - 239L
1,422 Elo+
Party 4
Athena
Athena
Yogiii-Bear-_
Athena
Level 49
God Stats
4W - 5L
1,107 SR
Queue Stats
153W - 148L
1,517 Elo+
Party 2
Thoth
Thoth
brandon-2-nice
Thoth
Level 64
God Stats
5W - 0L
1,903 SR
Queue Stats
203W - 192L
1,433 Elo+
Party 2
Izanami
Izanami
pami90g
Izanami
Level 80
God Stats
51W - 32L
1,566 SR
Queue Stats
67W - 67L
1,481 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
9
1 / 0 / 0
5,141
514
2,794
3,479
569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Doylehockey
Cerberus
8
0 / 4 / 1
4,655
466
1,422
6,256
3,515
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
JefAO
Susano
9
0 / 2 / 3
5,173
517
3,388
5,609
1,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
9
1 / 2 / 0
5,165
517
2,374
5,089
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
pierre7p
Ne Zha
9
1 / 1 / 0
5,351
535
3,546
5,186
2,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,839
584
2,571
5,642
2,108
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
11
2 / 1 / 4
5,921
592
3,575
6,384
1,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
2 / 1 / 2
5,351
535
1,831
6,616
2,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 0 / 0
6,014
601
3,633
3,838
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
pami90g
Izanami
11
1 / 0 / 2
6,273
627
2,961
4,246
1,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
9
9
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Hachiman
1
0
0
1
L
Cerberus
Doylehockey
Cerberus
0
4
1
0.13
L
Susano
JefAO
Susano
0
2
3
0.75
W
Fenrir
2
1
4
4
L
Tiamat
1
2
0
0.5
W
2
1
2
3
W
3
0
0
3
W
Izanami
pami90g
Izanami
1
0
2
2
L
Ne Zha
pierre7p
Ne Zha
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,524
Damage
14,571
25,619
Taken
26,726
9,589
Mitigated
8,613
7,085
Healing
11,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,571
83
0
2,862
5,642
2,108
0
0
5,336
0
26,621
L
Hachiman
2,794
1,511
0
1,138
3,479
569
444
118
3,361
0
26,179
L
Cerberus
Doylehockey
Cerberus
1,422
112
60
405
6,256
3,515
183
2,280
3,976
13,676
0
L
Susano
JefAO
Susano
3,388
667
0
2,137
5,609
1,593
0
1,012
4,597
0
26,873
W
Fenrir
3,575
434
0
3,595
6,384
1,938
0
897
5,461
0
32,014
L
Tiamat
2,374
252
0
1,663
5,089
1,789
0
1,751
3,338
24,703
0
W
1,831
815
0
2,415
6,616
2,703
0
1,769
4,785
11,682
349
W
3,633
177
0
540
3,838
854
0
1,130
2,708
34,596
0
W
Izanami
pami90g
Izanami
2,961
1,873
108
1,700
4,246
1,010
690
0
4,246
0
44,004
L
Ne Zha
pierre7p
Ne Zha
3,546
886
0
1,682
5,186
2,123
451
303
4,883
0
25,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,485
Gold Earned
29,398
242
Minions Killed
313
0
Camps Cleared
0
906,493
Distance Traveled
1,031,654
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,839
584
50
5
0
202,526
3
L
Hachiman
5,141
514
50
5
0
174,677
0
L
Cerberus
4,655
466
31
3
0
173,089
0
L
Susano
5,173
517
60
6
0
190,833
2
W
Fenrir
5,921
592
68
7
0
223,628
3
L
Tiamat
5,165
517
53
5
0
187,461
4
W
Athena
5,351
535
28
3
0
218,333
0
W
Thoth
6,014
601
76
8
0
207,124
3
W
Izanami
6,273
627
91
9
0
180,043
2
L
Ne Zha
5,351
535
48
5
0
180,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role