Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
SUMKIYY
Gilgamesh
Level 18
God Stats
25W - 16L
1,686 SR
Queue Stats
62W - 49L
1,565 Elo+
Party 1
Freya
Freya
Someồne
Freya
Level 113
God Stats
9W - 4L
1,675 SR
Queue Stats
313W - 224L
1,612 Elo+
Party 1
Sylvanus
Sylvanus
Uraharaq8
Sylvanus
Level 120
God Stats
8W - 5L
1,739 SR
Queue Stats
254W - 192L
1,568 Elo+
Party 1
Team Averages
Level 88
1,620 SR
1,549 Elo+

VS

Team Averages
Level 81
1,612 SR
1,554 Elo+
Athena
Athena
 
Athena
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
BoiteMortel
Awilix
Level 118
God Stats
9W - 4L
1,623 SR
Queue Stats
75W - 49L
1,640 Elo+
Party 2
Artio
Artio
Denzelinho I
Artio
Level 42
God Stats
3W - 4L
1,759 SR
Queue Stats
24W - 16L
1,847 Elo+
Party 2
Ah Puch
Ah Puch
el_dominguek
Ah Puch
Level 54
God Stats
2W - 1L
1,678 SR
Queue Stats
202W - 232L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
8 / 0 / 0
7,955
723
6,532
5,622
1,902
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
 
He Bo
10
1 / 2 / 2
5,802
527
4,333
4,981
2,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SUMKIYY
Gilgamesh
11
3 / 1 / 1
6,223
566
4,165
7,156
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Freya
Someồne
Freya
13
4 / 1 / 2
7,451
677
6,785
6,241
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Uraharaq8
Sylvanus
10
2 / 1 / 4
5,957
542
5,101
5,981
3,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
1 / 3 / 2
5,168
470
2,067
9,536
4,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
 
Medusa
9
0 / 4 / 2
5,160
469
2,768
5,291
1,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
10
4 / 2 / 1
5,874
534
4,131
7,408
2,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 1
5,433
494
2,556
7,957
4,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ah Puch
el_dominguek
Ah Puch
10
0 / 6 / 1
5,567
506
3,153
7,249
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
18
Kills
5
5
Deaths
18
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
0
0
8
W
He Bo
 
He Bo
1
2
2
1
L
Athena
 
Athena
1
3
2
0.67
L
Medusa
 
Medusa
0
4
2
0.25
L
Awilix
4
2
1
2.25
L
0
3
1
0.17
W
Gilgamesh
SUMKIYY
Gilgamesh
3
1
1
3.5
W
Freya
Someồne
Freya
4
1
2
5
W
Sylvanus
Uraharaq8
Sylvanus
2
1
4
4
L
Ah Puch
el_dominguek
Ah Puch
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,916
Damage
14,675
29,981
Taken
37,441
12,610
Mitigated
13,810
7,870
Healing
9,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,532
557
0
1,538
5,622
1,902
0
1,416
4,206
0
56,292
W
He Bo
 
He Bo
4,333
96
0
1,031
4,981
2,599
0
1,640
3,074
25,476
0
L
Athena
 
Athena
2,067
653
108
2,192
9,536
4,312
0
5,640
3,896
9,980
0
L
Medusa
 
Medusa
2,768
1,183
0
1,089
5,291
1,344
0
4,040
1,251
0
30,574
L
Awilix
4,131
2,041
0
1,342
7,408
2,054
0
1,283
6,125
0
26,513
L
2,556
180
288
4,017
7,957
4,262
0
4,316
3,641
22,643
0
W
Gilgamesh
SUMKIYY
Gilgamesh
4,165
904
0
148
7,156
2,686
0
932
6,171
0
32,227
W
Freya
Someồne
Freya
6,785
3,051
0
3,824
6,241
2,155
0
929
5,312
52,605
0
W
Sylvanus
Uraharaq8
Sylvanus
5,101
1,809
332
997
5,981
3,268
0
2,511
3,442
18,236
2,444
L
Ah Puch
el_dominguek
Ah Puch
3,153
54
0
124
7,249
1,838
0
677
6,572
31,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,388
Gold Earned
27,202
358
Minions Killed
233
0
Camps Cleared
0
1,048,319
Distance Traveled
1,099,982
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,955
723
114
10
0
222,770
0
W
He Bo
5,802
527
40
4
0
216,458
4
L
Athena
5,168
470
18
2
0
221,339
4
L
Medusa
5,160
469
60
5
0
208,470
2
L
Awilix
5,874
534
40
4
0
273,893
2
L
Artio
5,433
494
49
4
0
226,718
4
W
Gilgamesh
6,223
566
64
6
0
212,570
0
W
Freya
7,451
677
102
9
0
200,252
1
W
Sylvanus
5,957
542
38
3
0
196,269
5
L
Ah Puch
5,567
506
66
6
0
169,562
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role