Player Matchup

Morgan Le Fay
Morgan Le Fay
Noeyn
Morgan Le Fay
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,672 Elo+
Party 1
Kuzenbo
Kuzenbo
NotYourMateSam
Kuzenbo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 36L
1,535 Elo+
Solo
Chang'e
Chang'e
RiorDion
Chang'e
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,672 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Schwermut
Tsukuyomi
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,672 Elo+
Party 1
Heimdallr
Heimdallr
鹰击长空鱼翔浅底万类霜天竞自由
Heimdallr
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
246W - 257L
1,537 Elo+
Solo
Team Averages
Level 121
1,500 SR
1,618 Elo+

VS

Team Averages
Level 117
1,446 SR
1,322 Elo+
Chang'e
Chang'e
 
Chang'e
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Belock
King Arthur
Level 129
God Stats
1W - 1L
1,520 SR
Queue Stats
24W - 21L
1,255 Elo+
Party 2
Cernunnos
Cernunnos
Erca4nti
Cernunnos
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 55L
1,455 Elo+
Party 2
Persephone
Persephone
Turgal
Persephone
Level 152
God Stats
1W - 1L
1,209 SR
Queue Stats
59W - 62L
1,320 Elo+
Party 2
Atlas
Atlas
trabucon
Atlas
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,080 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Noeyn
Morgan Le Fay
20
7 / 6 / 7
13,541
713
37,092
23,494
10,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
6 / 4 / 10
13,864
730
18,542
27,940
46,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
RiorDion
Chang'e
16
0 / 6 / 8
10,406
548
10,679
20,370
7,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tsukuyomi
Schwermut
Tsukuyomi
18
3 / 7 / 4
11,380
599
15,128
21,478
9,499
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
2 / 10 / 3
11,012
580
16,006
20,981
8,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
7 / 3 / 21
13,056
687
19,748
21,299
12,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Belock
King Arthur
20
7 / 5 / 22
13,289
699
17,838
30,394
38,934
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cernunnos
Erca4nti
Cernunnos
20
5 / 5 / 20
12,740
671
16,517
16,431
9,449
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
Turgal
Persephone
20
8 / 3 / 19
14,812
780
29,250
19,973
11,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Atlas
trabucon
Atlas
20
6 / 2 / 24
14,020
738
21,375
33,297
51,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
139
18
Kills
33
33
Deaths
18
32
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
7
3
21
5.83
W
King Arthur
Belock
King Arthur
7
5
22
3.6
W
Cernunnos
Erca4nti
Cernunnos
5
5
20
3
L
Morgan Le Fay
Noeyn
Morgan Le Fay
7
6
7
1.75
L
6
4
10
2.75
L
Chang'e
RiorDion
Chang'e
0
6
8
0.67
L
Tsukuyomi
Schwermut
Tsukuyomi
3
7
4
0.71
W
Persephone
Turgal
Persephone
8
3
19
5.83
W
Atlas
trabucon
Atlas
6
2
24
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,447
Damage
104,728
114,263
Taken
121,394
83,461
Mitigated
123,099
48,801
Healing
60,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
19,748
1,080
18,489
9,998
21,299
12,138
1,583
13,572
7,727
44,300
0
W
King Arthur
Belock
King Arthur
17,838
872
3,260
3,826
30,394
38,934
647
16,001
14,393
0
32,224
W
Cernunnos
Erca4nti
Cernunnos
16,517
4,917
551
2,737
16,431
9,449
1,354
9,240
7,191
0
38,059
L
Morgan Le Fay
Noeyn
Morgan Le Fay
37,092
4,977
2,395
6,932
23,494
10,855
750
13,394
10,006
65,332
0
L
18,542
3,870
2,763
6,219
27,940
46,914
292
15,610
11,968
34,673
0
L
Chang'e
RiorDion
Chang'e
10,679
291
15,529
9,001
20,370
7,671
0
12,751
7,507
21,601
0
L
Tsukuyomi
Schwermut
Tsukuyomi
15,128
2,917
1,187
1,099
21,478
9,499
0
13,922
7,346
0
31,963
W
Persephone
Turgal
Persephone
29,250
745
2,635
3,551
19,973
11,145
2,615
12,164
7,806
67,759
0
W
Atlas
trabucon
Atlas
21,375
5,008
5,685
10,156
33,297
51,433
526
15,333
17,964
38,740
0
L
16,006
5,492
1,741
1,935
20,981
8,522
526
13,728
7,063
0
33,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,203
Gold Earned
67,917
172
Minions Killed
226
0
Camps Cleared
0
1,603,304
Distance Traveled
1,781,763
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,056
687
54
3
0
330,236
0
W
King Arthur
13,289
699
26
1
0
416,341
1
W
Cernunnos
12,740
671
51
3
0
312,923
0
L
Morgan Le Fay
13,541
713
39
2
0
344,082
0
L
Kuzenbo
13,864
730
25
1
0
324,824
2
L
Chang'e
10,406
548
24
1
0
359,790
0
L
Tsukuyomi
11,380
599
44
2
0
308,835
0
W
Persephone
14,812
780
77
4
0
318,159
0
W
Atlas
14,020
738
18
1
0
404,104
3
L
Heimdallr
11,012
580
40
2
0
265,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role