Player Matchup

Sun Wukong
Sun Wukong
HelixFossil420
Sun Wukong
Level 108
God Stats
0W - 1L
1,654 SR
Queue Stats
24W - 38L
1,390 Elo+
Party 1
Baron Samedi
Baron Samedi
JokingV3il
Baron Samedi
Level 129
God Stats
1W - 2L
1,729 SR
Queue Stats
31W - 41L
1,481 Elo+
Party 1
Nu Wa
Nu Wa
SabresOwn
Nu Wa
Level 160
God Stats
52W - 40L
1,378 SR
Queue Stats
475W - 465L
1,435 Elo+
Solo
Charybdis
Charybdis
VoidVictoryGang
Charybdis
Level 157
God Stats
2W - 10L
1,289 SR
Queue Stats
69W - 81L
1,253 Elo+
Solo
Arachne
Arachne
ancamo3
Arachne
Level 129
God Stats
3W - 4L
1,527 SR
Queue Stats
178W - 181L
1,468 Elo+
Solo
Team Averages
Level 137
1,516 SR
1,405 Elo+

VS

Team Averages
Level 138
1,668 SR
1,567 Elo+
Zeus
Zeus
Opiiun
Zeus
Level 129
God Stats
11W - 8L
1,776 SR
Queue Stats
57W - 51L
1,742 Elo+
Party 2
Sylvanus
Sylvanus
SBF Craker
Sylvanus
Level 150
God Stats
10W - 9L
1,581 SR
Queue Stats
231W - 275L
1,502 Elo+
Party 2
Shiva
Shiva
SuperLadd69
Shiva
Level 158
God Stats
36W - 30L
1,538 SR
Queue Stats
519W - 522L
1,560 Elo+
Solo
Cernunnos
Cernunnos
iDark-Lucifer
Cernunnos
Level 108
God Stats
3W - 4L
1,558 SR
Queue Stats
235W - 240L
1,494 Elo+
Solo
Xbalanque
Xbalanque
xBigDaddyJuicex
Xbalanque
Level 145
God Stats
5W - 3L
1,887 SR
Queue Stats
344W - 375L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HelixFossil420
Sun Wukong
18
1 / 4 / 1
12,115
527
11,682
21,159
12,736
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
JokingV3il
Baron Samedi
15
1 / 7 / 4
10,896
474
10,274
21,537
23,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
SabresOwn
Nu Wa
20
7 / 4 / 8
13,864
603
17,154
16,102
5,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
VoidVictoryGang
Charybdis
19
0 / 2 / 4
12,225
532
11,513
21,332
5,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
ancamo3
Arachne
18
8 / 4 / 4
12,414
540
11,179
21,312
7,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Opiiun
Zeus
20
5 / 7 / 7
12,415
540
15,124
13,528
4,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
SBF Craker
Sylvanus
18
4 / 4 / 6
11,567
503
8,652
22,761
12,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 2 / 13
12,321
536
12,437
23,674
28,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
iDark-Lucifer
Cernunnos
20
3 / 2 / 2
13,127
571
13,596
21,020
8,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
xBigDaddyJuicex
Xbalanque
20
4 / 2 / 6
12,880
560
17,750
17,153
6,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
55
17
Kills
21
21
Deaths
17
21
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
HelixFossil420
Sun Wukong
1
4
1
0.38
L
Baron Samedi
JokingV3il
Baron Samedi
1
7
4
0.43
W
Zeus
Opiiun
Zeus
5
7
7
1.21
W
Sylvanus
SBF Craker
Sylvanus
4
4
6
1.75
L
Nu Wa
SabresOwn
Nu Wa
7
4
8
2.75
W
5
2
13
5.75
L
Charybdis
VoidVictoryGang
Charybdis
0
2
4
1
L
Arachne
ancamo3
Arachne
8
4
4
2.5
W
Cernunnos
iDark-Lucifer
Cernunnos
3
2
2
2
W
Xbalanque
xBigDaddyJuicex
Xbalanque
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,802
Damage
67,559
101,442
Taken
98,136
55,050
Mitigated
60,211
38,744
Healing
43,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
HelixFossil420
Sun Wukong
11,682
1,820
0
7,617
21,159
12,736
1,051
4,915
16,244
141
71,520
L
Baron Samedi
JokingV3il
Baron Samedi
10,274
797
1,370
6,147
21,537
23,744
78
6,578
14,959
45,297
0
W
Zeus
Opiiun
Zeus
15,124
1,558
0
3,836
13,528
4,595
1,428
6,636
6,759
85,666
4,088
W
Sylvanus
SBF Craker
Sylvanus
8,652
1,924
4,689
10,707
22,761
12,726
0
5,868
16,705
73,930
17,554
L
Nu Wa
SabresOwn
Nu Wa
17,154
4,696
0
3,088
16,102
5,640
4,565
6,549
9,553
108,299
0
W
12,437
2,043
1,711
6,753
23,674
28,308
180
5,953
16,906
0
50,347
L
Charybdis
VoidVictoryGang
Charybdis
11,513
6,360
442
12,159
21,332
5,245
3,660
532
20,800
0
107,812
L
Arachne
ancamo3
Arachne
11,179
7,140
0
7,921
21,312
7,685
129
4,405
16,907
0
78,343
W
Cernunnos
iDark-Lucifer
Cernunnos
13,596
5,907
0
7,825
21,020
8,275
3,481
4,917
15,990
0
105,096
W
Xbalanque
xBigDaddyJuicex
Xbalanque
17,750
6,014
0
8,109
17,153
6,307
4,012
3,440
13,625
0
122,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,514
Gold Earned
62,310
627
Minions Killed
760
0
Camps Cleared
0
2,128,498
Distance Traveled
2,217,709
13
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,115
527
150
7
0
410,218
3
L
Baron Samedi
10,896
474
46
2
0
406,232
5
W
Zeus
12,415
540
145
6
0
433,861
7
W
Sylvanus
11,567
503
132
6
0
416,693
5
L
Nu Wa
13,864
603
160
7
0
392,703
0
W
Shiva
12,321
536
63
3
0
480,375
6
L
Charybdis
12,225
532
176
8
0
414,886
0
L
Arachne
12,414
540
95
4
0
504,459
5
W
Cernunnos
13,127
571
223
10
0
434,896
5
W
Xbalanque
12,880
560
197
9
0
451,884
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role