Player Matchup

He Bo
He Bo
 
He Bo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
AdeptPerception
Osiris
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 101L
1,585 Elo+
Party 2
Ao Kuang
Ao Kuang
TheInca
Ao Kuang
Level 82
God Stats
30W - 28L
1,534 SR
Queue Stats
150W - 162L
1,512 Elo+
Solo
Medusa
Medusa
xRiceKrispiez
Medusa
Level 148
God Stats
3W - 1L
1,706 SR
Queue Stats
16W - 9L
1,669 Elo+
Party 3
Yemoja
Yemoja
xXPlainBagelXx
Yemoja
Level 142
God Stats
1W - 2L
1,291 SR
Queue Stats
16W - 10L
1,654 Elo+
Party 3
Team Averages
Level 128
1,506 SR
1,584 Elo+

VS

Team Averages
Level 114
1,591 SR
1,539 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
LowgeeBear
Mercury
Level 124
God Stats
23W - 18L
1,733 SR
Queue Stats
283W - 260L
1,593 Elo+
Party 1
Medusa
Medusa
Rpaco90
Medusa
Level 57
God Stats
2W - 1L
1,841 SR
Queue Stats
109W - 126L
1,532 Elo+
Solo
He Bo
He Bo
Shaymful
He Bo
Level 129
God Stats
14W - 11L
1,574 SR
Queue Stats
291W - 267L
1,608 Elo+
Party 1
Sylvanus
Sylvanus
SpecialFX713
Sylvanus
Level 128
God Stats
3W - 6L
1,304 SR
Queue Stats
78W - 69L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
5 / 4 / 5
8,424
562
9,915
6,866
2,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 2 / 3
8,995
600
8,608
12,005
11,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
TheInca
Ao Kuang
13
5 / 1 / 7
7,942
529
7,903
9,588
3,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
8 / 0 / 4
9,088
606
9,075
6,922
2,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 0 / 17
8,195
546
5,514
8,802
6,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
0 / 4 / 2
7,636
509
7,628
14,909
7,594
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
LowgeeBear
Mercury
12
2 / 4 / 1
7,056
470
4,161
9,513
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
Rpaco90
Medusa
11
0 / 6 / 0
6,299
420
4,754
8,316
1,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

He Bo
Shaymful
He Bo
14
4 / 5 / 1
8,300
553
6,828
8,059
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
SpecialFX713
Sylvanus
11
1 / 4 / 0
6,201
413
3,416
11,742
5,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
23
Kills
7
7
Deaths
23
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
4
5
1.88
L
Sun Wukong
 
Sun Wukong
0
4
2
0.25
W
4
2
3
2.75
L
Mercury
LowgeeBear
Mercury
2
4
1
0.63
L
Medusa
Rpaco90
Medusa
0
6
0
0
L
He Bo
Shaymful
He Bo
4
5
1
0.9
L
Sylvanus
SpecialFX713
Sylvanus
1
4
0
0.25
W
Ao Kuang
TheInca
Ao Kuang
5
1
7
8.5
W
8
0
4
10
W
1
0
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,015
Damage
26,787
44,183
Taken
52,539
26,280
Mitigated
19,738
18,107
Healing
10,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,915
0
0
245
6,866
2,244
0
2,752
3,954
50,388
0
L
Sun Wukong
 
Sun Wukong
7,628
1,202
0
6,072
14,909
7,594
0
4,627
10,240
0
49,190
W
8,608
3,903
0
6,144
12,005
11,209
0
425
11,335
0
60,350
L
Mercury
LowgeeBear
Mercury
4,161
1,130
0
250
9,513
2,606
0
4,024
5,345
0
43,129
L
Medusa
Rpaco90
Medusa
4,754
1,477
0
1,144
8,316
1,401
0
1,929
6,347
0
42,106
L
He Bo
Shaymful
He Bo
6,828
217
0
290
8,059
2,329
0
5,313
2,521
52,406
0
L
Sylvanus
SpecialFX713
Sylvanus
3,416
903
821
2,297
11,742
5,808
0
6,874
4,754
18,212
5,355
W
Ao Kuang
TheInca
Ao Kuang
7,903
1,869
0
3,208
9,588
3,379
0
2,595
6,786
43,902
0
W
9,075
3,207
1
2,504
6,922
2,543
1,809
1,102
5,796
0
73,671
W
5,514
1,477
3,348
2,657
8,802
6,905
69
2,687
6,079
17,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,644
Gold Earned
35,492
462
Minions Killed
439
0
Camps Cleared
0
1,516,776
Distance Traveled
1,470,327
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,424
562
100
7
0
289,227
1
L
Sun Wukong
7,636
509
115
8
0
304,566
2
W
Osiris
8,995
600
122
8
0
302,420
5
L
Mercury
7,056
470
82
5
0
319,151
1
L
Medusa
6,299
420
80
5
0
284,309
7
L
He Bo
8,300
553
103
7
0
275,787
2
L
Sylvanus
6,201
413
59
4
0
286,514
0
W
Ao Kuang
7,942
529
72
5
0
320,628
4
W
Medusa
9,088
606
145
10
0
306,534
3
W
Yemoja
8,195
546
23
2
0
297,967
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role