Player Matchup

Merlin
Merlin
Hornet2343323
Merlin
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,313 Elo+
Solo
Neith
Neith
JalawnJr
Neith
Level 76
God Stats
1W - 6L
1,379 SR
Queue Stats
63W - 55L
1,346 Elo+
Solo
Anubis
Anubis
Shadow Raven731
Anubis
Level 112
God Stats
4W - 3L
1,294 SR
Queue Stats
233W - 244L
1,342 Elo+
Solo
Guan Yu
Guan Yu
Th3H3brewH4mmer
Guan Yu
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 57L
1,452 Elo+
Solo
Loki
Loki
canape_contido
Loki
Level 69
God Stats
1W - 1L
1,728 SR
Queue Stats
18W - 15L
1,458 Elo+
Solo
Team Averages
Level 75
1,480 SR
1,382 Elo+

VS

Team Averages
Level 106
1,369 SR
1,335 Elo+
Merlin
Merlin
CubanUS2Gs
Merlin
Level 143
God Stats
4W - 1L
1,407 SR
Queue Stats
112W - 119L
1,509 Elo+
Party 1
Cupid
Cupid
Easybreezy7848
Cupid
Level 109
God Stats
19W - 25L
1,271 SR
Queue Stats
231W - 290L
1,380 Elo+
Solo
Sun Wukong
Sun Wukong
S0ul419
Sun Wukong
Level 126
God Stats
5W - 4L
1,500 SR
Queue Stats
597W - 632L
1,430 Elo+
Party 1
Yemoja
Yemoja
cold-gravy-88
Yemoja
Level 85
God Stats
1W - 1L
1,166 SR
Queue Stats
21W - 23L
1,033 Elo+
Solo
Da Ji
Da Ji
horacio2000
Da Ji
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 0
7,475
440
4,594
10,549
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
JalawnJr
Neith
15
6 / 2 / 1
8,986
529
10,041
9,473
3,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 5 / 3
7,228
425
7,454
10,604
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 2 / 3
7,115
419
5,738
9,443
7,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
3 / 1 / 1
8,413
495
4,293
10,050
3,862
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CubanUS2Gs
Merlin
16
6 / 2 / 6
9,829
578
10,708
9,988
3,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 6 / 7
7,379
434
5,573
11,214
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
S0ul419
Sun Wukong
15
3 / 0 / 6
8,889
523
9,254
12,974
9,149
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
1 / 3 / 0
7,980
469
5,278
10,920
6,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 2 / 4
8,548
503
5,122
10,040
3,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
13
Kills
17
17
Deaths
13
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
CubanUS2Gs
Merlin
6
2
6
4.5
W
2
6
7
0.92
L
1
7
0
0.14
L
Neith
JalawnJr
Neith
6
2
1
3.25
W
Sun Wukong
S0ul419
Sun Wukong
3
0
6
6
L
2
5
3
0.7
L
1
2
3
1.25
L
3
1
1
3.5
W
1
3
0
0.33
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,120
Damage
35,935
50,119
Taken
55,136
23,083
Mitigated
24,414
12,516
Healing
13,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
CubanUS2Gs
Merlin
10,708
82
0
2,571
9,988
3,245
0
2,577
7,255
70,402
0
W
5,573
2,478
801
2,578
11,214
2,604
0
2,851
8,000
0
27,058
L
4,594
542
0
90
10,549
3,510
0
3,789
6,760
49,275
0
L
Neith
JalawnJr
Neith
10,041
5,048
144
3,963
9,473
3,986
284
4,803
4,670
0
57,215
W
Sun Wukong
S0ul419
Sun Wukong
9,254
930
0
1,733
12,974
9,149
448
2,032
10,345
0
56,529
L
7,454
87
0
2,202
10,604
4,074
426
3,108
7,496
28,822
0
L
5,738
414
484
2,900
9,443
7,651
0
2,272
7,171
0
18,763
L
4,293
226
30
2,703
10,050
3,862
0
2,014
8,036
0
54,127
W
5,278
527
595
1,831
10,920
6,107
234
2,270
8,251
38,519
0
W
5,122
1,150
0
3,199
10,040
3,309
0
1,317
8,589
0
39,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,217
Gold Earned
42,625
397
Minions Killed
420
0
Camps Cleared
0
1,441,126
Distance Traveled
1,478,893
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,829
578
133
8
0
320,947
3
W
Cupid
7,379
434
48
3
0
293,824
0
L
Merlin
7,475
440
91
5
0
267,971
4
L
Neith
8,986
529
113
7
0
271,831
0
W
Sun Wukong
8,889
523
115
7
0
354,728
4
L
Anubis
7,228
425
59
3
0
260,479
2
L
Guan Yu
7,115
419
42
2
0
288,231
0
L
Loki
8,413
495
92
5
0
352,614
0
W
Yemoja
7,980
469
64
4
0
273,238
0
W
Da Ji
8,548
503
60
4
0
236,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role