Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AndreErthal
Sol
Level 149
God Stats
4W - 6L
1,210 SR
Queue Stats
233W - 226L
1,482 Elo+
Solo
Hou Yi
Hou Yi
Darkase157
Hou Yi
Level 119
God Stats
25W - 29L
1,500 SR
Queue Stats
363W - 405L
1,481 Elo+
Solo
Anhur
Anhur
Miishal
Anhur
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,463 Elo+
Solo
Da Ji
Da Ji
the_King_of_Bomb
Da Ji
Level 53
God Stats
7W - 5L
1,461 SR
Queue Stats
169W - 181L
1,478 Elo+
Solo
Team Averages
Level 95
1,434 SR
1,481 Elo+

VS

Team Averages
Level 77
1,466 SR
1,522 Elo+
Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Caio3105
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
FedeGalmes
Jormungandr
Level 103
God Stats
0W - 1L
1,397 SR
Queue Stats
53W - 50L
1,585 Elo+
Solo
Nu Wa
Nu Wa
FlawlessXC
Nu Wa
Level 49
God Stats
10W - 9L
1,381 SR
Queue Stats
26W - 28L
1,484 Elo+
Solo
Hou Yi
Hou Yi
SolarCornet1740
Hou Yi
Level 75
God Stats
0W - 1L
1,554 SR
Queue Stats
5W - 4L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 0 / 6
7,277
1,213
3,595
926
352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 8
6,857
1,143
6,974
2,965
910
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
Darkase157
Hou Yi
12
3 / 0 / 6
7,193
1,199
5,409
3,412
1,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anhur
Miishal
Anhur
12
1 / 2 / 3
6,700
1,117
4,532
6,453
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 5
7,096
1,183
2,854
3,783
1,561
Team 1 Tickets

363

VS

Team 2 Tickets

340

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 0 / 0
5,636
939
0
385
120
Bellona
Caio3105
Bellona
11
1 / 2 / 1
7,020
1,170
2,793
5,433
3,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
FedeGalmes
Jormungandr
12
1 / 4 / 2
6,832
1,139
4,176
7,449
5,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
12
1 / 2 / 2
6,850
1,142
5,415
4,237
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 2
6,324
1,054
3,761
7,241
1,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
9
Kills
3
3
Deaths
9
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
6
5
L
Scylla
 
Scylla
0
0
0
0
W
1
0
8
5
L
Bellona
Caio3105
Bellona
1
2
1
0.75
W
Hou Yi
Darkase157
Hou Yi
3
0
6
6
L
Jormungandr
FedeGalmes
Jormungandr
1
4
2
0.5
L
Nu Wa
1
2
2
1
W
Anhur
Miishal
Anhur
1
2
3
1.25
L
0
1
2
1
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,364
Damage
16,145
17,539
Taken
24,745
5,989
Mitigated
12,055
2,407
Healing
3,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,595
751
124
63
926
352
0
926
0
16,846
0
L
Scylla
 
Scylla
0
0
0
0
385
120
0
385
0
0
0
W
6,974
2,242
0
492
2,965
910
0
1,702
1,263
21,140
0
L
Bellona
Caio3105
Bellona
2,793
383
906
1,064
5,433
3,756
0
1,878
3,555
0
7,272
W
Hou Yi
Darkase157
Hou Yi
5,409
3,124
0
1,728
3,412
1,215
0
1,669
1,743
0
12,646
L
Jormungandr
FedeGalmes
Jormungandr
4,176
1,065
219
265
7,449
5,225
0
4,500
2,949
21,542
0
L
Nu Wa
5,415
1,203
0
20
4,237
1,161
0
1,710
2,527
20,010
0
W
Anhur
Miishal
Anhur
4,532
1,937
0
0
6,453
1,951
0
4,314
2,139
0
14,281
L
3,761
2,385
0
738
7,241
1,793
0
2,096
5,145
0
17,204
W
2,854
121
0
0
3,783
1,561
0
980
2,803
0
10,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,123
Gold Earned
32,662
120
Minions Killed
124
8
Camps Cleared
4
580,387
Distance Traveled
462,665
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,277
1,213
35
6
1
128,909
0
L
Scylla
5,636
939
0
0
0
0
0
W
Sol
6,857
1,143
29
5
2
105,646
0
L
Bellona
7,020
1,170
14
2
0
122,843
0
W
Hou Yi
7,193
1,199
14
2
1
114,975
0
L
Jormungandr
6,832
1,139
38
6
2
118,675
0
L
Nu Wa
6,850
1,142
40
7
0
105,545
0
W
Anhur
6,700
1,117
27
5
0
106,757
1
L
Hou Yi
6,324
1,054
32
5
2
115,602
0
W
Da Ji
7,096
1,183
15
3
4
124,100
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role