Player Matchup

Sol
Sol
LaSantaFe3022
Sol
Level 100
God Stats
2W - 0L
1,692 SR
Queue Stats
211W - 222L
1,443 Elo+
Party 1
Ganesha
Ganesha
TragicSinner
Ganesha
Level 149
God Stats
1W - 2L
1,198 SR
Queue Stats
356W - 418L
1,442 Elo+
Party 1
Medusa
Medusa
thundrrrrrrr
Medusa
Level 114
God Stats
7W - 8L
1,686 SR
Queue Stats
34W - 43L
1,406 Elo+
Party 1
Team Averages
Level 121
1,525 SR
1,430 Elo+

VS

Team Averages
Level 70
1,587 SR
1,373 Elo+
King Arthur
King Arthur
CAP818
King Arthur
Level 29
God Stats
24W - 24L
1,417 SR
Queue Stats
262W - 232L
1,429 Elo+
Party 2
Sol
Sol
jcristales0
Sol
Level 113
God Stats
3W - 3L
1,500 SR
Queue Stats
133W - 94L
1,414 Elo+
Party 2
Bellona
Bellona
x-x_UMBRA_x-x
Bellona
Level 68
God Stats
2W - 1L
1,845 SR
Queue Stats
3W - 6L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 6
9,528
866
10,363
8,453
3,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
TragicSinner
Ganesha
13
0 / 0 / 11
8,974
816
6,359
9,620
11,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
12
6 / 3 / 2
8,579
780
9,924
7,271
2,989
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CAP818
King Arthur
12
4 / 5 / 1
8,012
728
5,863
13,306
8,110
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 5 / 4
8,000
727
9,190
13,199
3,553
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
7
0 / 2 / 1
6,182
562
1,110
4,955
1,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
12
Kills
6
6
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CAP818
King Arthur
4
5
1
0.9
W
6
3
6
3
W
Ganesha
TragicSinner
Ganesha
0
0
11
5.5
L
2
5
4
0.8
W
Medusa
6
3
2
2.33
L
Bellona
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,646
Damage
16,163
25,344
Taken
31,460
17,950
Mitigated
13,144
6,533
Healing
5,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CAP818
King Arthur
5,863
1,294
0
2,410
13,306
8,110
0
6,639
6,667
0
19,860
W
10,363
3,517
932
3,551
8,453
3,861
1,987
3,549
4,904
40,700
4,034
W
Ganesha
TragicSinner
Ganesha
6,359
492
0
1,008
9,620
11,100
223
3,709
5,911
17,790
0
L
9,190
1,639
0
2,527
13,199
3,553
0
5,906
7,293
29,523
0
W
Medusa
9,924
4,276
26
1,016
7,271
2,989
935
2,517
4,754
0
23,570
L
Bellona
1,110
278
82
119
4,955
1,481
0
3,478
1,477
0
4,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,081
Gold Earned
22,194
129
Minions Killed
80
8
Camps Cleared
2
561,812
Distance Traveled
370,351
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,012
728
31
3
1
160,287
4
W
Sol
9,528
866
92
8
7
192,172
4
W
Ganesha
8,974
816
2
0
0
189,649
0
L
Sol
8,000
727
42
4
1
169,173
1
W
Medusa
8,579
780
35
3
1
179,991
1
L
Bellona
6,182
562
7
1
0
40,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role