Player Matchup

Charybdis
Charybdis
Captain_sefunk
Charybdis
Level 17
God Stats
3W - 0L
1,745 SR
Queue Stats
93W - 82L
1,608 Elo+
Solo
Ganesha
Ganesha
GmanWhoa
Ganesha
Level 110
God Stats
11W - 13L
1,559 SR
Queue Stats
430W - 451L
1,553 Elo+
Solo
Rama
Rama
JineJene
Rama
Level 39
God Stats
13W - 19L
1,219 SR
Queue Stats
455W - 574L
1,282 Elo+
Solo
Sun Wukong
Sun Wukong
jam_starxd
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,372 Elo+
Solo
Olorun
Olorun
murdrrface66669
Olorun
Level 24
God Stats
4W - 2L
1,348 SR
Queue Stats
14W - 15L
1,387 Elo+
Solo
Team Averages
Level 44
1,474 SR
1,440 Elo+

VS

Team Averages
Level 60
1,383 SR
1,393 Elo+
Thanatos
Thanatos
Andreplustriston
Thanatos
Level 27
God Stats
19W - 19L
1,529 SR
Queue Stats
142W - 155L
1,483 Elo+
Party 1
Artio
Artio
DaGuudWann
Artio
Level 63
God Stats
0W - 2L
1,280 SR
Queue Stats
639W - 735L
1,492 Elo+
Party 1
Cupid
Cupid
calixRoach
Cupid
Level 148
God Stats
4W - 6L
1,495 SR
Queue Stats
177W - 209L
1,459 Elo+
Solo
Fenrir
Fenrir
kirbyheart
Fenrir
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,258 Elo+
Solo
Chang'e
Chang'e
shakes-bier
Chang'e
Level 28
God Stats
10W - 19L
1,111 SR
Queue Stats
16W - 31L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Captain_sefunk
Charybdis
20
14 / 4 / 5
12,818
916
25,598
11,645
4,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
GmanWhoa
Ganesha
17
0 / 4 / 18
10,167
726
8,128
15,493
16,202
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
17
3 / 4 / 8
10,957
783
9,521
14,109
5,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
jam_starxd
Sun Wukong
17
3 / 3 / 10
10,603
757
13,866
14,339
10,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 2 / 11
10,954
782
8,660
10,488
4,521
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 3
10,190
728
9,221
14,142
5,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
15
1 / 4 / 10
9,220
659
8,375
22,206
23,241
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cupid
18
2 / 4 / 11
10,354
740
11,352
16,165
6,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
kirbyheart
Fenrir
17
4 / 6 / 7
10,225
730
13,368
16,455
7,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
shakes-bier
Chang'e
17
3 / 3 / 6
9,783
699
6,758
12,614
4,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
54
22
Kills
17
17
Deaths
22
52
Assists
37
Player
Kills
Deaths
Assists
KDA
L
7
5
3
1.7
W
Charybdis
Captain_sefunk
Charybdis
14
4
5
4.13
L
Artio
1
4
10
1.5
W
Ganesha
GmanWhoa
Ganesha
0
4
18
2.25
W
Rama
3
4
8
1.75
L
Cupid
2
4
11
1.88
W
Sun Wukong
jam_starxd
Sun Wukong
3
3
10
2.67
L
Fenrir
kirbyheart
Fenrir
4
6
7
1.25
W
2
2
11
3.75
L
Chang'e
shakes-bier
Chang'e
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,773
Damage
49,074
66,074
Taken
81,582
41,698
Mitigated
47,595
14,818
Healing
25,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,221
1,690
0
7,545
14,142
5,929
0
2,277
11,741
0
28,063
W
Charybdis
Captain_sefunk
Charybdis
25,598
12,879
895
2,368
11,645
4,719
6,147
2,442
9,203
0
54,290
L
Artio
8,375
2,157
2,805
3,620
22,206
23,241
0
4,988
16,878
15,777
0
W
Ganesha
GmanWhoa
Ganesha
8,128
854
0
3,196
15,493
16,202
424
3,685
11,808
22,982
0
W
Rama
9,521
4,810
0
834
14,109
5,327
1,009
3,645
10,380
0
39,099
L
Cupid
11,352
3,230
518
2,958
16,165
6,870
0
3,525
12,497
0
47,075
W
Sun Wukong
jam_starxd
Sun Wukong
13,866
1,714
0
1,913
14,339
10,929
417
3,260
11,079
266
31,721
L
Fenrir
kirbyheart
Fenrir
13,368
4,427
0
1,592
16,455
7,235
0
3,436
12,843
0
29,283
W
8,660
5,262
945
4,667
10,488
4,521
3,711
2,101
8,387
43,711
0
L
Chang'e
shakes-bier
Chang'e
6,758
274
3,764
3,192
12,614
4,320
0
2,598
9,825
30,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,499
Gold Earned
49,772
243
Minions Killed
197
0
Camps Cleared
0
1,357,346
Distance Traveled
1,368,413
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,190
728
29
2
0
266,290
0
W
Charybdis
12,818
916
65
5
0
244,409
1
L
Artio
9,220
659
7
1
0
268,305
0
W
Ganesha
10,167
726
3
0
0
312,452
1
W
Rama
10,957
783
60
4
0
270,178
2
L
Cupid
10,354
740
77
6
0
265,030
3
W
Sun Wukong
10,603
757
50
4
0
290,973
1
L
Fenrir
10,225
730
33
2
0
282,271
1
W
Olorun
10,954
782
65
5
0
239,334
1
L
Chang'e
9,783
699
51
4
0
286,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role