Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Cooldude12251
Hun Batz
Level 124
God Stats
4W - 6L
1,243 SR
Queue Stats
717W - 689L
1,561 Elo+
Solo
Sun Wukong
Sun Wukong
HunterXII
Sun Wukong
Level 157
God Stats
3W - 4L
1,500 SR
Queue Stats
939W - 1,000L
1,536 Elo+
Solo
Anhur
Anhur
NecronCron
Anhur
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,289 Elo+
Solo
Aphrodite
Aphrodite
NelsonHdez
Aphrodite
Level 153
God Stats
2W - 1L
1,678 SR
Queue Stats
125W - 116L
1,492 Elo+
Solo
Team Averages
Level 129
1,484 SR
1,476 Elo+

VS

Team Averages
Level 96
1,575 SR
1,536 Elo+
He Bo
He Bo
 
He Bo
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Alzrooy
Ah Puch
Level 160
God Stats
8W - 4L
1,698 SR
Queue Stats
335W - 366L
1,441 Elo+
Solo
Vamana
Vamana
LichkingIsApala
Vamana
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 16L
1,625 Elo+
Solo
Ymir
Ymir
Telluright
Ymir
Level 106
God Stats
10W - 2L
1,676 SR
Queue Stats
210W - 115L
1,615 Elo+
Solo
Yemoja
Yemoja
djseik
Yemoja
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
4 / 3 / 1
7,025
878
7,155
6,486
3,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Cooldude12251
Hun Batz
10
0 / 6 / 4
5,752
719
7,708
9,336
4,237
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
HunterXII
Sun Wukong
11
1 / 3 / 4
6,390
799
4,759
7,888
11,378
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
8
0 / 2 / 3
5,604
701
3,140
3,646
1,430
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
NelsonHdez
Aphrodite
12
2 / 4 / 3
6,651
831
6,115
7,102
4,241
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
3 / 3 / 12
8,001
1,000
6,189
7,107
2,783
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Alzrooy
Ah Puch
16
5 / 0 / 11
8,927
1,116
11,145
5,438
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
4 / 3 / 6
8,019
1,002
7,860
12,810
13,531
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 0 / 13
8,684
1,086
4,097
12,149
12,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yemoja
djseik
Yemoja
13
3 / 1 / 9
7,889
986
2,511
7,352
5,410
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
69
7
Kills
18
18
Deaths
7
15
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
4
3
1
1.5
W
He Bo
 
He Bo
3
3
12
3
W
Ah Puch
Alzrooy
Ah Puch
5
0
11
10.5
L
Hun Batz
Cooldude12251
Hun Batz
0
6
4
0.33
L
Sun Wukong
HunterXII
Sun Wukong
1
3
4
1
W
4
3
6
2.33
L
Anhur
0
2
3
0.75
L
Aphrodite
NelsonHdez
Aphrodite
2
4
3
0.88
W
3
0
13
9.5
W
Yemoja
djseik
Yemoja
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,877
Damage
31,802
34,458
Taken
44,856
24,734
Mitigated
37,089
9,824
Healing
18,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
7,155
315
442
1,291
6,486
3,448
0
4,392
2,094
16,182
0
W
He Bo
 
He Bo
6,189
647
1,074
709
7,107
2,783
775
2,675
4,334
10,110
0
W
Ah Puch
Alzrooy
Ah Puch
11,145
530
0
860
5,438
2,847
1,868
1,441
3,957
34,935
0
L
Hun Batz
Cooldude12251
Hun Batz
7,708
128
124
821
9,336
4,237
0
5,123
4,213
0
13,968
L
Sun Wukong
HunterXII
Sun Wukong
4,759
779
634
1,189
7,888
11,378
0
6,750
1,138
0
9,669
W
7,860
4,270
1,566
3,129
12,810
13,531
1,727
3,520
9,228
0
14,564
L
Anhur
3,140
1,198
304
414
3,646
1,430
0
2,655
991
0
4,929
L
Aphrodite
NelsonHdez
Aphrodite
6,115
289
2,334
2,271
7,102
4,241
0
5,022
2,080
11,061
0
W
4,097
645
1,260
2,899
12,149
12,518
306
3,377
8,740
10,664
0
W
Yemoja
djseik
Yemoja
2,511
859
5,371
1,436
7,352
5,410
339
1,997
5,327
5,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,422
Gold Earned
41,520
76
Minions Killed
85
0
Camps Cleared
0
628,116
Distance Traveled
771,759
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,025
878
24
3
0
146,354
0
W
He Bo
8,001
1,000
7
1
0
148,620
0
W
Ah Puch
8,927
1,116
51
6
0
153,924
4
L
Hun Batz
5,752
719
8
1
0
146,674
1
L
Sun Wukong
6,390
799
12
2
0
117,441
0
W
Vamana
8,019
1,002
18
2
0
156,761
0
L
Anhur
5,604
701
9
1
0
82,336
0
L
Aphrodite
6,651
831
23
3
0
135,311
0
W
Ymir
8,684
1,086
9
1
0
163,008
0
W
Yemoja
7,889
986
0
0
0
149,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role