Player Matchup

Rama
Rama
PaddySall
Rama
Level 158
God Stats
2W - 1L
1,676 SR
Queue Stats
19W - 16L
1,552 Elo+
Solo
Sylvanus
Sylvanus
RBJR
Sylvanus
Level 59
God Stats
6W - 5L
1,335 SR
Queue Stats
67W - 62L
1,553 Elo+
Solo
Kali
Kali
RionFL
Kali
Level 148
God Stats
2W - 1L
1,723 SR
Queue Stats
39W - 38L
1,575 Elo+
Party 1
Thoth
Thoth
SujitZu
Thoth
Level 158
God Stats
1W - 0L
1,746 SR
Queue Stats
11W - 11L
1,539 Elo+
Party 1
Ne Zha
Ne Zha
ruliodelatess
Ne Zha
Level 159
God Stats
11W - 13L
1,543 SR
Queue Stats
249W - 261L
1,529 Elo+
Solo
Team Averages
Level 136
1,605 SR
1,550 Elo+

VS

Team Averages
Level 141
1,607 SR
1,556 Elo+
Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
DeniTheMaster
Susano
Level 129
God Stats
0W - 4L
1,500 SR
Queue Stats
133W - 114L
1,622 Elo+
Solo
Janus
Janus
Giessepi
Janus
Level 148
God Stats
17W - 22L
1,661 SR
Queue Stats
222W - 213L
1,518 Elo+
Party 2
Chaac
Chaac
anto2320
Chaac
Level 142
God Stats
1W - 1L
1,875 SR
Queue Stats
139W - 139L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
4 / 0 / 3
7,372
737
5,649
4,151
1,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
RBJR
Sylvanus
12
3 / 0 / 0
6,752
675
3,389
3,621
2,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
RionFL
Kali
11
4 / 0 / 3
6,626
663
3,883
6,078
3,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thoth
SujitZu
Thoth
11
2 / 0 / 2
6,218
622
5,332
3,450
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 6
6,186
619
2,289
6,011
2,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 3 / 2
5,085
509
1,136
7,931
3,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Arachne
 
Arachne
3
0 / 2 / 1
3,916
392
1,742
2,747
413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 4 / 0
4,840
484
869
6,941
4,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Giessepi
Janus
9
1 / 3 / 0
5,083
508
1,370
5,247
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
anto2320
Chaac
8
1 / 3 / 0
5,157
516
1,949
7,284
2,545
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
15
Kills
2
2
Deaths
15
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
2
0.33
L
Arachne
 
Arachne
0
2
1
0.25
L
0
4
0
0
L
Janus
Giessepi
Janus
1
3
0
0.33
W
Rama
4
0
3
5.5
W
Sylvanus
RBJR
Sylvanus
3
0
0
3
W
Kali
RionFL
Kali
4
0
3
5.5
W
Thoth
SujitZu
Thoth
2
0
2
3
L
Chaac
anto2320
Chaac
1
3
0
0.33
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,542
Damage
7,066
23,311
Taken
30,150
10,716
Mitigated
11,772
11,862
Healing
5,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,136
380
0
1,224
7,931
3,457
0
1,586
6,345
17,285
0
L
Arachne
 
Arachne
1,742
1,331
0
286
2,747
413
0
0
2,747
0
7,234
L
869
149
0
995
6,941
4,267
0
3,352
3,589
0
17,835
L
Janus
Giessepi
Janus
1,370
0
0
230
5,247
1,090
0
2,353
2,894
27,437
0
W
Rama
5,649
4,660
0
3,302
4,151
1,141
760
499
3,652
0
50,658
W
Sylvanus
RBJR
Sylvanus
3,389
1,000
0
2,517
3,621
2,856
396
0
3,621
26,541
7,991
W
Kali
RionFL
Kali
3,883
1,295
0
2,711
6,078
3,267
0
284
5,758
0
41,222
W
Thoth
SujitZu
Thoth
5,332
187
0
1,383
3,450
1,028
526
965
2,393
37,369
0
L
Chaac
anto2320
Chaac
1,949
181
0
2,882
7,284
2,545
0
904
6,380
0
26,255
W
2,289
974
131
1,818
6,011
2,424
210
626
5,381
0
18,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,154
Gold Earned
24,081
377
Minions Killed
214
0
Camps Cleared
0
1,029,640
Distance Traveled
850,919
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,085
509
37
4
0
181,379
2
L
Arachne
3,916
392
16
2
0
85,378
1
L
Susano
4,840
484
48
5
0
166,206
2
L
Janus
5,083
508
53
5
0
210,068
0
W
Rama
7,372
737
102
10
0
184,143
4
W
Sylvanus
6,752
675
82
8
0
181,459
5
W
Kali
6,626
663
78
8
0
244,875
2
W
Thoth
6,218
622
83
8
0
206,097
2
L
Chaac
5,157
516
60
6
0
207,888
5
W
Ne Zha
6,186
619
32
3
0
213,066
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role