Player Matchup

Fenrir
Fenrir
TyrBlinker
Fenrir
Level 47
God Stats
6W - 3L
1,724 SR
Queue Stats
72W - 49L
1,548 Elo+
Party 3
Izanami
Izanami
W-justasp
Izanami
Level 138
God Stats
16W - 13L
1,633 SR
Queue Stats
950W - 829L
1,581 Elo+
Party 3
Chang'e
Chang'e
ch1ll0ut---
Chang'e
Level 42
God Stats
28W - 23L
1,540 SR
Queue Stats
134W - 133L
1,513 Elo+
Solo
Atlas
Atlas
ilsurname
Atlas
Level 86
God Stats
45W - 36L
1,620 SR
Queue Stats
117W - 114L
1,571 Elo+
Party 2
Cernunnos
Cernunnos
infisso_titolare
Cernunnos
Level 17
God Stats
22W - 19L
1,616 SR
Queue Stats
23W - 23L
1,547 Elo+
Party 2
Team Averages
Level 66
1,627 SR
1,552 Elo+

VS

Team Averages
Level 87
1,576 SR
1,559 Elo+
Janus
Janus
HARRY BOY231
Janus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 19L
1,532 Elo+
Party 1
Fafnir
Fafnir
WashinMashen
Fafnir
Level 147
God Stats
4W - 8L
1,786 SR
Queue Stats
499W - 360L
1,549 Elo+
Party 1
Shiva
Shiva
elbbydetubbyyy
Shiva
Level 33
God Stats
29W - 11L
1,781 SR
Queue Stats
46W - 27L
1,682 Elo+
Solo
Osiris
Osiris
mainofcanoe
Osiris
Level 108
God Stats
11W - 7L
1,600 SR
Queue Stats
334W - 290L
1,507 Elo+
Party 1
Medusa
Medusa
qwerfdrf
Medusa
Level 127
God Stats
0W - 2L
1,213 SR
Queue Stats
89W - 61L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
TyrBlinker
Fenrir
10
1 / 2 / 2
6,108
555
3,237
8,053
3,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
W-justasp
Izanami
12
1 / 1 / 1
6,744
613
1,496
4,376
1,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
ch1ll0ut---
Chang'e
12
3 / 2 / 3
6,998
636
7,426
8,305
4,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Atlas
ilsurname
Atlas
9
3 / 1 / 3
6,355
578
5,223
6,633
3,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
9
2 / 4 / 4
5,932
539
5,792
7,168
1,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,090
463
679
2,849
689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
9
2 / 2 / 3
6,014
547
4,132
9,408
7,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 3
6,121
556
4,690
5,664
2,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
10
2 / 3 / 0
5,387
490
3,604
8,598
6,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
qwerfdrf
Medusa
10
5 / 5 / 2
6,093
554
7,100
8,182
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
10
Kills
10
10
Deaths
10
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Fenrir
TyrBlinker
Fenrir
1
2
2
1
W
Izanami
W-justasp
Izanami
1
1
1
1.5
L
Fafnir
2
2
3
1.75
W
Chang'e
ch1ll0ut---
Chang'e
3
2
3
2.25
L
1
0
3
2.5
W
Atlas
ilsurname
Atlas
3
1
3
4.5
W
Cernunnos
2
4
4
1
L
Osiris
2
3
0
0.67
L
Medusa
qwerfdrf
Medusa
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,174
Damage
20,205
34,535
Taken
34,701
14,448
Mitigated
19,215
12,718
Healing
11,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
679
99
0
370
2,849
689
0
247
2,602
26,639
0
W
Fenrir
TyrBlinker
Fenrir
3,237
165
0
3,798
8,053
3,948
0
848
7,205
0
34,332
W
Izanami
W-justasp
Izanami
1,496
1,365
0
1,721
4,376
1,117
0
146
4,230
0
42,830
L
Fafnir
4,132
1,089
0
2,847
9,408
7,660
0
2,358
7,050
17,337
0
W
Chang'e
ch1ll0ut---
Chang'e
7,426
478
587
4,322
8,305
4,059
84
616
7,689
41,181
0
L
4,690
1,375
166
3,055
5,664
2,303
0
1,558
4,106
0
41,514
W
Atlas
ilsurname
Atlas
5,223
2,096
0
679
6,633
3,594
0
2,130
4,503
15,657
5,552
W
Cernunnos
5,792
2,785
0
1,611
7,168
1,730
0
1,071
6,097
0
28,309
L
Osiris
3,604
876
0
3,113
8,598
6,227
0
5,245
3,353
0
23,271
L
Medusa
qwerfdrf
Medusa
7,100
3,339
0
1,518
8,182
2,336
0
2,764
5,418
0
32,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,137
Gold Earned
28,705
346
Minions Killed
283
0
Camps Cleared
0
1,023,133
Distance Traveled
1,105,102
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,090
463
55
5
0
218,909
1
W
Fenrir
6,108
555
78
7
0
239,816
1
W
Izanami
6,744
613
96
9
0
161,023
3
L
Fafnir
6,014
547
26
2
0
213,850
2
W
Chang'e
6,998
636
85
8
0
211,185
0
L
Shiva
6,121
556
90
8
0
260,253
1
W
Atlas
6,355
578
36
3
0
216,165
2
W
Cernunnos
5,932
539
51
5
0
194,944
2
L
Osiris
5,387
490
51
5
0
206,208
0
L
Medusa
6,093
554
61
6
0
205,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role