Player Matchup

Shiva
Shiva
Adam_HUN001
Shiva
Level 125
God Stats
14W - 15L
1,537 SR
Queue Stats
391W - 296L
1,568 Elo+
Party 3
Sylvanus
Sylvanus
BencenekDiaRewar
Sylvanus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 18L
1,630 Elo+
Party 3
Ra
Ra
mitfogadszel
Ra
Level 24
God Stats
6W - 8L
1,569 SR
Queue Stats
317W - 225L
1,598 Elo+
Party 3
Fenrir
Fenrir
shernight06
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Izanami
Izanami
xXTRaFaLGaRLaaWX
Izanami
Level 127
God Stats
29W - 29L
1,595 SR
Queue Stats
299W - 273L
1,530 Elo+
Party 2
Team Averages
Level 58
1,540 SR
1,565 Elo+

VS

Team Averages
Level 90
1,552 SR
1,491 Elo+
Bacchus
Bacchus
IAmWebi
Bacchus
Level 104
God Stats
20W - 14L
1,649 SR
Queue Stats
382W - 374L
1,478 Elo+
Party 1
Discordia
Discordia
Maghruu
Discordia
Level 132
God Stats
2W - 1L
1,500 SR
Queue Stats
251W - 246L
1,523 Elo+
Party 1
King Arthur
King Arthur
Plifas
King Arthur
Level 43
God Stats
69W - 51L
1,289 SR
Queue Stats
300W - 281L
1,413 Elo+
Solo
Fenrir
Fenrir
ZeyRoxAtX
Fenrir
Level 46
God Stats
4W - 6L
1,531 SR
Queue Stats
124W - 112L
1,481 Elo+
Party 1
Izanami
Izanami
domi--1803
Izanami
Level 127
God Stats
10W - 4L
1,791 SR
Queue Stats
179W - 181L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
6,498
650
5,047
5,965
2,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 1
6,128
613
4,782
7,984
10,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 3 / 0
6,467
647
3,492
6,943
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
9
1 / 2 / 0
5,335
534
1,473
8,516
2,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 1 / 0
4,476
448
1,106
2,593
508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IAmWebi
Bacchus
10
2 / 1 / 3
5,951
595
2,718
3,086
2,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Maghruu
Discordia
10
1 / 4 / 1
5,647
565
2,904
5,365
1,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Plifas
King Arthur
12
2 / 2 / 1
6,659
666
5,566
8,804
4,954
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
ZeyRoxAtX
Fenrir
11
3 / 0 / 0
5,912
591
2,709
6,510
2,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
domi--1803
Izanami
11
3 / 0 / 0
6,398
640
6,033
3,739
884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
7
Kills
11
11
Deaths
7
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
L
1
3
1
0.5
W
Bacchus
IAmWebi
Bacchus
2
1
3
3.5
W
Discordia
Maghruu
Discordia
1
4
1
0.38
W
King Arthur
Plifas
King Arthur
2
2
1
1.25
W
Fenrir
ZeyRoxAtX
Fenrir
3
0
0
3
W
Izanami
domi--1803
Izanami
3
0
0
3
L
2
3
0
0.67
L
Fenrir
1
2
0
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,900
Damage
19,930
32,001
Taken
27,504
18,506
Mitigated
11,658
10,837
Healing
7,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,047
1,002
0
2,266
5,965
2,327
13
576
5,389
0
34,472
L
4,782
1,513
211
2,891
7,984
10,464
0
104
7,880
23,147
6,062
W
Bacchus
IAmWebi
Bacchus
2,718
245
0
500
3,086
2,455
0
166
2,920
9,546
0
W
Discordia
Maghruu
Discordia
2,904
200
0
250
5,365
1,331
0
2,075
3,290
35,385
0
W
King Arthur
Plifas
King Arthur
5,566
1,112
0
1,760
8,804
4,954
0
3,700
5,104
0
41,201
W
Fenrir
ZeyRoxAtX
Fenrir
2,709
374
0
2,536
6,510
2,034
0
1,628
4,882
0
26,843
W
Izanami
domi--1803
Izanami
6,033
4,465
0
2,276
3,739
884
2,912
0
3,739
0
48,436
L
3,492
733
69
2,671
6,943
2,217
79
3,283
3,660
44,465
0
L
Fenrir
1,473
287
0
1,718
8,516
2,990
0
735
7,781
0
14,797
L
1,106
604
0
1,011
2,593
508
0
924
1,669
0
19,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,904
Gold Earned
30,567
298
Minions Killed
331
0
Camps Cleared
0
921,385
Distance Traveled
999,332
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,498
650
67
7
0
241,895
1
L
Sylvanus
6,128
613
71
7
0
170,476
3
W
Bacchus
5,951
595
20
2
0
200,584
4
W
Discordia
5,647
565
50
5
0
193,859
3
W
King Arthur
6,659
666
106
11
0
211,745
1
W
Fenrir
5,912
591
59
6
0
234,342
1
W
Izanami
6,398
640
96
10
0
158,802
3
L
Ra
6,467
647
89
9
0
181,889
1
L
Fenrir
5,335
534
25
3
0
235,149
2
L
Izanami
4,476
448
46
5
0
91,976
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role