Player Matchup

Gilgamesh
Gilgamesh
JonyMB_75
Gilgamesh
Level 89
God Stats
1W - 3L
1,159 SR
Queue Stats
124W - 129L
1,519 Elo+
Party 1
Bakasura
Bakasura
Redwood101
Bakasura
Level 109
God Stats
1W - 4L
1,500 SR
Queue Stats
423W - 451L
1,534 Elo+
Solo
Cthulhu
Cthulhu
TERPI_LE_REQUIN_
Cthulhu
Level 45
God Stats
2W - 5L
1,531 SR
Queue Stats
120W - 115L
1,510 Elo+
Party 3
Ra
Ra
daniof52
Ra
Level 22
God Stats
1W - 1L
1,702 SR
Queue Stats
26W - 23L
1,557 Elo+
Party 1
Charybdis
Charybdis
josko91
Charybdis
Level 58
God Stats
2W - 3L
1,404 SR
Queue Stats
75W - 70L
1,546 Elo+
Party 3
Team Averages
Level 65
1,459 SR
1,533 Elo+

VS

Team Averages
Level 73
1,675 SR
1,637 Elo+
Fenrir
Fenrir
 
Fenrir
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Abaddon_lllll_
Thoth
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 91L
1,415 Elo+
Solo
Achilles
Achilles
Noctros
Achilles
Level 45
God Stats
4W - 0L
1,859 SR
Queue Stats
18W - 1L
1,860 Elo+
Party 2
Rama
Rama
Rjim
Rama
Level 62
God Stats
1W - 1L
1,841 SR
Queue Stats
45W - 22L
1,736 Elo+
Party 2
Sylvanus
Sylvanus
gangsta0596
Sylvanus
Level 128
God Stats
8W - 1L
1,673 SR
Queue Stats
188W - 161L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JonyMB_75
Gilgamesh
11
2 / 6 / 6
7,517
470
4,807
15,990
10,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Redwood101
Bakasura
15
8 / 4 / 0
9,157
572
9,923
13,562
5,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 4 / 1
7,164
448
7,395
10,507
9,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

15
2 / 4 / 3
8,743
546
9,001
9,988
3,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
josko91
Charybdis
12
1 / 7 / 3
7,474
467
5,078
11,051
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 4 / 8
8,520
533
5,435
10,976
3,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 6 / 2
8,691
543
5,824
10,341
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Noctros
Achilles
17
6 / 1 / 7
10,085
630
12,082
16,279
11,076
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
Rjim
Rama
16
14 / 2 / 3
10,573
661
18,701
12,784
3,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
gangsta0596
Sylvanus
13
1 / 1 / 12
7,989
499
7,318
9,747
9,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
57
13
Kills
25
25
Deaths
14
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
4
8
1.5
W
2
6
2
0.5
L
Gilgamesh
JonyMB_75
Gilgamesh
2
6
6
0.83
W
Achilles
Noctros
Achilles
6
1
7
9.5
L
Bakasura
Redwood101
Bakasura
8
4
0
2
W
Rama
Rjim
Rama
14
2
3
7.75
L
0
4
1
0.13
L
2
4
3
0.88
W
Sylvanus
gangsta0596
Sylvanus
1
1
12
7
L
Charybdis
josko91
Charybdis
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,204
Damage
49,360
61,098
Taken
60,127
33,036
Mitigated
31,420
12,218
Healing
18,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,435
796
0
3,329
10,976
3,924
696
651
9,842
0
49,884
W
5,824
586
0
2,350
10,341
3,207
0
4,245
6,026
56,478
0
L
Gilgamesh
JonyMB_75
Gilgamesh
4,807
933
58
2,653
15,990
10,889
0
3,990
12,000
0
18,859
W
Achilles
Noctros
Achilles
12,082
4,730
0
3,213
16,279
11,076
249
5,507
9,467
0
65,903
L
Bakasura
Redwood101
Bakasura
9,923
6,884
0
3,007
13,562
5,563
0
1,175
12,387
0
45,269
W
Rama
Rjim
Rama
18,701
15,450
0
5,030
12,784
3,678
3,535
2,332
10,109
0
68,346
L
7,395
478
0
1,438
10,507
9,890
246
1,942
8,565
35,109
0
L
9,001
955
778
2,691
9,988
3,622
0
4,407
5,581
69,550
0
W
Sylvanus
gangsta0596
Sylvanus
7,318
1,849
1,509
2,935
9,747
9,535
232
3,078
6,435
26,365
5,279
L
Charybdis
josko91
Charybdis
5,078
2,290
0
1,593
11,051
3,072
724
1,042
10,009
0
36,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,055
Gold Earned
45,858
397
Minions Killed
486
0
Camps Cleared
0
1,482,380
Distance Traveled
1,558,979
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,520
533
85
5
0
334,379
4
W
Thoth
8,691
543
108
7
0
274,758
7
L
Gilgamesh
7,517
470
29
2
0
297,910
1
W
Achilles
10,085
630
127
8
0
346,042
4
L
Bakasura
9,157
572
96
6
0
363,908
4
W
Rama
10,573
661
104
7
0
297,808
1
L
Cthulhu
7,164
448
70
4
0
257,725
3
L
Ra
8,743
546
131
8
0
283,000
4
W
Sylvanus
7,989
499
62
4
0
305,992
5
L
Charybdis
7,474
467
71
4
0
279,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role