Player Matchup

Atlas
Atlas
Beepbupbop_187
Atlas
Level 120
God Stats
3W - 4L
1,564 SR
Queue Stats
391W - 431L
1,522 Elo+
Party 1
Agni
Agni
Jungas15
Agni
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 54L
1,315 Elo+
Solo
Bellona
Bellona
KeysIQ
Bellona
Level 63
God Stats
146W - 150L
1,562 SR
Queue Stats
492W - 616L
1,413 Elo+
Party 1
Serqet
Serqet
SeIIoutTime-_-
Serqet
Level 67
God Stats
6W - 4L
1,656 SR
Queue Stats
683W - 757L
1,480 Elo+
Party 1
Izanami
Izanami
vJuiceWRLD
Izanami
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 54L
1,551 Elo+
Solo
Team Averages
Level 94
1,556 SR
1,456 Elo+

VS

Team Averages
Level 118
1,363 SR
1,457 Elo+
Shiva
Shiva
ARMANNSRAI
Shiva
Level 60
God Stats
1W - 1L
1,260 SR
Queue Stats
92W - 97L
1,359 Elo+
Solo
Janus
Janus
ArmedSOULGOLD
Janus
Level 155
God Stats
8W - 18L
1,021 SR
Queue Stats
458W - 440L
1,539 Elo+
Solo
Sun Wukong
Sun Wukong
MightyActionX丶
Sun Wukong
Level 88
God Stats
16W - 20L
1,347 SR
Queue Stats
188W - 196L
1,333 Elo+
Solo
Bakasura
Bakasura
PK Catalyst
Bakasura
Level 160
God Stats
4W - 5L
1,643 SR
Queue Stats
228W - 216L
1,608 Elo+
Solo
Medusa
Medusa
Redsmokecloud
Medusa
Level 127
God Stats
6W - 6L
1,543 SR
Queue Stats
97W - 104L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
5,159
516
3,655
7,024
3,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
10
2 / 3 / 1
5,910
591
3,138
5,298
1,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
KeysIQ
Bellona
8
0 / 4 / 1
5,238
524
3,911
7,398
5,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
0 / 3 / 2
4,527
453
1,977
5,357
1,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
vJuiceWRLD
Izanami
8
0 / 2 / 0
4,842
484
2,775
6,414
1,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
9
2 / 1 / 4
5,530
553
4,813
7,014
4,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
4 / 1 / 2
7,139
714
2,312
3,302
869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
MightyActionX丶
Sun Wukong
10
1 / 1 / 3
5,865
587
3,501
6,230
2,611
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
PK Catalyst
Bakasura
13
6 / 0 / 3
7,211
721
7,075
7,233
2,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
2 / 0 / 3
5,326
533
4,372
3,871
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
3
Kills
15
15
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Shiva
2
1
4
4
W
4
1
2
5
L
1
3
1
0.5
L
Agni
2
3
1
0.83
L
Bellona
KeysIQ
Bellona
0
4
1
0.13
W
Sun Wukong
MightyActionX丶
Sun Wukong
1
1
3
2.5
W
Bakasura
PK Catalyst
Bakasura
6
0
3
7.5
W
2
0
3
3.5
L
0
3
2
0.33
L
Izanami
vJuiceWRLD
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,456
Damage
22,073
31,491
Taken
27,650
12,704
Mitigated
11,528
6,535
Healing
6,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
4,813
869
221
2,083
7,014
4,275
244
3,049
3,815
0
13,694
W
2,312
193
0
500
3,302
869
0
676
2,626
46,614
0
L
3,655
1,152
146
806
7,024
3,128
0
0
6,784
13,216
0
L
Agni
3,138
41
102
893
5,298
1,266
0
636
4,255
27,626
0
L
Bellona
KeysIQ
Bellona
3,911
1,878
0
1,743
7,398
5,721
0
486
6,127
0
26,565
W
Sun Wukong
MightyActionX丶
Sun Wukong
3,501
611
0
1,249
6,230
2,611
0
590
5,609
0
30,899
W
Bakasura
PK Catalyst
Bakasura
7,075
4,432
0
1,567
7,233
2,638
0
1,398
5,835
0
48,027
W
4,372
1,415
0
864
3,871
1,135
474
1,080
2,791
0
27,587
L
1,977
707
0
0
5,357
1,318
0
562
4,773
0
16,346
L
Izanami
vJuiceWRLD
Izanami
2,775
1,884
0
2,845
6,414
1,271
431
628
5,486
0
30,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,676
Gold Earned
31,071
241
Minions Killed
347
0
Camps Cleared
0
955,712
Distance Traveled
1,108,769
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,530
553
26
3
0
201,981
2
W
Janus
7,139
714
109
11
0
217,527
5
L
Atlas
5,159
516
17
2
0
192,129
2
L
Agni
5,910
591
53
5
0
194,173
5
L
Bellona
5,238
524
65
7
0
200,067
6
W
Sun Wukong
5,865
587
60
6
0
208,029
1
W
Bakasura
7,211
721
108
11
0
270,212
1
W
Medusa
5,326
533
44
4
0
211,020
2
L
Serqet
4,527
453
38
4
0
194,486
2
L
Izanami
4,842
484
68
7
0
174,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role