Player Matchup

Hou Yi
Hou Yi
ILEFTCLICKYOUDIE
Hou Yi
Level 110
God Stats
11W - 4L
1,846 SR
Queue Stats
404W - 272L
1,586 Elo+
Party 1
Sylvanus
Sylvanus
KingWallaby
Sylvanus
Level 64
God Stats
22W - 10L
1,564 SR
Queue Stats
23W - 14L
1,543 Elo+
Party 1
Nemesis
Nemesis
TooDamHigh
Nemesis
Level 37
God Stats
3W - 0L
1,747 SR
Queue Stats
292W - 98L
1,800 Elo+
Party 1
Fenrir
Fenrir
eeveeextreme
Fenrir
Level 160
God Stats
30W - 13L
1,816 SR
Queue Stats
386W - 196L
1,606 Elo+
Party 1
Merlin
Merlin
lOnePumpedI
Merlin
Level 13
God Stats
4W - 2L
1,500 SR
Queue Stats
10W - 5L
1,557 Elo+
Party 1
Team Averages
Level 77
1,695 SR
1,619 Elo+

VS

Team Averages
Level 109
1,467 SR
1,466 Elo+
Bastet
Bastet
Astral_Wizard24
Bastet
Level 146
God Stats
2W - 3L
1,649 SR
Queue Stats
172W - 179L
1,534 Elo+
Solo
Osiris
Osiris
DQBando
Osiris
Level 124
God Stats
7W - 9L
1,254 SR
Queue Stats
375W - 364L
1,486 Elo+
Solo
Raijin
Raijin
DrBocaj
Raijin
Level 49
God Stats
4W - 3L
1,774 SR
Queue Stats
485W - 492L
1,542 Elo+
Solo
Izanami
Izanami
NACIONALEXDURAN
Izanami
Level 146
God Stats
5W - 2L
1,398 SR
Queue Stats
167W - 178L
1,427 Elo+
Solo
Horus
Horus
yu68
Horus
Level 82
God Stats
0W - 3L
1,260 SR
Queue Stats
62W - 94L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 1
7,356
669
8,093
5,014
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
KingWallaby
Sylvanus
10
1 / 1 / 7
6,318
574
3,236
5,810
5,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
TooDamHigh
Nemesis
14
10 / 0 / 0
8,075
734
7,869
7,157
4,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
10
2 / 2 / 2
6,436
585
4,278
8,366
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
9
0 / 3 / 2
5,686
517
1,022
5,356
1,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 3
5,254
478
5,467
8,197
1,985
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
DQBando
Osiris
8
0 / 7 / 0
5,063
460
2,011
8,991
5,755
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
DrBocaj
Raijin
11
5 / 2 / 0
6,594
599
6,140
6,066
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
5,394
490
1,866
6,726
906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
yu68
Horus
8
0 / 3 / 0
4,917
447
605
6,158
2,072
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
18
Kills
6
6
Deaths
18
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
Osiris
DQBando
Osiris
0
7
0
0
L
Raijin
DrBocaj
Raijin
5
2
0
2.5
W
5
0
1
5.5
W
Sylvanus
KingWallaby
Sylvanus
1
1
7
4.5
L
0
3
0
0
W
Nemesis
TooDamHigh
Nemesis
10
0
0
10
W
Fenrir
2
2
2
1.5
W
Merlin
0
3
2
0.33
L
Horus
yu68
Horus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,498
Damage
16,089
31,703
Taken
36,138
16,246
Mitigated
12,623
13,137
Healing
9,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,467
1,826
0
1,654
8,197
1,985
213
1,314
6,883
0
19,128
L
Osiris
DQBando
Osiris
2,011
1,034
0
1,080
8,991
5,755
0
787
8,204
0
21,151
L
Raijin
DrBocaj
Raijin
6,140
784
0
2,355
6,066
1,905
355
666
5,400
37,048
0
W
8,093
4,130
0
2,521
5,014
1,603
398
0
5,014
0
45,446
W
Sylvanus
KingWallaby
Sylvanus
3,236
757
747
1,817
5,810
5,039
296
721
5,011
17,133
7,746
L
1,866
988
0
1,580
6,726
906
996
383
6,343
0
28,370
W
Nemesis
TooDamHigh
Nemesis
7,869
4,143
0
4,639
7,157
4,769
0
982
6,137
0
48,198
W
Fenrir
4,278
959
0
3,233
8,366
3,130
57
879
7,383
0
34,625
W
Merlin
1,022
97
0
180
5,356
1,705
845
3,056
2,018
23,398
0
L
Horus
yu68
Horus
605
339
691
2,076
6,158
2,072
140
842
5,316
0
13,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,871
Gold Earned
27,222
353
Minions Killed
243
0
Camps Cleared
0
1,133,028
Distance Traveled
1,116,295
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,254
478
35
3
0
256,070
5
L
Osiris
5,063
460
47
4
0
228,065
3
L
Raijin
6,594
599
73
7
0
201,560
4
W
Hou Yi
7,356
669
81
7
0
207,845
2
W
Sylvanus
6,318
574
48
4
0
199,704
6
L
Izanami
5,394
490
61
6
0
192,269
2
W
Nemesis
8,075
734
103
9
0
246,585
0
W
Fenrir
6,436
585
69
6
0
268,908
5
W
Merlin
5,686
517
52
5
0
209,986
1
L
Horus
4,917
447
27
2
0
238,331
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role