Player Matchup

Chiron
Chiron
 
Chiron
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BestNooob1O
Shiva
Level 112
God Stats
1W - 1L
1,318 SR
Queue Stats
522W - 560L
1,425 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Dorothy84
Morgan Le Fay
Level 130
God Stats
76W - 90L
1,482 SR
Queue Stats
630W - 637L
1,360 Elo+
Solo
Artio
Artio
IceIceIcé
Artio
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 21L
1,440 Elo+
Solo
Bellona
Bellona
Saaa4
Bellona
Level 64
God Stats
8W - 5L
1,688 SR
Queue Stats
170W - 168L
1,445 Elo+
Solo
Team Averages
Level 92
1,498 SR
1,434 Elo+

VS

Team Averages
Level 63
1,489 SR
1,404 Elo+
Chaac
Chaac
 
Chaac
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Bonecro
Hou Yi
Level 47
God Stats
12W - 18L
1,372 SR
Queue Stats
343W - 431L
1,269 Elo+
Solo
Arachne
Arachne
KUBBILAY
Arachne
Level 46
God Stats
0W - 2L
1,277 SR
Queue Stats
52W - 69L
1,437 Elo+
Solo
Sol
Sol
Taukar
Sol
Level 44
God Stats
3W - 8L
1,799 SR
Queue Stats
24W - 49L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
6 / 1 / 5
9,692
510
11,290
7,322
3,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
0 / 6 / 9
9,068
477
10,405
16,776
11,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Dorothy84
Morgan Le Fay
16
2 / 1 / 5
10,194
537
7,908
7,977
3,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
15
6 / 1 / 7
9,906
521
6,803
17,227
15,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Saaa4
Bellona
15
3 / 2 / 4
9,474
499
6,326
12,314
13,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 2 / 0
8,807
464
6,884
13,582
11,082
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ganesha
 
Ganesha
13
0 / 3 / 4
8,427
444
5,569
16,708
15,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
Bonecro
Hou Yi
13
4 / 4 / 2
8,354
440
8,222
9,572
2,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
KUBBILAY
Arachne
16
4 / 3 / 5
9,402
495
12,839
14,381
8,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
Taukar
Sol
13
1 / 5 / 2
8,194
431
6,430
9,864
2,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
17
Kills
11
11
Deaths
17
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
6
1
5
8.5
L
Chaac
 
Chaac
2
2
0
1
L
Ganesha
 
Ganesha
0
3
4
0.67
W
0
6
9
0.75
L
Hou Yi
Bonecro
Hou Yi
4
4
2
1.25
W
Morgan Le Fay
Dorothy84
Morgan Le Fay
2
1
5
4.5
W
Artio
6
1
7
9.5
L
Arachne
KUBBILAY
Arachne
4
3
5
2.17
W
Bellona
Saaa4
Bellona
3
2
4
2.5
L
Sol
Taukar
Sol
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,732
Damage
39,944
61,616
Taken
64,107
47,456
Mitigated
39,772
16,549
Healing
14,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
11,290
5,019
1,650
2,983
7,322
3,080
1,564
1,096
6,179
0
73,569
L
Chaac
 
Chaac
6,884
1,449
0
2,647
13,582
11,082
0
554
12,978
228
46,865
L
Ganesha
 
Ganesha
5,569
1,007
0
3,469
16,708
15,232
0
3,284
13,336
38,876
0
W
10,405
3,126
831
1,915
16,776
11,842
501
2,281
14,495
0
70,830
L
Hou Yi
Bonecro
Hou Yi
8,222
3,529
0
2,082
9,572
2,433
0
2,629
6,889
0
39,012
W
Morgan Le Fay
Dorothy84
Morgan Le Fay
7,908
477
0
833
7,977
3,686
2,533
2,930
5,047
73,731
0
W
Artio
6,803
1,020
887
4,358
17,227
15,669
307
5,279
11,948
32,648
0
L
Arachne
KUBBILAY
Arachne
12,839
8,843
113
2,920
14,381
8,664
844
3,133
11,178
0
67,157
W
Bellona
Saaa4
Bellona
6,326
1,934
0
3,092
12,314
13,179
1,184
611
11,703
0
43,255
L
Sol
Taukar
Sol
6,430
2,957
0
3,018
9,864
2,361
571
4,658
5,015
39,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,334
Gold Earned
43,184
564
Minions Killed
428
0
Camps Cleared
0
1,762,208
Distance Traveled
1,722,642
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,692
510
116
6
0
347,085
4
L
Chaac
8,807
464
95
5
0
336,243
7
L
Ganesha
8,427
444
25
1
0
365,050
6
W
Shiva
9,068
477
132
7
0
332,469
4
L
Hou Yi
8,354
440
106
6
0
327,797
0
W
Morgan Le Fay
10,194
537
163
9
0
349,770
7
W
Artio
9,906
521
54
3
0
394,091
4
L
Arachne
9,402
495
130
7
0
416,458
2
W
Bellona
9,474
499
99
5
0
338,793
0
L
Sol
8,194
431
72
4
0
277,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role