Player Matchup

Thoth
Thoth
 
Thoth
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Cryptojew82
Bacchus
Level 131
God Stats
1W - 0L
1,515 SR
Queue Stats
25W - 7L
1,758 Elo+
Party 1
Horus
Horus
Sharpshooter2112
Horus
Level 103
God Stats
11W - 8L
1,831 SR
Queue Stats
41W - 24L
1,716 Elo+
Party 1
Team Averages
Level 122
1,615 SR
1,658 Elo+

VS

Team Averages
Level 85
1,501 SR
1,571 Elo+
Loki
Loki
Gotchathinkin
Loki
Level 17
God Stats
5W - 9L
1,500 SR
Queue Stats
258W - 256L
1,428 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Kbdavis
Kumbhakarna
Level 79
God Stats
1W - 3L
1,502 SR
Queue Stats
425W - 396L
1,518 Elo+
Party 2
Baron Samedi
Baron Samedi
Odinson124
Baron Samedi
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,765 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
6 / 1 / 14
8,737
874
10,638
6,613
2,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Cryptojew82
Bacchus
12
10 / 3 / 12
8,789
879
8,190
9,576
8,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
7 / 1 / 14
8,498
850
11,403
10,531
6,304
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 3
6,726
673
3,709
10,856
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
Kbdavis
Kumbhakarna
10
1 / 6 / 2
7,360
736
3,412
13,370
11,049
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
Odinson124
Baron Samedi
11
1 / 9 / 2
7,208
721
6,963
9,494
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
10
23
Kills
3
5
Deaths
23
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
1
14
13
W
Bacchus
Cryptojew82
Bacchus
10
3
12
5.33
L
1
8
3
0.31
L
Kumbhakarna
Kbdavis
Kumbhakarna
1
6
2
0.33
L
Baron Samedi
Odinson124
Baron Samedi
1
9
2
0.22
W
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,231
Damage
14,084
26,720
Taken
33,720
16,896
Mitigated
16,274
5,561
Healing
2,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
10,638
445
72
906
6,613
2,088
702
2,213
4,400
35,060
0
W
Bacchus
Cryptojew82
Bacchus
8,190
1,539
447
1,077
9,576
8,504
268
2,124
7,452
14,489
0
L
3,709
617
99
316
10,856
2,360
0
5,771
5,085
0
9,585
L
Kumbhakarna
Kbdavis
Kumbhakarna
3,412
520
0
446
13,370
11,049
0
7,129
6,241
8,210
0
L
Baron Samedi
Odinson124
Baron Samedi
6,963
637
125
1,419
9,494
2,865
0
6,123
3,371
28,602
0
W
11,403
4,382
811
2,248
10,531
6,304
179
6,358
4,173
0
21,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,024
Gold Earned
21,294
103
Minions Killed
78
7
Camps Cleared
2
542,912
Distance Traveled
461,700
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,737
874
52
5
1
171,363
4
W
Bacchus
8,789
879
17
2
1
181,970
2
L
Loki
6,726
673
12
1
0
169,144
1
L
Kumbhakarna
7,360
736
10
1
0
152,400
0
L
Baron Samedi
7,208
721
56
6
2
140,156
4
W
Horus
8,498
850
34
3
5
189,579
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role