Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
humanxdeath
Merlin
Level 69
God Stats
31W - 20L
1,370 SR
Queue Stats
120W - 116L
1,393 Elo+
Solo
Janus
Janus
开心菠萝头
Janus
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,564 Elo+
Party 1
Achilles
Achilles
蝉鸣在午时
Achilles
Level 145
God Stats
4W - 3L
1,466 SR
Queue Stats
176W - 73L
1,642 Elo+
Party 1
Team Averages
Level 95
1,467 SR
1,520 Elo+

VS

Team Averages
Level 95
1,554 SR
1,474 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
GoneDreamer
Nu Wa
Level 104
God Stats
35W - 25L
1,518 SR
Queue Stats
350W - 366L
1,340 Elo+
Solo
Heimdallr
Heimdallr
Hearrteaterr
Heimdallr
Level 94
God Stats
7W - 7L
1,439 SR
Queue Stats
117W - 125L
1,351 Elo+
Solo
Arachne
Arachne
Kahos Rayne
Arachne
Level 117
God Stats
19W - 17L
1,560 SR
Queue Stats
94W - 93L
1,477 Elo+
Solo
Izanami
Izanami
nyxx91
Izanami
Level 45
God Stats
1W - 2L
1,751 SR
Queue Stats
26W - 19L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
5 / 0 / 4
6,316
632
7,649
5,184
1,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
 
He Bo
10
4 / 1 / 4
5,977
598
6,325
5,022
1,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
10
3 / 1 / 7
5,705
571
4,845
3,067
743
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 1 / 2
6,581
658
4,083
3,198
858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
12
6 / 0 / 1
6,943
694
5,485
6,679
4,535
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
1 / 4 / 0
4,441
444
1,767
10,068
4,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 3 / 0
4,573
457
1,760
4,530
1,055
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Hearrteaterr
Heimdallr
7
1 / 3 / 0
4,693
469
2,262
5,663
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Kahos Rayne
Arachne
7
0 / 6 / 2
4,572
457
2,804
9,657
2,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
nyxx91
Izanami
7
0 / 5 / 1
4,375
438
1,832
6,263
1,140
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
21
Kills
2
3
Deaths
21
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
0
4
7
W
He Bo
 
He Bo
4
1
4
6
L
Sylvanus
 
Sylvanus
1
4
0
0.25
L
0
3
0
0
L
Heimdallr
Hearrteaterr
Heimdallr
1
3
0
0.33
L
Arachne
Kahos Rayne
Arachne
0
6
2
0.17
W
Merlin
3
1
7
6.5
L
Izanami
nyxx91
Izanami
0
5
1
0.1
W
3
1
2
4
W
Achilles
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,387
Damage
10,425
23,150
Taken
36,181
8,736
Mitigated
10,949
9,014
Healing
7,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
7,649
6,646
0
2,533
5,184
1,357
234
657
4,527
0
39,391
W
He Bo
 
He Bo
6,325
255
0
2,343
5,022
1,243
0
698
4,324
34,484
0
L
Sylvanus
 
Sylvanus
1,767
459
339
3,253
10,068
4,237
0
4,013
6,055
9,303
0
L
1,760
1,103
0
1,075
4,530
1,055
0
869
3,661
18,435
0
L
Heimdallr
Hearrteaterr
Heimdallr
2,262
385
0
395
5,663
1,814
0
4,448
1,215
0
15,824
L
Arachne
Kahos Rayne
Arachne
2,804
1,731
0
1,445
9,657
2,703
0
3,571
6,086
0
19,467
W
Merlin
4,845
573
0
1,427
3,067
743
0
1,030
2,037
23,040
480
L
Izanami
nyxx91
Izanami
1,832
1,405
0
661
6,263
1,140
0
2,352
3,911
0
22,860
W
4,083
273
0
730
3,198
858
0
96
3,102
47,180
0
W
Achilles
5,485
1,725
0
1,981
6,679
4,535
0
1,046
5,633
0
41,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,522
Gold Earned
22,654
360
Minions Killed
169
0
Camps Cleared
0
988,643
Distance Traveled
818,347
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,316
632
73
7
0
206,836
0
W
He Bo
5,977
598
65
7
0
221,165
2
L
Sylvanus
4,441
444
15
2
0
165,707
1
L
Nu Wa
4,573
457
39
4
0
115,069
0
L
Heimdallr
4,693
469
29
3
0
174,246
5
L
Arachne
4,572
457
43
4
0
183,901
0
W
Merlin
5,705
571
32
3
0
170,571
2
L
Izanami
4,375
438
43
4
0
179,424
3
W
Janus
6,581
658
93
9
0
210,460
5
W
Achilles
6,943
694
97
10
0
179,611
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role