Player Matchup

Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Mumius
Achilles
Level 57
God Stats
11W - 11L
1,755 SR
Queue Stats
211W - 179L
1,499 Elo+
Solo
Chang'e
Chang'e
Wasadim
Chang'e
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 18L
1,132 Elo+
Party 1
Thanatos
Thanatos
harci
Thanatos
Level 143
God Stats
0W - 2L
1,257 SR
Queue Stats
578W - 591L
1,481 Elo+
Solo
Team Averages
Level 99
1,502 SR
1,423 Elo+

VS

Team Averages
Level 102
1,466 SR
1,471 Elo+
Sun Wukong
Sun Wukong
ChuleCr
Sun Wukong
Level 121
God Stats
19W - 11L
1,566 SR
Queue Stats
770W - 752L
1,445 Elo+
Solo
Charybdis
Charybdis
DerSentry
Charybdis
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 56L
1,618 Elo+
Solo
Ra
Ra
HK I SaLeM
Ra
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 64L
1,522 Elo+
Solo
Gilgamesh
Gilgamesh
SeeMyDecay
Gilgamesh
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 38L
1,295 Elo+
Solo
Eset
Eset
shiko_89
Eset
Level 129
God Stats
6W - 5L
1,266 SR
Queue Stats
377W - 385L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 7 / 3
7,809
781
10,139
11,281
3,126
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
 
Hercules
13
0 / 5 / 7
6,889
689
7,722
25,179
18,425
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
Mumius
Achilles
14
2 / 4 / 4
7,457
746
5,773
13,215
14,095
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chang'e
Wasadim
Chang'e
13
3 / 4 / 4
7,978
798
5,565
13,444
5,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
harci
Thanatos
15
2 / 5 / 6
8,048
805
6,960
13,593
4,986
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChuleCr
Sun Wukong
16
5 / 3 / 15
9,113
911
13,208
13,467
12,533
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
DerSentry
Charybdis
15
6 / 2 / 10
8,982
898
12,120
9,890
4,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
7 / 1 / 12
9,839
984
16,820
7,397
3,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
SeeMyDecay
Gilgamesh
15
3 / 3 / 17
8,860
886
10,662
11,011
5,791
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
15
4 / 1 / 13
8,764
876
11,762
7,817
2,933
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
92
10
Kills
25
25
Deaths
10
24
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
7
3
0.64
L
Hercules
 
Hercules
0
5
7
0.7
W
Sun Wukong
ChuleCr
Sun Wukong
5
3
15
4.17
W
Charybdis
DerSentry
Charybdis
6
2
10
5.5
W
7
1
12
13
L
Achilles
Mumius
Achilles
2
4
4
1
W
Gilgamesh
SeeMyDecay
Gilgamesh
3
3
17
3.83
L
Chang'e
Wasadim
Chang'e
3
4
4
1.25
L
Thanatos
harci
Thanatos
2
5
6
1
W
Eset
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,159
Damage
64,572
76,712
Taken
49,582
46,192
Mitigated
29,013
35,018
Healing
24,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,139
2,658
601
1,748
11,281
3,126
153
5,488
5,793
20,304
0
L
Hercules
 
Hercules
7,722
2,535
941
9,379
25,179
18,425
0
8,368
16,811
0
13,812
W
Sun Wukong
ChuleCr
Sun Wukong
13,208
1,115
0
3,341
13,467
12,533
296
4,090
9,377
0
19,766
W
Charybdis
DerSentry
Charybdis
12,120
4,324
913
2,200
9,890
4,304
1,313
3,720
6,170
0
20,384
W
16,820
2,621
7,822
4,356
7,397
3,452
1,570
2,019
5,378
42,559
0
L
Achilles
Mumius
Achilles
5,773
456
2,267
2,865
13,215
14,095
45
4,952
8,263
0
12,467
W
Gilgamesh
SeeMyDecay
Gilgamesh
10,662
3,241
514
593
11,011
5,791
386
3,876
7,135
0
18,381
L
Chang'e
Wasadim
Chang'e
5,565
345
4,710
3,497
13,444
5,560
42
5,205
8,239
12,808
0
L
Thanatos
harci
Thanatos
6,960
1,741
2,506
6,504
13,593
4,986
0
4,569
9,024
0
21,448
W
Eset
11,762
126
2,316
2,178
7,817
2,933
328
1,999
5,818
16,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,181
Gold Earned
45,558
83
Minions Killed
99
0
Camps Cleared
0
962,328
Distance Traveled
1,072,742
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,809
781
14
1
0
180,192
0
L
Hercules
6,889
689
10
1
0
182,602
0
W
Sun Wukong
9,113
911
9
1
0
230,888
1
W
Charybdis
8,982
898
14
1
0
181,992
2
W
Ra
9,839
984
57
6
0
224,054
3
L
Achilles
7,457
746
11
1
0
199,913
1
W
Gilgamesh
8,860
886
7
1
0
224,764
1
L
Chang'e
7,978
798
12
1
0
196,050
0
L
Thanatos
8,048
805
36
4
0
203,571
0
W
Eset
8,764
876
12
1
0
211,044
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role