Player Matchup

Fafnir
Fafnir
Horodny
Fafnir
Level 19
God Stats
1W - 0L
1,691 SR
Queue Stats
6W - 2L
1,738 Elo+
Party 1
Scylla
Scylla
NotAScyllaMain
Scylla
Level 125
God Stats
124W - 77L
1,751 SR
Queue Stats
306W - 223L
1,698 Elo+
Party 1
Hercules
Hercules
RanniTheWitch
Hercules
Level 129
God Stats
1W - 0L
1,217 SR
Queue Stats
17W - 10L
1,738 Elo+
Party 1
Team Averages
Level 91
1,553 SR
1,725 Elo+

VS

Team Averages
Level 74
1,354 SR
1,368 Elo+
Izanami
Izanami
Gotchathinkin
Izanami
Level 16
God Stats
15W - 16L
1,416 SR
Queue Stats
258W - 256L
1,320 Elo+
Party 2
King Arthur
King Arthur
K3NKAN3K1
King Arthur
Level 129
God Stats
0W - 1L
1,331 SR
Queue Stats
7W - 4L
1,291 Elo+
Solo
Ra
Ra
Kbdavis
Ra
Level 78
God Stats
4W - 12L
1,316 SR
Queue Stats
425W - 396L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Horodny
Fafnir
12
1 / 0 / 15
8,332
833
2,581
9,346
9,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
10 / 3 / 12
9,194
919
11,285
7,459
3,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
RanniTheWitch
Hercules
14
12 / 0 / 11
10,072
1,007
13,015
9,615
8,055
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
8
0 / 7 / 2
5,704
570
3,889
10,069
3,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
K3NKAN3K1
King Arthur
9
1 / 9 / 2
6,260
626
5,219
11,329
9,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 7 / 1
6,784
678
4,694
8,825
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
8
23
Kills
3
3
Deaths
23
38
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
7
2
0.14
W
Fafnir
Horodny
Fafnir
1
0
15
8.5
L
King Arthur
K3NKAN3K1
King Arthur
1
9
2
0.22
L
2
7
1
0.36
W
10
3
12
5.33
W
Hercules
RanniTheWitch
Hercules
12
0
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,881
Damage
13,802
26,420
Taken
30,223
20,679
Mitigated
16,070
9,341
Healing
3,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
3,889
1,857
176
811
10,069
3,634
0
3,287
6,718
0
11,511
W
Fafnir
Horodny
Fafnir
2,581
702
0
2,512
9,346
9,467
4
1,205
7,685
7,453
0
L
King Arthur
K3NKAN3K1
King Arthur
5,219
369
0
1,000
11,329
9,494
0
5,949
5,380
0
10,045
L
4,694
234
358
1,183
8,825
2,942
0
3,906
4,919
23,955
0
W
11,285
3,527
0
1,942
7,459
3,157
2,307
1,987
5,214
33,452
2,891
W
Hercules
RanniTheWitch
Hercules
13,015
4,974
1,176
3,711
9,615
8,055
295
1,729
7,573
0
25,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,598
Gold Earned
18,748
98
Minions Killed
76
7
Camps Cleared
2
529,964
Distance Traveled
447,528
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,704
570
10
1
0
152,352
2
W
Fafnir
8,332
833
9
1
1
174,180
0
L
King Arthur
6,260
626
20
2
1
153,224
2
L
Ra
6,784
678
46
5
1
141,952
3
W
Scylla
9,194
919
61
6
3
164,187
2
W
Hercules
10,072
1,007
28
3
3
191,597
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role